/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for extracting needed resource data from different language * version of the Mortevielle executable files into a new file mort.dat - this * is required for the ScummVM Mortevielle module to work properly */ #define VERSION_MAJOR 1 #define VERSION_MINOR 2 enum AccessMode { kFileReadMode = 1, kFileWriteMode = 2 }; enum DataType { kStaticStrings = 0, kGameStrings = 1, kEncryptionArrays = 2 }; #define MORT_DAT "mort.dat" class File { private: FILE *f; public: bool open(const char *filename, AccessMode mode = kFileReadMode); void close(); int seek(int32 offset, int whence = SEEK_SET); uint32 pos(); long read(void *buffer, int len); void write(const void *buffer, int len); byte readByte(); uint16 readWord(); uint32 readLong(); void writeByte(byte v); void writeWord(uint16 v); void writeLong(uint32 v); void writeString(const char *s); }; File outputFile, mortCom;