class Icon { private: unsigned char bitmap[32*32/2]; unsigned int palette[16]; void *texture; int find_unused_pixel(); bool load_image1(void *data, int len, int offs); bool load_image2(void *data, int len); public: bool load(void *data, int len, int offs = 0); bool load(const char *filename); void create_texture(); void set_palette(int pal); void draw(float x1, float y1, float x2, float y2, int pal, unsigned argb = 0xffffffff); void create_vmicon(void *buffer); };