/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "dc.h" #define SCREEN_W 320 #define SCREEN_H 200 #define MOUSE_W 64 #define MOUSE_H 64 #define NUM_BUFFERS 4 #define QACR0 (*(volatile unsigned int *)(void *)0xff000038) #define QACR1 (*(volatile unsigned int *)(void *)0xff00003c) static unsigned char *screen = NULL; static unsigned short *mouse = NULL; static void *screen_tx[NUM_BUFFERS] = { NULL, }; static void *mouse_tx[NUM_BUFFERS] = { NULL, }; static int current_buffer = 0; static int shakePos = 0; unsigned short palette[256]; #define COPYPIXEL(n) do { \ unsigned short _tmp = pal[*s++]; \ d[n] = _tmp|(pal[*s++]<<16); \ } while(0) static void texture_memcpy64_pal(void *dest, void *src, int cnt, unsigned short *pal) { unsigned char *s = (unsigned char *)src; unsigned int *d = (unsigned int *)(void *) (0xe0000000 | (((unsigned long)dest) & 0x03ffffc0)); QACR0 = ((0xa4000000>>26)<<2)&0x1c; QACR1 = ((0xa4000000>>26)<<2)&0x1c; while(cnt--) { COPYPIXEL(0); COPYPIXEL(1); COPYPIXEL(2); COPYPIXEL(3); asm("pref @%0" : : "r" (s+4*16)); COPYPIXEL(4); COPYPIXEL(5); COPYPIXEL(6); COPYPIXEL(7); asm("pref @%0" : : "r" (d)); d += 8; COPYPIXEL(0); COPYPIXEL(1); COPYPIXEL(2); COPYPIXEL(3); asm("pref @%0" : : "r" (s+4*16)); COPYPIXEL(4); COPYPIXEL(5); COPYPIXEL(6); COPYPIXEL(7); asm("pref @%0" : : "r" (d)); d += 8; } } void commit_dummy_transpoly() { struct polygon_list mypoly; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA| TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); } void updatePalette(Scumm *s) { int first = s->_palDirtyMin; int num = s->_palDirtyMax - first + 1; unsigned char *src = s->_currentPalette; unsigned short *dst = palette + first; src += first*3; if(num>0) while( num-- ) { *dst++ = ((src[0]<<7)&0x7c00)| ((src[1]<<2)&0x03e0)| ((src[2]>>3)&0x001f); src += 3; } } void blitToScreen(Scumm *s, unsigned char *src, int x, int y, int w, int h) { unsigned char *dst = screen + y*SCREEN_W + x; do { memcpy(dst, src, w); dst += SCREEN_W; src += SCREEN_W; } while (--h); } void setShakePos(Scumm *s, int shake_pos) { shakePos = shake_pos; } void updateScreen(Scumm *s) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; unsigned short *dst = (unsigned short *)screen_tx[current_buffer]; unsigned char *src = screen; // while((*((volatile unsigned int *)(void*)0xa05f810c) & 0x3ff) != 200); // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff0000; if(s->_palDirtyMax != -1) { updatePalette(s); } for( int y = 0; y>5, palette ); src += SCREEN_W; dst += SCREEN_W; } // *((volatile unsigned int *)(void*)0xa05f8040) = 0x00ff00; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR|TA_CMD_POLYGON_TEXTURED; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_TEXTURE_REPLACE| TA_POLYMODE2_U_SIZE_512|TA_POLYMODE2_V_SIZE_512; mypoly.texture = TA_TEXTUREMODE_ARGB1555|TA_TEXTUREMODE_NON_TWIDDLED| TA_TEXTUREMODE_STRIDE|TA_TEXTUREMODE_ADDRESS(screen_tx[current_buffer]); mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_begin_frame(); // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0000ff; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.colour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.x = 0.0; myvertex.y = shakePos*2.0; ta_commit_list(&myvertex); myvertex.x = SCREEN_W*2.0; myvertex.u = SCREEN_W/512.0; ta_commit_list(&myvertex); myvertex.x = 0.0; myvertex.y += SCREEN_H*2.0; myvertex.u = 0.0; myvertex.v = SCREEN_H/512.0; ta_commit_list(&myvertex); myvertex.x = SCREEN_W*2.0; myvertex.u = SCREEN_W/512.0; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); ta_commit_end(); // *((volatile unsigned int *)(void*)0xa05f8040) = 0xffff00; s->drawMouse(); // *((volatile unsigned int *)(void*)0xa05f8040) = 0xff00ff; ta_commit_frame(); current_buffer++; current_buffer &= NUM_BUFFERS-1; // *((volatile unsigned int *)(void*)0xa05f8040) = 0x0; } void drawMouse(Scumm *s, int xdraw, int ydraw, int w, int h, unsigned char *buf, bool visible) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; unsigned short *dst = (unsigned short *)mouse_tx[current_buffer]; int y=0; if(visible && w<=MOUSE_W && h<=MOUSE_H) for(int y=0; y