/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "config.h" #include "visualstudio.h" #include <fstream> #include <algorithm> namespace CreateProjectTool { ////////////////////////////////////////////////////////////////////////// // Visual Studio Provider (Visual Studio 2005 & 2008) ////////////////////////////////////////////////////////////////////////// VisualStudioProvider::VisualStudioProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version) : MSVCProvider(global_warnings, project_warnings, version) { } const char *VisualStudioProvider::getProjectExtension() { return ".vcproj"; } const char *VisualStudioProvider::getPropertiesExtension() { return ".vsprops"; } int VisualStudioProvider::getVisualStudioVersion() { if (_version == 9) return 2008; if (_version == 8) return 2005; error("Unsupported version passed to getVisualStudioVersion"); } void VisualStudioProvider::createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, const StringList &includeList, const StringList &excludeList) { const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension(); std::ofstream project(projectFile.c_str()); if (!project) error("Could not open \"" + projectFile + "\" for writing"); project << "<?xml version=\"1.0\" encoding=\"windows-1252\"?>\n" "<VisualStudioProject\n" "\tProjectType=\"Visual C++\"\n" "\tVersion=\"" << _version << ".00\"\n" "\tName=\"" << name << "\"\n" "\tProjectGUID=\"{" << uuid << "}\"\n" "\tRootNamespace=\"" << name << "\"\n" "\tKeyword=\"Win32Proj\"\n"; if (_version >= 9) project << "\tTargetFrameworkVersion=\"131072\"\n"; project << "\t>\n" "\t<Platforms>\n" "\t\t<Platform Name=\"Win32\" />\n" "\t\t<Platform Name=\"x64\" />\n" "\t</Platforms>\n" "\t<Configurations>\n"; // Check for project-specific warnings: std::map< std::string, std::list<std::string> >::iterator warningsIterator = _projectWarnings.find(name); if (setup.devTools || name == setup.projectName) { std::string libraries; for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i) libraries += ' ' + *i + ".lib"; // Win32 outputConfiguration(project, setup, libraries, "Debug", "Win32", "", true); outputConfiguration(project, setup, libraries, "Analysis", "Win32", "", true); outputConfiguration(project, setup, libraries, "Release", "Win32", "", true); // x64 // For 'x64' we must disable NASM support. Usually we would need to disable the "nasm" feature for that and // re-create the library list, BUT since NASM doesn't link any additional libraries, we can just use the // libraries list created for IA-32. If that changes in the future, we need to adjust this part! outputConfiguration(project, setup, libraries, "Debug", "x64", "64", false); outputConfiguration(project, setup, libraries, "Analysis", "x64", "64", false); outputConfiguration(project, setup, libraries, "Release", "x64", "64", false); } else { bool enableLanguageExtensions = find(_enableLanguageExtensions.begin(), _enableLanguageExtensions.end(), name) != _enableLanguageExtensions.end(); bool disableEditAndContinue = find(_disableEditAndContinue.begin(), _disableEditAndContinue.end(), name) != _disableEditAndContinue.end(); std::string warnings = ""; if (warningsIterator != _projectWarnings.end()) for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i) warnings += *i + ';'; std::string toolConfig; toolConfig = (!warnings.empty() ? "DisableSpecificWarnings=\"" + warnings + "\"" : ""); toolConfig += (disableEditAndContinue ? "DebugInformationFormat=\"3\" " : ""); toolConfig += (enableLanguageExtensions ? "DisableLanguageExtensions=\"false\" " : ""); // Win32 outputConfiguration(setup, project, toolConfig, "Debug", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Analysis", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Release", "Win32", ""); outputConfiguration(setup, project, toolConfig, "Debug", "x64", "64"); outputConfiguration(setup, project, toolConfig, "Analysis", "x64", "64"); outputConfiguration(setup, project, toolConfig, "Release", "x64", "64"); } project << "\t</Configurations>\n" "\t<Files>\n"; std::string modulePath; if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) { modulePath = moduleDir.substr(setup.srcDir.size()); if (!modulePath.empty() && modulePath.at(0) == '/') modulePath.erase(0, 1); } if (modulePath.size()) addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath); else addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix); project << "\t</Files>\n" "</VisualStudioProject>\n"; } void VisualStudioProvider::outputConfiguration(std::ostream &project, const BuildSetup &setup, const std::string &libraries, const std::string &config, const std::string &platform, const std::string &props, const bool isWin32) { project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\" << setup.projectDescription << "_" << config << props << ".vsprops\">\n" "\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" DebugInformationFormat=\"3\" />\n" "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/" << setup.projectName << ".exe\"\n" "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" "\t\t\t/>\n"; outputBuildEvents(project, setup, isWin32); project << "\t\t</Configuration>\n"; } void VisualStudioProvider::outputConfiguration(const BuildSetup &setup, std::ostream &project, const std::string &toolConfig, const std::string &config, const std::string &platform, const std::string &props) { project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\" << setup.projectDescription << "_" << config << props << ".vsprops\">\n" "\t\t\t<Tool Name=\"VCCLCompilerTool\" "<< toolConfig << "/>\n" "\t\t</Configuration>\n"; } void VisualStudioProvider::outputBuildEvents(std::ostream &project, const BuildSetup &setup, const bool isWin32) { if (!setup.devTools && setup.runBuildEvents) { project << "\t\t\t<Tool\tName=\"VCPreBuildEventTool\"\n" "\t\t\t\tCommandLine=\"" << getPreBuildEvent() << "\"\n" "\t\t\t/>\n" "\t\t\t<Tool\tName=\"VCPostBuildEventTool\"\n" "\t\t\t\tCommandLine=\"" << getPostBuildEvent(isWin32, setup.createInstaller) << "\"\n" "\t\t\t/>\n"; } } void VisualStudioProvider::writeReferences(const BuildSetup &setup, std::ofstream &output) { output << "\tProjectSection(ProjectDependencies) = postProject\n"; for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) { if (i->first == setup.projectName) continue; output << "\t\t{" << i->second << "} = {" << i->second << "}\n"; } output << "\tEndProjectSection\n"; } void VisualStudioProvider::outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents) { std::string warnings; for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i) warnings += *i + ';'; std::string definesList; for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i) { if (i != defines.begin()) definesList += ';'; definesList += *i; } // Add define to include revision header if (runBuildEvents) definesList += REVISION_DEFINE ";"; properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" "<VisualStudioPropertySheet\n" "\tProjectType=\"Visual C++\"\n" "\tVersion=\"8.00\"\n" "\tName=\"" << setup.projectDescription << "_Global\"\n" "\tOutputDirectory=\"$(ConfigurationName)" << bits << "\"\n" "\tIntermediateDirectory=\"$(ConfigurationName)" << bits << "/$(ProjectName)\"\n" "\t>\n" "\t<Tool\n" "\t\tName=\"VCCLCompilerTool\"\n" "\t\tDisableLanguageExtensions=\"" << (setup.devTools ? "false" : "true") << "\"\n" "\t\tDisableSpecificWarnings=\"" << warnings << "\"\n" "\t\tAdditionalIncludeDirectories=\"" << prefix << ";" << prefix << "\\engines;$(" << LIBS_DEFINE << ")\\include;$(TargetDir)\"\n" "\t\tPreprocessorDefinitions=\"" << definesList << "\"\n" "\t\tExceptionHandling=\"" << (setup.devTools ? "1" : "0") << "\"\n"; #if NEEDS_RTTI properties << "\t\tRuntimeTypeInfo=\"true\"\n"; #else properties << "\t\tRuntimeTypeInfo=\"false\"\n"; #endif properties << "\t\tWarningLevel=\"4\"\n" "\t\tWarnAsError=\"false\"\n" "\t\tCompileAs=\"0\"\n" "\t\t/>\n" "\t<Tool\n" "\t\tName=\"VCLibrarianTool\"\n" "\t\tIgnoreDefaultLibraryNames=\"\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCLinkerTool\"\n" "\t\tIgnoreDefaultLibraryNames=\"\"\n" "\t\tSubSystem=\"1\"\n"; if (!setup.devTools) properties << "\t\tEntryPointSymbol=\"WinMainCRTStartup\"\n"; properties << "\t\tAdditionalLibraryDirectories=\"$(" << LIBS_DEFINE << ")\\lib\\" << ((bits == 32) ? "x86" : "x64") << "\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCResourceCompilerTool\"\n" "\t\tAdditionalIncludeDirectories=\"" << prefix << "\"\n" "\t/>\n" "</VisualStudioPropertySheet>\n"; properties.flush(); } void VisualStudioProvider::createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) { const