/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TOOLS_CREATE_PROJECT_MSVC_H #define TOOLS_CREATE_PROJECT_MSVC_H #include "create_project.h" namespace CreateProjectTool { class MSVCProvider : public ProjectProvider { public: MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); protected: StringList _enableLanguageExtensions; StringList _disableEditAndContinue; void createWorkspace(const BuildSetup &setup); void createOtherBuildFiles(const BuildSetup &setup); void addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList); /** * Create the global project properties. * * @param setup Description of the desired build setup. */ void createGlobalProp(const BuildSetup &setup); /** * Outputs a property file based on the input parameters. * * It can be easily used to create different global properties files * for a 64 bit and a 32 bit version. It will also take care that the * two platform configurations will output their files into different * directories. * * @param properties File stream in which to write the property settings. * @param bits Number of bits the platform supports. * @param defines Defines the platform needs to have set. * @param prefix File prefix, used to add additional include paths. * @param runBuildEvents true if generating a revision number, false otherwise */ virtual void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents) = 0; /** * Generates the project properties for debug and release settings. * * @param setup Description of the desired build setup. * @param isRelease Type of property file * @param isWin32 Bitness of property file * @param enableAnalysis PREfast support */ virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration) = 0; /** * Get the file extension for property files */ virtual const char *getPropertiesExtension() = 0; /** * Get the Visual Studio version (used by the VS shell extension to launch the correct VS version) */ virtual int getVisualStudioVersion() = 0; /** * Get the Solution version (used in the sln file header) */ virtual int getSolutionVersion(); /** * Get the command line for the revision tool (shared between all Visual Studio based providers) */ std::string getPreBuildEvent() const; /** * Get the command line for the test generator * * @param setup Description of the desired build setup. */ std::string getTestPreBuildEvent(const BuildSetup &setup) const; /** * Get the command line for copying data files to the build directory. * * @param isWin32 Bitness of property file. * @param createInstaller true to NSIS create installer * * @return The post build event. */ std::string getPostBuildEvent(bool isWin32, bool createInstaller) const; }; } // End of CreateProjectTool namespace #endif // TOOLS_CREATE_PROJECT_MSVC_H