/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOOLS_CREATE_PROJECT_MSBUILD_H #define TOOLS_CREATE_PROJECT_MSBUILD_H #include "msvc.h" namespace CreateProjectTool { class MSBuildProvider : public MSVCProvider { public: MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); protected: void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, const StringList &includeList, const StringList &excludeList); void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); void writeReferences(const BuildSetup &setup, std::ofstream &output); void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents); void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis); const char *getProjectExtension(); const char *getPropertiesExtension(); int getVisualStudioVersion(); private: struct FileEntry { std::string name; std::string path; std::string filter; std::string prefix; bool operator<(const FileEntry& rhs) const { return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough } }; typedef std::list<FileEntry> FileEntries; std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id) FileEntries _compileFiles; FileEntries _includeFiles; FileEntries _otherFiles; FileEntries _asmFiles; FileEntries _resourceFiles; void computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix); void createFiltersFile(const BuildSetup &setup, const std::string &name); void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action); void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action); }; } // End of CreateProjectTool namespace #endif // TOOLS_CREATE_PROJECT_MSBUILD_H