/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef COMMON_WINEXE_PE_H #define COMMON_WINEXE_PE_H #include "file.h" #include "hash-str.h" #include "hashmap.h" #include "str.h" #include "winexe.h" namespace Common { template class Array; class SeekableReadStream; /** * A class able to load resources from a Windows Portable Executable, such * as cursors, bitmaps, and sounds. */ class PEResources : WinResources { public: PEResources(); ~PEResources(); /** Clear all information. */ void clear(); /** Load from an EXE file. */ using WinResources::loadFromEXE; bool loadFromEXE(File *stream); /** Return a list of resource types. */ const Array getTypeList() const; /** Return a list of IDs for a given type. */ const Array getIDList(const WinResourceID &type) const; /** Return a list of languages for a given type and ID. */ const Array getLangList(const WinResourceID &type, const WinResourceID &id) const; /** Return a stream to the specified resource, taking the first language found (or 0 if non-existent). */ File *getResource(const WinResourceID &type, const WinResourceID &id); /** Return a stream to the specified resource (or 0 if non-existent). */ File *getResource(const WinResourceID &type, const WinResourceID &id, const WinResourceID &lang); /** Returns true if the resources is empty */ bool empty() const { return _sections.empty(); } private: struct Section { uint32 virtualAddress; uint32 size; uint32 offset; }; HashMap _sections; File *_exe; void parseResourceLevel(Section §ion, uint32 offset, int level); WinResourceID _curType, _curID, _curLang; struct Resource { uint32 offset; uint32 size; }; typedef HashMap LangMap; typedef HashMap IDMap; typedef HashMap TypeMap; TypeMap _resources; }; } // End of namespace Common #endif