#include #define NUM_BUFFERS 4 class OSystem_Dreamcast : public OSystem { public: // Set colors of the palette void set_palette(const byte *colors, uint start, uint num); // Set the size of the video bitmap. // Typically, 320x200 void init_size(uint w, uint h); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h); // Update the dirty areas of the screen void update_screen(); // Either show or hide the mouse cursor bool show_mouse(bool visible); // Set the position of the mouse cursor void set_mouse_pos(int x, int y); // Set the bitmap that's used when drawing the cursor. void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y); // Shaking is used in SCUMM. Set current shake position. void set_shake_pos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 get_msecs(); // Delay for a specified amount of milliseconds void delay_msecs(uint msecs); // Create a thread void *create_thread(ThreadProc *proc, void *param); // Get the next event. // Returns true if an event was retrieved. bool poll_event(Event *event); // Set function that generates samples bool set_sound_proc(void *param, SoundProc *proc, byte sound); // Poll cdrom status // Returns true if cd audio is playing bool poll_cdrom(); // Play cdrom audio track void play_cdrom(int track, int num_loops, int start_frame, int end_frame); // Stop cdrom audio track void stop_cdrom(); // Update cdrom audio status void update_cdrom(); // Quit void quit(); // Set a parameter uint32 property(int param, uint32 value); static OSystem *create(); private: int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y; int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll; int _current_shake_pos; unsigned char *_ms_buf; SoundProc *_sound_proc; void *_sound_proc_param; unsigned char *screen; unsigned short *mouse; void *screen_tx[NUM_BUFFERS]; void *mouse_tx[NUM_BUFFERS]; int current_buffer; unsigned short palette[256]; short temp_sound_buffer[RING_BUFFER_SAMPLES]; void checkSound(); void drawMouse(int xdraw, int ydraw, int w, int h, unsigned char *buf, bool visible); }; extern int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, byte &shiftFlags); extern void initSound(); extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);