/* ScummVM - Scumm Interpreter * Dreamcast port * Copyright (C) 2002 Marcus Comstedt * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "scumm.h" #include "dc.h" #include "icon.h" #include "label.h" #include #define MAX_GAMES 100 #define MAX_DIR 100 void draw_solid_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } void draw_trans_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA| TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } struct Game { char dir[256]; char filename_base[256]; char text[256]; Icon icon; Label label; }; struct Dir { char name[256]; char deficon[256]; }; static Game the_game; static bool isGame(const char *fn, char *base) { int l = strlen(fn); if(l>4 && (!strcasecmp(fn+l-4, ".000") || !strcasecmp(fn+l-4, ".SM0"))) { strcpy(base, fn); base[l-4]='\0'; return true; } if(!strcasecmp(fn, "ZAK.EXP")) { strcpy(base, "ZAK256"); return true; } return false; } static void checkName(Scumm *s, Game &game) { s->_exe_name = game.filename_base; if(s->detectGame()) { char *n = s->getGameName(); strcpy(game.text, n); free(n); } else strcpy(game.text, game.filename_base); s->_exe_name = NULL; } static bool isIcon(const char *fn) { int l = strlen(fn); if(l>4 && !strcasecmp(fn+l-4, ".ICO")) return true; else return false; } static bool loadIcon(Game &game, Dir *dirs, int num_dirs) { char icofn[520]; sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base); if(game.icon.load(icofn)) return true; for(int i=0; id_size < 0) { if(num_dirs < MAX_DIR) { strcpy(dirs[num_dirs].name, dirs[curr_dir-1].name); if(strlen(dirs[num_dirs].name)+strlen(entry->d_name)<255) { strcat(dirs[num_dirs].name, entry->d_name); strcat(dirs[num_dirs].name, "/"); num_dirs++; } } } else if(isIcon(entry->d_name)) strcpy(dirs[curr_dir-1].deficon, entry->d_name); else if(curr_game < max && isGame(entry->d_name, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); checkName(s, games[curr_game]); curr_game++; } closedir(dirp); } } for(int i=0; i= 6) wasopen = 1; if(s > 0 && s < 6 && wasopen) { cdfs_reinit(); chdir("/"); chdir("/"); ta_sync(); ta_txrelease(mark); return; } ta_begin_frame(); drawBackground(); ta_commit_end(); lab.draw(166.0, 200.0, 0xffff2020); ta_commit_frame(); int16 mousex = 0, mousey = 0; byte lmb=0, rmb=0; int key=0; int mask = getimask(); setimask(15); handleInput(locked_get_pads(), mousex, mousey, lmb, rmb, key); setimask(mask); } } static void drawGameLabel(Game &game, int pal, float x, float y, unsigned int argb, int fade = 0, float scale = 1.0) { unsigned int fade_alpha = (255-fade)<<24; game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha); game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale); } int gameMenu(Game *games, int num_games) { int top_game = 0, selector_pos = 0; int16 mousex = 0, mousey = 64; if(!num_games) return -1; for(;;) { if(getCdState()>=6) return -1; ta_begin_frame(); drawBackground(); ta_commit_end(); float y = 40.0; for(int i=top_game, cnt=0; cnt<10 && i=64+16) { if(selector_pos + top_game + 1 < num_games) if(++selector_pos >= 10) { --selector_pos; ++top_game; } mousey -= 16; } else if(mousey<=64-16) { if(selector_pos + top_game > 0) if(--selector_pos < 0) { ++selector_pos; --top_game; } mousey += 16; } } } bool selectGame(Scumm *s, char *&ret, Icon &icon) { Game *games = new Game[MAX_GAMES]; int selected, num_games; ta_sync(); void *mark = ta_txmark(); for(;;) { num_games = findGames(s, games, MAX_GAMES); for(int i=0; i= num_games) selected = -1; if(selected >= 0) the_game = games[selected]; delete games; if(selected>=0) { #if 1 chdir(the_game.dir); #else chdir("/"); #endif ret = the_game.filename_base; icon = the_game.icon; return true; } else return false; }