/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "eden.h" #include "eden_icons.h" #include "eden_rooms.h" #include "eden_static.h" #define CRYO_DAT_VER 1 // 32-bit integer template static void writeLE(FILE *f, T value) { for (unsigned int i = 0; i < sizeof(value); i++, value >>= 8) { unsigned char b = value & 0xFF; fwrite(&b, 1, 1, f); } } struct _icon_t : icon_t { void write(FILE *f) const { writeLE(f, sx); writeLE(f, sy); writeLE(f, ex); writeLE(f, ey); writeLE(f, cursor_id); writeLE(f, action_id); writeLE(f, object_id); } }; static void emitIcons(FILE *f) { const _icon_t *icons = (const _icon_t*)gameIcons; for (int i = 0; i < kNumIcons; i++) icons[i].write(f); } struct _room_t : room_t { void write(FILE *f) const { writeLE(f, ff_0); writeLE(f, exits[0]); writeLE(f, exits[1]); writeLE(f, exits[2]); writeLE(f, exits[3]); writeLE(f, flags); writeLE(f, bank); writeLE(f, party); writeLE(f, level); writeLE(f, video); writeLE(f, location); writeLE(f, background); } }; static void emitRooms(FILE *f) { const _room_t *rooms = (const _room_t*)gameRooms; for (int i = 0; i < kNumRooms; i++) rooms[i].write(f); } static void emitStatic(FILE *f) { const int kNumFollowers = 15; const int kNumLabyrinthPath = 70; const int kNumDinoSpeedForCitaLevel = 16; const int kNumTabletView = 12; const int kNumPersoRoomBankTable = 84; const int kNumGotos = 130; const int kNumObjects = 42; const int kNumObjectLocations = 45; const int kNumPersons = 58; const int kNumCitadel = 7; const int kNumCharacterRects = 19; const int kNumCharacters = 20; const int kNumActionCursors = 299; const int kNumAreas = 12; for (int i = 0; i < kNumFollowers; i++) { writeLE(f, followerList[i]._id); writeLE(f, followerList[i]._spriteNum); writeLE(f, followerList[i].sx); writeLE(f, followerList[i].sy); writeLE(f, followerList[i].ex); writeLE(f, followerList[i].ey); writeLE(f, followerList[i]._spriteBank); writeLE(f, followerList[i].ff_C); writeLE(f, followerList[i].ff_E); } fwrite(kLabyrinthPath, 1, kNumLabyrinthPath, f); fwrite(kDinoSpeedForCitaLevel, 1, kNumDinoSpeedForCitaLevel, f); fwrite(kTabletView, 1, kNumTabletView, f); fwrite(kPersoRoomBankTable, 1, kNumPersoRoomBankTable, f); fwrite(gotos, 5, kNumGotos, f); // sizeof(Goto) for (int i = 0; i < kNumObjects; i++) { writeLE(f, _objects[i]._id); writeLE(f, _objects[i]._flags); writeLE(f, _objects[i]._locations); writeLE(f, _objects[i]._itemMask); writeLE(f, _objects[i]._powerMask); writeLE(f, _objects[i]._count); } for (int i = 0; i < kNumObjectLocations; i++) { writeLE(f, kObjectLocations[i]); } for (int i = 0; i < kNumPersons; i++) { writeLE(f, kPersons[i]._roomNum); writeLE(f, kPersons[i]._actionId); writeLE(f, kPersons[i]._partyMask); writeLE(f, kPersons[i]._id); writeLE(f, kPersons[i]._flags); writeLE(f, kPersons[i]._roomBankId); writeLE(f, kPersons[i]._spriteBank); writeLE(f, kPersons[i]._items); writeLE(f, kPersons[i]._powers); writeLE(f, kPersons[i]._targetLoc); writeLE(f, kPersons[i]._lastLoc); writeLE(f, kPersons[i]._speed); writeLE(f, kPersons[i]._steps); } for (int i = 0; i < kNumCitadel; i++) { writeLE(f, _citadelList[i]._id); for (int j = 0; j < 8; j++) writeLE(f, _citadelList[i]._bank[j]); for (int j = 0; j < 8; j++) writeLE(f, _citadelList[i]._video[j]); } for (int i = 0; i < kNumCharacterRects; i++) { writeLE(f, _characterRects[i].left); writeLE(f, _characterRects[i].top); writeLE(f, _characterRects[i].right); writeLE(f, _characterRects[i].bottom); } fwrite(_characterArray, 5, kNumCharacters, f); for (int i = 0; i < kNumAreas; i++) { writeLE(f, kAreasTable[i]._num); writeLE(f, kAreasTable[i]._type); writeLE(f, kAreasTable[i]._flags); writeLE(f, kAreasTable[i]._firstRoomIdx); writeLE(f, kAreasTable[i]._citadelLevel); writeLE(f, kAreasTable[i]._placeNum); // pointer to _citadelRoomPtr is always initialized to null writeLE(f, kAreasTable[i]._visitCount); } for (int i = 0; i < 64; i++) { writeLE(f, tab_2CEF0[i]); } for (int i = 0; i < 64; i++) { writeLE(f, tab_2CF70[i]); } fwrite(kActionCursors, 1, kNumActionCursors, f); fwrite(mapMode, 1, 12, f); fwrite(cubeTextureCoords, 6 * 2 * 3 * 2, 3, f); } static int emitData(char *outputFilename) { FILE *f = fopen(outputFilename, "w+b"); if (!f) { printf("ERROR: Unable to create output file %s\n", outputFilename); return 1; } printf("Generating %s...\n", outputFilename); fwrite("CRYODATA", 8, 1, f); writeLE(f, CRYO_DAT_VER); emitIcons(f); emitRooms(f); emitStatic(f); fclose(f); printf("Done!\n"); return 0; } int main(int argc, char **argv) { if (argc > 1) return emitData(argv[1]); else printf("Usage: %s \n", argv[0]); return 0; }