/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "config.h" #include "msvc.h" #include #include namespace CreateProjectTool { ////////////////////////////////////////////////////////////////////////// // MSVC Provider (Base class) ////////////////////////////////////////////////////////////////////////// MSVCProvider::MSVCProvider(StringList &global_warnings, std::map &project_warnings, const int version) : ProjectProvider(global_warnings, project_warnings, version) { _enableLanguageExtensions = tokenize(ENABLE_LANGUAGE_EXTENSIONS, ','); _disableEditAndContinue = tokenize(DISABLE_EDIT_AND_CONTINUE, ','); } void MSVCProvider::createWorkspace(const BuildSetup &setup) { UUIDMap::const_iterator svmUUID = _uuidMap.find(setup.projectName); if (svmUUID == _uuidMap.end()) error("No UUID for \"" + setup.projectName + "\" project created"); const std::string svmProjectUUID = svmUUID->second; assert(!svmProjectUUID.empty()); std::string solutionUUID = createUUID(); std::ofstream solution((setup.outputDir + '/' + setup.projectName + ".sln").c_str()); if (!solution) error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".sln\" for writing"); solution << "Microsoft Visual Studio Solution File, Format Version " << _version + 1 << ".00\n"; solution << "# Visual Studio " << getVisualStudioVersion() << "\n"; // Write main project if (!setup.devTools) { solution << "Project(\"{" << solutionUUID << "}\") = \"" << setup.projectName << "\", \"" << setup.projectName << getProjectExtension() << "\", \"{" << svmProjectUUID << "}\"\n"; // Project dependencies are moved to vcxproj files in Visual Studio 2010 if (_version < 10) writeReferences(setup, solution); solution << "EndProject\n"; } // Note we assume that the UUID map only includes UUIDs for enabled engines! for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == setup.projectName) continue; solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << getProjectExtension() << "\", \"{" << i->second << "}\"\n" << "EndProject\n"; } solution << "Global\n" "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" "\t\tDebug|Win32 = Debug|Win32\n" "\t\tAnalysis|Win32 = Analysis|Win32\n" "\t\tLLVM|Win32 = LLVM|Win32\n" "\t\tRelease|Win32 = Release|Win32\n" "\t\tDebug|x64 = Debug|x64\n" "\t\tAnalysis|x64 = Analysis|x64\n" "\t\tLLVM|x64 = LLVM|x64\n" "\t\tRelease|x64 = Release|x64\n" "\tEndGlobalSection\n" "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n"; for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n" "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.ActiveCfg = Analysis|Win32\n" "\t\t{" << i->second << "}.Analysis|Win32.Build.0 = Analysis|Win32\n" "\t\t{" << i->second << "}.LLVM|Win32.ActiveCfg = LLVM|Win32\n" "\t\t{" << i->second << "}.LLVM|Win32.Build.0 = LLVM|Win32\n" "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n" "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n" "\t\t{" << i->second << "}.Debug|x64.ActiveCfg = Debug|x64\n" "\t\t{" << i->second << "}.Debug|x64.Build.0 = Debug|x64\n" "\t\t{" << i->second << "}.Analysis|x64.ActiveCfg = Analysis|x64\n" "\t\t{" << i->second << "}.Analysis|x64.Build.0 = Analysis|x64\n" "\t\t{" << i->second << "}.LLVM|x64.ActiveCfg = LLVM|x64\n" "\t\t{" << i->second << "}.LLVM|x64.Build.0 = LLVM|x64\n" "\t\t{" << i->second << "}.Release|x64.ActiveCfg = Release|x64\n" "\t\t{" << i->second << "}.Release|x64.Build.0 = Release|x64\n"; } solution << "\tEndGlobalSection\n" "\tGlobalSection(SolutionProperties) = preSolution\n" "\t\tHideSolutionNode = FALSE\n" "\tEndGlobalSection\n" "EndGlobal\n"; } void MSVCProvider::createOtherBuildFiles(const BuildSetup &setup) { // Create the global property file createGlobalProp(setup); // Create the configuration property files (for Debug and Release with 32 and 64bits versions) // Note: we use the debug properties for the analysis configuration createBuildProp(setup, true, false, "Release"); createBuildProp(setup, true, true, "Release"); createBuildProp(setup, false, false, "Debug"); createBuildProp(setup, false, true, "Debug"); createBuildProp(setup, false, false, "Analysis"); createBuildProp(setup, false, true, "Analysis"); createBuildProp(setup, false, false, "LLVM"); createBuildProp(setup, false, true, "LLVM"); } void MSVCProvider::createGlobalProp(const BuildSetup &setup) { std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension()).c_str()); if (!properties) error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global" + getPropertiesExtension() + "\" for writing"); outputGlobalPropFile(setup, properties, 32, setup.defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents); properties.close(); properties.open((setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension()).c_str()); if (!properties) error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_Global64" + getPropertiesExtension() + "\" for writing"); // HACK: We must disable the "nasm" feature for x64. To achieve that we must duplicate the feature list and // recreate a define list. FeatureList x64Features = setup.features; setFeatureBuildState("nasm", x64Features, false); StringList x64Defines = getFeatureDefines(x64Features); StringList x64EngineDefines = getEngineDefines(setup.engines); x64Defines.splice(x64Defines.end(), x64EngineDefines); // HACK: This definitely should not be here, but otherwise we would not define SDL_BACKEND for x64. x64Defines.push_back("WIN32"); x64Defines.push_back("SDL_BACKEND"); outputGlobalPropFile(setup, properties, 64, x64Defines, convertPathToWin(setup.filePrefix), setup.runBuildEvents); } std::string MSVCProvider::getPreBuildEvent() const { std::string cmdLine = ""; cmdLine = "@echo off\n" "echo Executing Pre-Build script...\n" "echo.\n" "@call "$(SolutionDir)../../devtools/create_project/scripts/prebuild.cmd" "$(SolutionDir)/../.." "$(TargetDir)"\n" "EXIT /B0"; return cmdLine; } std::string MSVCProvider::getTestPreBuildEvent(const BuildSetup &setup) const { // Build list of folders containing tests std::string target = ""; for (StringList::const_iterator it = setup.testDirs.begin(); it != setup.testDirs.end(); ++it) target += " $(SolutionDir)" + *it + "*.h"; return ""$(SolutionDir)../../test/cxxtest/cxxtestgen.py" --runner=ParenPrinter --no-std --no-eh -o $(SolutionDir)test_runner.cpp" + target; } std::string MSVCProvider::getPostBuildEvent(bool isWin32, bool createInstaller) const { std::string cmdLine = ""; cmdLine = "@echo off\n" "echo Executing Post-Build script...\n" "echo.\n" "@call "$(SolutionDir)../../devtools/create_project/scripts/postbuild.cmd" "$(SolutionDir)/../.." "$(OutDir)" "; cmdLine += (isWin32) ? "x86" : "x64"; cmdLine += " %" LIBS_DEFINE "% "; // Specify if installer needs to be built or not cmdLine += (createInstaller ? "1" : "0"); cmdLine += "\n" "EXIT /B0"; return cmdLine; } } // End of CreateProjectTool namespace