#include #include "eden.h" #include "eden_icons.h" #include "eden_rooms.h" template static void writeLE(FILE *f, T value) { for(int i = 0;i < sizeof(value);i++, value >>= 8) { unsigned char b = value & 0xFF; fwrite(&b, 1, 1, f); } } struct _icon_t : icon_t { void write(FILE *f) { writeLE(f, sx); writeLE(f, sy); writeLE(f, ex); writeLE(f, ey); writeLE(f, cursor_id); writeLE(f, action_id); writeLE(f, object_id); } }; static void emitIcons(FILE *f) { _icon_t *icons = (_icon_t*)gameIcons; for(int i = 0;i < kNumIcons;i++) icons[i].write(f); } struct _room_t : room_t { void write(FILE *f) { writeLE(f, ff_0); writeLE(f, exits[0]); writeLE(f, exits[1]); writeLE(f, exits[2]); writeLE(f, exits[3]); writeLE(f, flags); writeLE(f, bank); writeLE(f, party); writeLE(f, level); writeLE(f, video); writeLE(f, location); writeLE(f, background); } }; static void emitRooms(FILE *f) { _room_t *rooms = (_room_t*)gameRooms; for(int i = 0;i < kNumRooms;i++) rooms[i].write(f); } static int emitData(char *outputFilename) { FILE *f = fopen(outputFilename, "w+b"); if(!f) { printf("ERROR: Unable to create output file %s\n", outputFilename); return 1; } printf("Generating %s...\n", outputFilename); emitIcons(f); emitRooms(f); fclose(f); printf("Done!\n"); return 0; } int main(int argc, char **argv) { if(argc > 1) return emitData(argv[1]); else printf("Usage: %s \n", argv[0]); return 0; }