#include "stdafx.h" #include "scumm.h" #include "dc.h" void handleInput(struct mapledev *pad, int16 &mouse_x, int16 &mouse_y, byte &leftBtnPressed, byte &rightBtnPressed, int &keyPressed) { int lmb=0, rmb=0, newkey=0; static int lastkey = 0; for(int i=0; i<4; i++, pad++) if(pad->func & MAPLE_FUNC_CONTROLLER) { int buttons = pad->cond.controller.buttons; if(!(buttons & 0x060e)) exit(0); if(!(buttons & 4)) lmb++; if(!(buttons & 2)) rmb++; if(!(buttons & 8)) newkey = 319; else if(!(buttons & 512)) newkey = ' '; else if(!(buttons & 1024)) newkey = '0'; if(!(buttons & 128)) mouse_x++; if(!(buttons & 64)) mouse_x--; if(!(buttons & 32)) mouse_y++; if(!(buttons & 16)) mouse_y--; mouse_x += ((int)pad->cond.controller.joyx-128)>>4; mouse_y += ((int)pad->cond.controller.joyy-128)>>4; } else if(pad->func & MAPLE_FUNC_MOUSE) { int buttons = pad->cond.mouse.buttons; if(!(buttons & 4)) lmb++; if(!(buttons & 2)) rmb++; if(!(buttons & 8)) newkey = 319; mouse_x += pad->cond.mouse.axis1; mouse_y += pad->cond.mouse.axis2; pad->cond.mouse.axis1 = 0; pad->cond.mouse.axis2 = 0; } else if(pad->func & MAPLE_FUNC_KEYBOARD) { for(int p=0; p<6; p++) { int shift = pad->cond.kbd.shift; int key = pad->cond.kbd.key[p]; if(shift & 0x08) lmb++; if(shift & 0x80) rmb++; if(key >= 4 && key <= 0x1d) newkey = key+((shift & 0x22)? ('A'-4) : ('a'-4)); else if(key >= 0x1e && key <= 0x26) newkey = key+((shift & 0x22)? ('!'-0x1e) : ('1'-0x1e)); else if(key >= 0x59 && key <= 0x61) newkey = key+('1'-0x59); else if(key >= 0x3a && key <= 0x43) newkey = key+(315-0x3a); else switch(key) { case 0x27: case 0x62: newkey = ((shift & 0x22)? '~' : '0'); break; case 0x28: case 0x58: newkey = 13; break; case 0x29: newkey = 27; break; case 0x2a: newkey = 8; break; case 0x2b: newkey = 9; break; case 0x2c: newkey = ' '; break; case 0x4f: mouse_x++; break; case 0x50: mouse_x--; break; case 0x51: mouse_y++; break; case 0x52: mouse_y--; break; } } } if(lmb) leftBtnPressed |= msClicked|msDown; else leftBtnPressed &= ~msDown; if(rmb) rightBtnPressed |= msClicked|msDown; else rightBtnPressed &= ~msDown; if(!newkey) lastkey = 0; else if(newkey != lastkey) keyPressed = lastkey = newkey; }