/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/debug.h" #include "common/file.h" #include "common/memstream.h" #include "common/str.h" #include "common/stream.h" #include "common/winexe_pe.h" namespace Common { PEResources::PEResources() { _exe = 0; } PEResources::~PEResources() { clear(); } void PEResources::clear() { _sections.clear(); _resources.clear(); delete _exe; _exe = 0; } bool PEResources::loadFromEXE(const String &fileName) { if (fileName.empty()) return false; File *file = new File(); if (!file->open(fileName)) { delete file; return false; } return loadFromEXE(file); } bool PEResources::loadFromEXE(SeekableReadStream *stream) { clear(); if (!stream) return false; if (stream->readUint16BE() != 'MZ') return false; stream->skip(58); uint32 peOffset = stream->readUint32LE(); if (!peOffset || peOffset >= (uint32)stream->size()) return false; stream->seek(peOffset); if (stream->readUint32BE() != MKTAG('P','E',0,0)) return false; stream->skip(2); uint16 sectionCount = stream->readUint16LE(); stream->skip(12); uint16 optionalHeaderSize = stream->readUint16LE(); stream->skip(optionalHeaderSize + 2); // Read in all the sections for (uint16 i = 0; i < sectionCount; i++) { char sectionName[9]; stream->read(sectionName, 8); sectionName[8] = 0; Section section; stream->skip(4); section.virtualAddress = stream->readUint32LE(); section.size = stream->readUint32LE(); section.offset = stream->readUint32LE(); stream->skip(16); _sections[sectionName] = section; } // Currently, we require loading a resource section if (!_sections.contains(".rsrc")) { clear(); return false; } _exe = stream; Section &resSection = _sections[".rsrc"]; parseResourceLevel(resSection, resSection.offset, 0); return true; } void PEResources::parseResourceLevel(Section §ion, uint32 offset, int level) { _exe->seek(offset + 12); uint16 namedEntryCount = _exe->readUint16LE(); uint16 intEntryCount = _exe->readUint16LE(); for (uint32 i = 0; i < (uint32)(namedEntryCount + intEntryCount); i++) { uint32 value = _exe->readUint32LE(); WinResourceID id; if (value & 0x80000000) { value &= 0x7fffffff; uint32 startPos = _exe->pos(); _exe->seek(section.offset + (value & 0x7fffffff)); // Read in the name, truncating from unicode to ascii Common::String name; uint16 nameLength = _exe->readUint16LE(); while (nameLength--) name += (char)(_exe->readUint16LE() & 0xff); _exe->seek(startPos); id = name; } else { id = value; } uint32 nextOffset = _exe->readUint32LE(); uint32 lastOffset = _exe->pos(); if (level == 0) _curType = id; else if (level == 1) _curName = id; else if (level == 2) _curLang = id; if (level < 2) { // Time to dive down further parseResourceLevel(section, section.offset + (nextOffset & 0x7fffffff), level + 1); } else { _exe->seek(section.offset + nextOffset); Resource resource; resource.offset = _exe->readUint32LE() + section.offset - section.virtualAddress; resource.size = _exe->readUint32LE(); debug(4, "Found resource '%s' '%s' '%s' at %d of size %d", _curType.toString().c_str(), _curName.toString().c_str(), _curLang.toString().c_str(), resource.offset, resource.size); _resources[_curType][_curName][_curLang] = resource; } _exe->seek(lastOffset); } } const Array PEResources::getTypeList() const { Array array; if (!_exe) return array; for (TypeMap::const_iterator it = _resources.begin(); it != _resources.end(); it++) array.push_back(it->_key); return array; } const Array PEResources::getNameList(const WinResourceID &type) const { Array array; if (!_exe || !_resources.contains(type)) return array; const NameMap &nameMap = _resources[type]; for (NameMap::const_iterator it = nameMap.begin(); it != nameMap.end(); it++) array.push_back(it->_key); return array; } const Array PEResources::getLangList(const WinResourceID &type, const WinResourceID &name) const { Array array; if (!_exe || !_resources.contains(type)) return array; const NameMap &nameMap = _resources[type]; if (!nameMap.contains(name)) return array; const LangMap &langMap = nameMap[name]; for (LangMap::const_iterator it = langMap.begin(); it != langMap.end(); it++) array.push_back(it->_key); return array; } SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &name) { Array langList = getLangList(type, name); if (langList.empty()) return 0; const Resource &resource = _resources[type][name][langList[0]]; _exe->seek(resource.offset); return _exe->readStream(resource.size); } SeekableReadStream *PEResources::getResource(const WinResourceID &type, const WinResourceID &name, const WinResourceID &lang) { if (!_exe || !_resources.contains(type)) return 0; const NameMap &nameMap = _resources[type]; if (!nameMap.contains(name)) return 0; const LangMap &langMap = nameMap[name]; if (!langMap.contains(lang)) return 0; const Resource &resource = langMap[lang]; _exe->seek(resource.offset); return _exe->readStream(resource.size); } } // End of namespace Common