/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on original Hugo Trilogy source code * * Copyright (c) 1989-1995 David P. Gray * */ #ifndef STATICUTIL_H #define STATICUTIL_H #define NUM_UTIL_TEXT 1 const char *textUtil_v1w[NUM_UTIL_TEXT] = { "I'm afraid all you can do at this point is:\n\n- Load a saved game (Ctrl+L)\n- Start a new game (Ctrl+N)\n- Quit! (Alt+F4)" }; const char *textUtil_v1d[NUM_UTIL_TEXT] = { "I'm afraid all you can do\nat this point is restore\na saved game or quit!" }; #endif //STATICENGINE_H