/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #pragma once typedef unsigned char byte; typedef short int16; typedef unsigned short uint16; struct icon_t { int16 sx; int16 sy; int16 ex; int16 ey; uint16 cursor_id; // & 0x8000 - inactive/hidden unsigned int action_id; unsigned int object_id; }; #define END_ICONS {-1, -1, -1, -1, 0, 0, 0} struct room_t { byte ff_0; byte exits[4]; byte flags; uint16 bank; uint16 party; byte level; byte video; byte location; byte background; }; #define END_ROOMS {0xFF, {0xFF, 0xFF, 0xFF, 0xFF}, 0xFF, 0xFFFF, 0xFFFF, 0xFF, 0xFF, 0xFF, 0xFF}