/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for extracting needed resource data from different language * version of the Lure of the Temptress lure.exe executable files into a new file * lure.dat - this file is required for the ScummVM Lure of the Temptress module * to work properly */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main #include #include #include #include "common/endian.h" #include "create_mortdat.h" #include "enginetext.h" #include "gametext.h" #include "menudata.h" bool File::open(const char *filename, AccessMode mode) { f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb"); return (f != NULL); } void File::close() { fclose(f); f = NULL; } int File::seek(int32 offset, int whence) { return fseek(f, offset, whence); } long File::read(void *buffer, int len) { return fread(buffer, 1, len, f); } void File::write(const void *buffer, int len) { fwrite(buffer, 1, len, f); } byte File::readByte() { byte v; read(&v, sizeof(byte)); return v; } uint16 File::readWord() { uint16 v; read(&v, sizeof(uint16)); return FROM_LE_16(v); } uint32 File::readLong() { uint32 v; read(&v, sizeof(uint32)); return FROM_LE_32(v); } void File::writeByte(byte v) { write(&v, sizeof(byte)); } void File::writeWord(uint16 v) { uint16 vTemp = TO_LE_16(v); write(&vTemp, sizeof(uint16)); } void File::writeLong(uint32 v) { uint32 vTemp = TO_LE_32(v); write(&vTemp, sizeof(uint32)); } void File::writeString(const char *s) { write(s, strlen(s) + 1); } uint32 File::pos() { return ftell(f); } /*-------------------------------------------------------------------------*/ void openOutputFile(const char *outFilename) { outputFile.open(outFilename, kFileWriteMode); // Write header outputFile.write("MORT", 4); outputFile.writeByte(VERSION_MAJOR); outputFile.writeByte(VERSION_MINOR); } /** * Write out the data for the font */ void writeFontBlock() { const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0}; byte checkBuffer[7]; byte fontBuffer[121 * 6]; // Move to just prior the font data and verify that we're reading the known mort.com for (int i = 0; i <= 3; ++i) { if ( i == 3) { printf("Invalid mort.com input file"); exit(0); } mortCom.seek(knownAddr[i]); mortCom.read(checkBuffer, 7); if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) && (checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) && (checkBuffer[6] == 0x02)) { break; } } // Read in the data mortCom.read(fontBuffer, 121 * 6); // Write out a section header to the output file and the font data const char fontHeader[4] = { 'F', 'O', 'N', 'T' }; outputFile.write(fontHeader, 4); // Section Id outputFile.writeWord(121 * 6); // Section size outputFile.write(fontBuffer, 121 * 6); } void writeStaticStrings(const char **strings, DataType dataType, int languageId) { // Write out a section header const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' }; const char sGameStrings[4] = { 'G', 'S', 'T', 'R' }; if (dataType == kStaticStrings) outputFile.write(sStaticStrings, 4); else if (dataType == kGameStrings) outputFile.write(sGameStrings, 4); // Figure out the block size int blockSize = 1; const char **s = &strings[0]; while (*s) { blockSize += strlen(*s) + 1; ++s; } outputFile.writeWord(blockSize); // Write out a byte indicating the language for this block outputFile.writeByte(languageId); // Write out each of the strings s = &strings[0]; while (*s) { outputFile.writeString(*s); ++s; } } /** * Write out the strings previously hard-coded into the engine */ void writeEngineStrings() { writeStaticStrings(engineDataEn, kStaticStrings, 1); writeStaticStrings(engineDataFr, kStaticStrings, 0); writeStaticStrings(engineDataDe, kStaticStrings, 2); } /** * Write out the strings used in the game */ void writeGameStrings() { writeStaticStrings(gameDataEn, kGameStrings, 1); writeStaticStrings(gameDataFr, kGameStrings, 0); writeStaticStrings(gameDataDe, kGameStrings, 2); } /** * Write out the data for the English menu */ void writeMenuBlock() { // Write out a section header to the output file and the font data const char menuHeader[4] = { 'M', 'E', 'N', 'U' }; outputFile.write(menuHeader, 4); // Section Id outputFile.writeWord(strlen(menuDataEn) / 8); // Section size // Write each 8-characters block as a byte (one bit per character) // ' ' -> 0, anything else -> 1 byte value; int valueCpt = 0; const char* str = menuDataEn; while (*str != 0) { if (*(str++) != ' ') value |= (1 << (7 - valueCpt)); ++valueCpt; if (valueCpt == 8) { outputFile.writeByte(value); value = 0; valueCpt = 0; } } } void process() { writeFontBlock(); writeGameStrings(); writeEngineStrings(); writeMenuBlock(); } /** * Main method */ int main(int argc, char *argv[]) { if (argc != 2) { printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]); exit(0); } mortCom.open(argv[1], kFileReadMode); openOutputFile(MORT_DAT); process(); mortCom.close(); outputFile.close(); }