/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for storing all the hardcoded data of Tony Tough in a separate * data file, used by the game engine */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main #include #include #include #include "common/scummsys.h" #include "common/events.h" #include "create_tony.h" #include "staticdata.h" static void writeByte(FILE *fp, uint8 b) { fwrite(&b, 1, 1, fp); } static void writeUint16BE(FILE *fp, uint16 value) { writeByte(fp, (uint8)(value >> 8)); writeByte(fp, (uint8)(value & 0xFF)); } void writeSint16BE(FILE *fp, int16 value) { writeUint16BE(fp, (uint16)value); } static void writeUint32BE(FILE *fp, uint32 value) { writeByte(fp, (uint8)(value >> 24)); writeByte(fp, (uint8)((value >> 16) & 0xFF)); writeByte(fp, (uint8)((value >> 8) & 0xFF)); writeByte(fp, (uint8)(value & 0xFF)); } void writeSint32BE(FILE *fp, int32 value) { writeUint32BE(fp, (uint16)value); } int main(int argc, char *argv[]) { FILE *outFile; outFile = fopen("tony.dat", "wb"); // Write header fwrite("TONY", 4, 1, outFile); writeByte(outFile, TONY_DAT_VER_MAJ); writeByte(outFile, TONY_DAT_VER_MIN); // game versions/variants writeUint16BE(outFile, NUM_VARIANTS); // Italian for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogIta[i]); writeSint16BE(outFile, _lTableDialogIta[i]); writeSint16BE(outFile, _cTableMaccIta[i]); writeSint16BE(outFile, _lTableMaccIta[i]); writeSint16BE(outFile, _cTableCredIta[i]); writeSint16BE(outFile, _lTableCredIta[i]); writeSint16BE(outFile, _cTableObjIta[i]); writeSint16BE(outFile, _lTableObjIta[i]); } // Polish for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogPol[i]); writeSint16BE(outFile, _lTableDialogPol[i]); writeSint16BE(outFile, _cTableMaccPol[i]); writeSint16BE(outFile, _lTableMaccPol[i]); writeSint16BE(outFile, _cTableCredPol[i]); writeSint16BE(outFile, _lTableCredPol[i]); writeSint16BE(outFile, _cTableObjPol[i]); writeSint16BE(outFile, _lTableObjPol[i]); } //Russian for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogRus[i]); writeSint16BE(outFile, _lTableDialogRus[i]); writeSint16BE(outFile, _cTableMaccRus[i]); writeSint16BE(outFile, _lTableMaccRus[i]); writeSint16BE(outFile, _cTableCredRus[i]); writeSint16BE(outFile, _lTableCredRus[i]); writeSint16BE(outFile, _cTableObjRus[i]); writeSint16BE(outFile, _lTableObjRus[i]); } // Czech for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogCze[i]); writeSint16BE(outFile, _lTableDialogCze[i]); writeSint16BE(outFile, _cTableMaccCze[i]); writeSint16BE(outFile, _lTableMaccCze[i]); writeSint16BE(outFile, _cTableCredCze[i]); writeSint16BE(outFile, _lTableCredCze[i]); writeSint16BE(outFile, _cTableObjCze[i]); writeSint16BE(outFile, _lTableObjCze[i]); } // French for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogFra[i]); writeSint16BE(outFile, _lTableDialogFra[i]); writeSint16BE(outFile, _cTableMaccFra[i]); writeSint16BE(outFile, _lTableMaccFra[i]); writeSint16BE(outFile, _cTableCredFra[i]); writeSint16BE(outFile, _lTableCredFra[i]); writeSint16BE(outFile, _cTableObjFra[i]); writeSint16BE(outFile, _lTableObjFra[i]); } // Deutsch for (int i = 0; i < 256; i++) { writeSint16BE(outFile, _cTableDialogDeu[i]); writeSint16BE(outFile, _lTableDialogDeu[i]); writeSint16BE(outFile, _cTableMaccDeu[i]); writeSint16BE(outFile, _lTableMaccDeu[i]); writeSint16BE(outFile, _cTableCredDeu[i]); writeSint16BE(outFile, _lTableCredDeu[i]); writeSint16BE(outFile, _cTableObjDeu[i]); writeSint16BE(outFile, _lTableObjDeu[i]); } fclose(outFile); return 0; } void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) { int len, len1, pad; uint8 padBuf[DATAALIGNMENT]; for (int i = 0; i < DATAALIGNMENT; i++) padBuf[i] = 0; writeUint16BE(outFile, nbrText); len = DATAALIGNMENT - 2; for (int i = 0; i < nbrText; i++) { len1 = strlen(textArray[i]) + 1; pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT; len += 2 + len1 + pad; } writeUint16BE(outFile, len); fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding for (int i = 0; i < nbrText; i++) { len = strlen(textArray[i]) + 1; pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT; writeUint16BE(outFile, len + pad + 2); fwrite(textArray[i], len, 1, outFile); fwrite(padBuf, pad, 1, outFile); } }