std::string outputType = (enableAnalysis ? "Analysis" : (isRelease ? "Release" : "Debug")); const std::string outputBitness = (isWin32 ? "32" : "64"); std::ofstream properties((setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension()).c_str()); if (!properties) error("Could not open \"" + setup.outputDir + '/' + setup.projectDescription + "_" + outputType + (isWin32 ? "" : "64") + getPropertiesExtension() + "\" for writing"); properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" "<VisualStudioPropertySheet\n" "\tProjectType=\"Visual C++\"\n" "\tVersion=\"8.00\"\n" "\tName=\"" << setup.projectDescription << "_" << outputType << outputBitness << "\"\n" "\tInheritedPropertySheets=\".\\" << setup.projectDescription << "_Global" << (isWin32 ? "" : "64") << ".vsprops\"\n" "\t>\n" "\t<Tool\n" "\t\tName=\"VCCLCompilerTool\"\n"; if (isRelease) { properties << "\t\tEnableIntrinsicFunctions=\"true\"\n" "\t\tWholeProgramOptimization=\"true\"\n" "\t\tPreprocessorDefinitions=\"WIN32;RELEASE_BUILD\"\n" "\t\tStringPooling=\"true\"\n" "\t\tBufferSecurityCheck=\"false\"\n" "\t\tDebugInformationFormat=\"0\"\n" "\t\tRuntimeLibrary=\"0\"\n" "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCLinkerTool\"\n" "\t\tLinkIncremental=\"1\"\n" "\t\tIgnoreDefaultLibraryNames=\"\"\n" "\t\tSetChecksum=\"true\"\n"; } else { properties << "\t\tOptimization=\"0\"\n" "\t\tPreprocessorDefinitions=\"WIN32\"\n" "\t\tMinimalRebuild=\"true\"\n" "\t\tBasicRuntimeChecks=\"3\"\n" "\t\tRuntimeLibrary=\"1\"\n" "\t\tEnableFunctionLevelLinking=\"true\"\n" "\t\tWarnAsError=\"false\"\n" "\t\tDebugInformationFormat=\"" << (isWin32 ? "4" : "3") << "\"\n" // For x64 format "4" (Edit and continue) is not supported, thus we default to "3" "\t\tAdditionalOption=\"" << (enableAnalysis ? "/analyze" : "") << "\"\n" "\t/>\n" "\t<Tool\n" "\t\tName=\"VCLinkerTool\"\n" "\t\tLinkIncremental=\"2\"\n" "\t\tGenerateDebugInformation=\"true\"\n" "\t\tIgnoreDefaultLibraryNames=\"libcmt.lib\"\n"; } properties << "\t/>\n" "</VisualStudioPropertySheet>\n"; properties.flush(); properties.close(); } void VisualStudioProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) { const std::string indentString = getIndent(indentation + 2); if (indentation) projectFile << getIndent(indentation + 1) << "<Filter\tName=\"" << dir.name << "\">\n"; for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) { const FileNode *node = *i; if (!node->children.empty()) { writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/'); } else { if (producesObjectFile(node->name)) { std::string name, ext; splitFilename(node->name, name, ext); const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), name + ".o") != duplicate.end()); if (ext == "asm") { std::string objFileName = "$(IntDir)\\"; if (isDuplicate) objFileName += objPrefix; objFileName += "$(InputName).obj"; const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCustomBuildTool\" CommandLine=\"nasm.exe -f win32 -g -o "" + objFileName + "" "$(InputPath)"
\" Outputs=\"" + objFileName + "\" />\n"; // NASM is not supported for x64, thus we do not need to add additional entries here :-). projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\">\n" << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "</File>\n"; } else { if (isDuplicate) { const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCLCompilerTool\" ObjectFile=\"$(IntDir)\\" + objPrefix + "$(InputName).obj\" XMLDocumentationFileName=\"$(IntDir)\\" + objPrefix + "$(InputName).xdc\" />\n"; projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\">\n" << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Analysis|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Debug|x64\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Analysis|x64\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "\t<FileConfiguration Name=\"Release|x64\">\n" << toolLine << indentString << "\t</FileConfiguration>\n" << indentString << "</File>\n"; } else { projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n"; } } } else { projectFile << indentString << "<File RelativePath=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n"; } } } if (indentation) projectFile << getIndent(indentation + 1) << "</Filter>\n"; } } // End of CreateProjectTool namespace