/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "config.h" #include "codeblocks.h" #include <fstream> namespace CreateProjectTool { CodeBlocksProvider::CodeBlocksProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version) : ProjectProvider(global_warnings, project_warnings, version) { } void CodeBlocksProvider::createWorkspace(const BuildSetup &setup) { std::ofstream workspace((setup.outputDir + '/' + setup.projectName + ".workspace").c_str()); if (!workspace) error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".workspace\" for writing"); workspace << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n" "<CodeBlocks_workspace_file>\n"; workspace << "\t<Workspace title=\"" << setup.projectDescription << "\">\n"; writeReferences(setup, workspace); // Note we assume that the UUID map only includes UUIDs for enabled engines! for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == setup.projectName) continue; workspace << "\t\t<Project filename=\"" << i->first << ".cbp\" />\n"; } workspace << "\t</Workspace>\n" "</CodeBlocks_workspace_file>"; } // HACK We need to pre-process library names // since the MSVC and mingw precompiled // libraries have different names :( std::string processLibraryName(std::string name) { // Remove "_static" in lib name size_t pos = name.find("_static"); if (pos != std::string::npos) return name.replace(pos, 7, ""); // Remove "-static" in lib name pos = name.find("-static"); if (pos != std::string::npos) return name.replace(pos, 7, ""); // Replace "zlib" by "libz" if (name == "zlib") return "libz"; return name; } void CodeBlocksProvider::createProjectFile(const std::string &name, const std::string &, const BuildSetup &setup, const std::string &moduleDir, const StringList &includeList, const StringList &excludeList) { const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension(); std::ofstream project(projectFile.c_str()); if (!project) error("Could not open \"" + projectFile + "\" for writing"); project << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n" "<CodeBlocks_project_file>\n" "\t<FileVersion major=\"1\" minor=\"6\" />\n" "\t<Project>\n" "\t\t<Option title=\"" << name << "\" />\n" "\t\t<Option pch_mode=\"2\" />\n" "\t\t<Option compiler=\"gcc\" />\n" "\t\t<Build>\n"; if (name == setup.projectName) { std::string libraries; for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i) libraries += processLibraryName(*i) + ".a;"; project << "\t\t\t<Target title=\"default\">\n" "\t\t\t\t<Option output=\"" << setup.projectName << "\\" << setup.projectName << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n" "\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n" "\t\t\t\t<Option external_deps=\"" << libraries /* + list of engines engines\name\name.a */ << "\" />\n" "\t\t\t\t<Option type=\"1\" />\n" "\t\t\t\t<Option compiler=\"gcc\" />\n" "\t\t\t\t<Option parameters=\"-d 8 --debugflags=parser\" />\n" "\t\t\t\t<Option projectIncludeDirsRelation=\"2\" />\n"; ////////////////////////////////////////////////////////////////////////// // Compiler project << "\t\t\t\t<Compiler>\n"; writeWarnings(name, project); writeDefines(setup.defines, project); project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n" "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\\SDL\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\\common\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\" />\n" "\t\t\t\t\t<Add directory=\".\\\" />\n" "\t\t\t\t</Compiler>\n"; ////////////////////////////////////////////////////////////////////////// // Linker project << "\t\t\t\t<Linker>\n"; for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i) project << "\t\t\t\t\t<Add library=\"" << processLibraryName(*i) << "\" />\n"; for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == setup.projectName) continue; project << "\t\t\t\t\t<Add library=\"" << setup.projectName << "\\engines\\" << i->first << "\\lib" << i->first << ".a\" />\n"; } project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\\mingw\" />\n" "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\" />\n" "\t\t\t\t</Linker>\n"; ////////////////////////////////////////////////////////////////////////// // Resource compiler project << "\t\t\t\t<ResourceCompiler>\n" "\t\t\t\t\t<Add directory=\"..\\..\\dists\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n" "\t\t\t\t</ResourceCompiler>\n" "\t\t\t</Target>\n" "\t\t</Build>\n"; } else { project << "\t\t\t<Target title=\"default\">\n" "\t\t\t\t<Option output=\"" << setup.projectName << "\\engines\\" << name << "\\lib" << name << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n" "\t\t\t\t<Option working_dir=\"\" />\n" "\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n" "\t\t\t\t<Option type=\"2\" />\n" "\t\t\t\t<Option compiler=\"gcc\" />\n" "\t\t\t\t<Option createDefFile=\"1\" />\n" "\t\t\t\t<Compiler>\n"; writeWarnings(name, project); writeDefines(setup.defines, project); project << "\t\t\t\t\t<Add option=\"-g\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n" "\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n"; // Sword2.5 engine needs theora and vorbis includes if (name == "sword25") project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n"; project << "\t\t\t\t</Compiler>\n" "\t\t\t</Target>\n" "\t\t</Build>\n"; } std::string modulePath; if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) { modulePath = moduleDir.substr(setup.srcDir.size()); if (!modulePath.empty() && modulePath.at(0) == '/') modulePath.erase(0, 1); } if (modulePath.size()) addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath); else addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix); project << "\t\t<Extensions>\n" "\t\t\t<code_completion />\n" "\t\t\t<debugger />\n" "\t\t</Extensions>\n" "\t</Project>\n" "</CodeBlocks_project_file>"; } void CodeBlocksProvider::addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) { includeList.push_back(setup.srcDir + "/icons/" + setup.projectName + ".ico"); includeList.push_back(setup.srcDir + "/dists/" + setup.projectName + ".rc"); } void CodeBlocksProvider::writeWarnings(const std::string &name, std::ofstream &output) const { // Global warnings for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i) output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n"; // Check for project-specific warnings: std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name); if (warningsIterator != _projectWarnings.end()) for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i) output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n"; } void CodeBlocksProvider::writeDefines(const StringList &defines, std::ofstream &output) const { for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i) output << "\t\t\t\t\t<Add option=\"-D" << *i << "\" />\n"; } void CodeBlocksProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) { for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) { const FileNode *node = *i; if (!node->children.empty()) { writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/'); } else { std::string name, ext; splitFilename(node->name, name, ext); if (ext == "rc") { projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n" "\t\t\t<Option compilerVar=\"WINDRES\" />\n" "\t\t</Unit>\n"; } else if (ext == "asm") { projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n" "\t\t\t<Option compiler=\"gcc\" use=\"1\" buildCommand=\"$(" << LIBS_DEFINE << ")bin/nasm.exe -f win32 -g $file -o $object\" />" "\t\t</Unit>\n"; } else { projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n"; } } } } void CodeBlocksProvider::writeReferences(const BuildSetup &setup, std::ofstream &output) { output << "\t\t<Project filename=\"" << setup.projectName << ".cbp\" active=\"1\">\n"; for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == " << PROJECT_NAME << ") continue; output << "\t\t\t<Depends filename=\"" << i->first << ".cbp\" />\n"; } output << "\t\t</Project>\n"; } const char *CodeBlocksProvider::getProjectExtension() { return ".cbp"; } } // End of CreateProjectTool namespace