/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for extracting needed resource data from different language * version of the Mortevielle executable files into a new file mort.dat - this * is required for the ScummVM Mortevielle module to work properly */ #ifndef ENGINEDATA_H #define ENGINEDATA_H const char *engineDataEn[] = { "[2][ ][YES][NO]", "Go to", "Someone enters, looks surprised, but says nothing", " Cool ", "Oppressive", " Tense ", "Idem", "You", "are", "Alone", "Gosh! You hear some noise...", " | You should have noticed, | ", "% of hints...", "Do you want to wake up?", "OK", "", " Save", " Load", " Restart", "F3: Repeat", "F8: Proceed", "Hide self", "take", " probe ", " raise ", " -MORE- ", " -STOP- ", "[1] [So, use the DEP menu] [Ok]", "lift", "read", "look", "search", "open", "put", "turn", "tie", "close", "hit", "pose", "smash", "smell", "scratch", "probe", "[1] [ | Before, use the DEP menu...] [Ok]", "& day", NULL }; const char *engineDataFr[] = { "[2][ ][OUI][NON]", "aller", "quelqu'un entre, parait \202tonn\202 mais ne dit rien", "Cool", " Lourde ", "Malsaine", "Idem", "Vous", "\210tes", "SEUL", "Mince! Vous entendez du bruit...", " | Vous devriez avoir remarqu\202| ", "% des indices...", "D\202sirez-vous vous r\202veiller?", "OK", "", " Sauvegarde", " Chargement", " Recommence ", "F3: Encore", "F8: Suite", "se cacher", "prendre", "sonder", "soulever", " -SUITE- ", " -STOP- ", "[1][Alors, utilisez le menu DEP...][ok]", "soulever", "lire", "regarder", "fouiller", "ouvrir", "mettre", "tourner", "attacher", "fermer", "frapper", "poser", "d\202foncer", "sentir", "gratter", "sonder", "[1][ | Avant, utilisez le menu DEP...][ok]", "& jour", NULL }; const char *engineDataDe[] = { "[2][ ][JA][NEIN]", "gehen", "Jemand kommt herein, scheint erstaunt, sagt nichts", "Cool", "Schwer", "Ungesund", "Idem", "Sie", "sind", "allein", "Verdammt! Sie hoeren ein Geraeush...", "Sie haetten ", "% der Hinweise| bemerken muessen...", "Moechten Sie aufwachen?", "OK", "", " schreiben", " lesen", " wieder ", "F3: nochmals", "F8: stop", " sich verstecken", " nehmen", " sondieren", " hochheben", " -WEITER- ", " -STOP- ", "[1][ Benutzen Sie jetzt das Menue DEP...][OK]", "hochheben", "lesen", "anschauen", "durchsuchen", "oeffnen", "setzen", "drehen", "befestigen", "schliessen", "klopfen", "hinlegen", "eindruecken", "fuehlen", "abkratzen", "sondieren", "[1][ Benutzen Sie jetzt das Menue DEP...][OK]", "& tag", NULL }; #endif