/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_MD5_H #define COMMON_MD5_H #include "util.h" typedef struct { uint32 total[2]; uint32 state[4]; uint8 buffer[64]; } md5_context; void md5_starts(md5_context *ctx); void md5_update(md5_context *ctx, const uint8 *input, uint32 length); void md5_finish(md5_context *ctx, uint8 digest[16]); bool md5_file(const char *name, uint8 digest[16], uint32 length = 0); void md5_buffer(byte *buf, uint32 len, uint8 digest[16]); #endif