/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ static const uint32 hitRectListOffsets[] = { // Scene1001 1, 0x004B4860, // Scene1002 1, 0x004B4138, 0, 0 }; static const uint32 rectListOffsets[] = { // Scene1001 1, 0x004B49F0, 1, 0x004B4A00, // Scene1002 3, 0x004B43A0, 1, 0x004B4418, 3, 0x004B43A0, 0, 0 }; static const uint32 messageListOffsets[] = { // Scene1001 1, 0x004B4888, 2, 0x004B4898, 1, 0x004B4970, 1, 0x004B4890, 3, 0x004B4910, 5, 0x004B4938, 1, 0x004B4960, 4, 0x004B48A8, 3, 0x004B48C8, // Scene1002 1, 0x004B4270, 1, 0x004B4478, 3, 0x004B4298, 1, 0x004B4470, 4, 0x004B4428, 5, 0x004B4448, 1, 0x004B44B8, 2, 0x004B44A8, 1, 0x004B44A0, 2, 0x004B43D0, 4, 0x004B4480, 2, 0x004B41E0, 5, 0x004B4148, 0, 0 };