/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef CREATE_TONY_H #define CREATE_TONY_H #define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0]))) #define DATAALIGNMENT 4 #define TONY_DAT_VER_MAJ 0 // 1 byte #define TONY_DAT_VER_MIN 3 // 1 byte // Number of variants of the game. For the moment, it's the same // as the number of languages #define NUM_VARIANTS 6 typedef unsigned char uint8; typedef unsigned char byte; typedef unsigned short uint16; typedef signed short int16; void writeTextArray(FILE *outFile, const char *textData[], int nbrText); #endif // CREATE_TONY_H