/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for extracting needed resource data from different language * version of the Lure of the Temptress lure.exe executable files into a new file * lure.dat - this file is required for the ScummVM Lure of the Temptress module * to work properly */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main #include #include #include #include "common/endian.h" #include "create_mortdat.h" #include "enginetext.h" #include "gametext.h" /*-------------------------------------------------------------------------*/ void openOutputFile(const char *outFilename) { outputFile.open(outFilename, kFileWriteMode); // Write header outputFile.write("MORT", 4); outputFile.writeByte(VERSION_MAJOR); outputFile.writeByte(VERSION_MINOR); } /** * Write out the data for the font */ void writeFontBlock() { byte checkBuffer[7]; byte fontBuffer[121 * 6]; // Move to just prior the font data and verify that we're reading the known mort.com mortCom.seek(0x36b0); mortCom.read(checkBuffer, 7); if ((checkBuffer[0] != 0x59) || (checkBuffer[1] != 0x5B) || (checkBuffer[2] != 0x58) || (checkBuffer[3] != 0xC3) || (checkBuffer[4] != 0xE8) || (checkBuffer[5] != 0xD6) || (checkBuffer[6] != 0x02)) { printf("Invalid mort.com input file"); exit(0); } // Read in the data mortCom.read(fontBuffer, 121 * 6); // Write out a section header to the output file and the font data char fontHeader[4] = { 'F', 'O', 'N', 'T' }; outputFile.write(fontHeader, 4); // Section Id outputFile.writeWord(121 * 6); // Section size outputFile.write(fontBuffer, 121 * 6); } void writeStaticStrings(const char **strings, DataType dataType, int languageId) { // Write out a section header char sStaticStrings[4] = { 'S', 'S', 'T', 'R' }; char sGameStrings[4] = { 'G', 'S', 'T', 'R' }; if (dataType == kStaticStrings) outputFile.write(sStaticStrings, 4); else if (dataType == kGameStrings) outputFile.write(sGameStrings, 4); // Figure out the block size int blockSize = 1; const char **s = &strings[0]; while (*s) { blockSize += strlen(*s) + 1; ++s; } outputFile.writeWord(blockSize); // Write out a byte indicating the language for this block outputFile.writeByte(languageId); // Write out each of the strings s = &strings[0]; while (*s) { outputFile.writeString(*s); ++s; } } /** * Write out the strings previously hard-coded into the engine */ void writeEngineStrings() { writeStaticStrings(engineDataEn, kStaticStrings, 1); writeStaticStrings(engineDataFr, kStaticStrings, 0); } /** * Write out the strings used in the game */ void writeGameStrings() { writeStaticStrings(gameDataEn, kGameStrings, 1); writeStaticStrings(gameDataFr, kGameStrings, 0); } void process() { writeFontBlock(); writeGameStrings(); writeEngineStrings(); } /** * Main method */ int main(int argc, char *argv[]) { if (argc != 2) { printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable", argv[0]); exit(0); } mortCom.open(argv[1], kFileReadMode); openOutputFile(MORT_DAT); process(); mortCom.close(); outputFile.close(); }