/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "gui.h" #include "sound.h" #include "dc.h" #include "icon.h" Scumm scumm; ScummDebugger debugger; Gui gui; Icon icon; SoundEngine sound; SOUND_DRIVER_TYPE snd_driv; void cd_playtrack(int track, int offset, int delay) { /* Not implemented yet => stub function */ } void BoxTest(int num) { /* No debugger on the DC => stub function */ } void waitForTimer(Scumm *s, int time) { if(time<0) return; unsigned int start = Timer(); unsigned int devpoll = start+USEC_TO_TIMER(25000); unsigned int t; int oldmousex = s->mouse.x, oldmousey = s->mouse.y; time = (((unsigned int)time)*100000U)>>11; int mask = getimask(); while(((int)((t = Timer())-start))0) { setimask(15); checkSound(s); handleInput(locked_get_pads(), s->mouse.x, s->mouse.y, s->_leftBtnPressed, s->_rightBtnPressed, s->_keyPressed); setimask(mask); devpoll += USEC_TO_TIMER(17000); if(s->mouse.x != oldmousex || s->mouse.y != oldmousey) { updateScreen(s); oldmousex = s->mouse.x; oldmousey = s->mouse.y; } } } static char *argv[] = { "scummvm", NULL, NULL }; static int argc = 2; int main() { int delta,tmp; int last_time, new_time; #ifndef NOSERIAL serial_init(57600); usleep(2000000); printf("Serial OK\r\n"); #endif cdfs_init(); maple_init(); dc_setup_ta(); init_arm(); initSound(); if(!selectGame(&scumm, argv[1], icon)) exit(0); sound.initialize(&scumm, &snd_driv); scumm._gui = &gui; scumm.scummMain(argc, argv); gui.init(&scumm); last_time = Timer(); delta = 0; do { updateScreen(&scumm); new_time = Timer(); waitForTimer(&scumm, delta * 15 - ((new_time - last_time)<<11)/100000); last_time = Timer(); if (gui._active) { gui.loop(); delta = 5; } else { delta = scumm.scummLoop(delta); } } while(1); /* NOTREACHED */ exit(0); }