/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This is a utility for storing all the hardcoded data of Toonstruck in a separate * data file, used by the game engine */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main #include #include #include #include "common/scummsys.h" #include "common/events.h" #include "create_toon.h" #include "staticdata.h" static void writeByte(FILE *fp, uint8 b) { fwrite(&b, 1, 1, fp); } static void writeUint16BE(FILE *fp, uint16 value) { writeByte(fp, (uint8)(value >> 8)); writeByte(fp, (uint8)(value & 0xFF)); } void writeSint16BE(FILE *fp, int16 value) { writeUint16BE(fp, (uint16)value); } static void writeUint32BE(FILE *fp, uint32 value) { writeByte(fp, (uint8)(value >> 24)); writeByte(fp, (uint8)((value >> 16) & 0xFF)); writeByte(fp, (uint8)((value >> 8) & 0xFF)); writeByte(fp, (uint8)(value & 0xFF)); } void writeSint32BE(FILE *fp, int32 value) { writeUint32BE(fp, (uint16)value); } int main(int argc, char *argv[]) { FILE *outFile; int nbrElem; outFile = fopen("toon.dat", "wb"); // Write header fwrite("TOON", 4, 1, outFile); writeByte(outFile, TOON_DAT_VER_MAJ); writeByte(outFile, TOON_DAT_VER_MIN); // game versions/variants writeUint16BE(outFile, NUM_VARIANTS); // Write locationDirNotVisited nbrElem = sizeof(locationDirNotVisited_EN) / sizeof(char *); writeTextArray(outFile, locationDirNotVisited_EN, nbrElem); nbrElem = sizeof(locationDirNotVisited_FR) / sizeof(char *); writeTextArray(outFile, locationDirNotVisited_FR, nbrElem); nbrElem = sizeof(locationDirNotVisited_DE) / sizeof(char *); writeTextArray(outFile, locationDirNotVisited_DE, nbrElem); nbrElem = sizeof(locationDirNotVisited_RU) / sizeof(char *); writeTextArray(outFile, locationDirNotVisited_RU, nbrElem); nbrElem = sizeof(locationDirNotVisited_SP) / sizeof(char *); writeTextArray(outFile, locationDirNotVisited_SP, nbrElem); // Write locationDirVisited nbrElem = sizeof(locationDirVisited_EN) / sizeof(char *); writeTextArray(outFile, locationDirVisited_EN, nbrElem); nbrElem = sizeof(locationDirVisited_FR) / sizeof(char *); writeTextArray(outFile, locationDirVisited_FR, nbrElem); nbrElem = sizeof(locationDirVisited_DE) / sizeof(char *); writeTextArray(outFile, locationDirVisited_DE, nbrElem); nbrElem = sizeof(locationDirVisited_RU) / sizeof(char *); writeTextArray(outFile, locationDirVisited_RU, nbrElem); nbrElem = sizeof(locationDirVisited_SP) / sizeof(char *); writeTextArray(outFile, locationDirVisited_SP, nbrElem); // Write specialInfoLine nbrElem = sizeof(specialInfoLine_EN) / sizeof(char *); writeTextArray(outFile, specialInfoLine_EN, nbrElem); nbrElem = sizeof(specialInfoLine_FR) / sizeof(char *); writeTextArray(outFile, specialInfoLine_FR, nbrElem); nbrElem = sizeof(specialInfoLine_DE) / sizeof(char *); writeTextArray(outFile, specialInfoLine_DE, nbrElem); nbrElem = sizeof(specialInfoLine_RU) / sizeof(char *); writeTextArray(outFile, specialInfoLine_RU, nbrElem); nbrElem = sizeof(specialInfoLine_SP) / sizeof(char *); writeTextArray(outFile, specialInfoLine_SP, nbrElem); // Not yet handled: miscTexts, endingLine and exitLine. Are they useful? fclose(outFile); return 0; } void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) { int len, len1, pad; uint8 padBuf[DATAALIGNMENT]; for (int i = 0; i < DATAALIGNMENT; i++) padBuf[i] = 0; writeUint16BE(outFile, nbrText); len = DATAALIGNMENT - 2; for (int i = 0; i < nbrText; i++) { len1 = strlen(textArray[i]) + 1; pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT; len += 2 + len1 + pad; } writeUint16BE(outFile, len); fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding for (int i = 0; i < nbrText; i++) { len = strlen(textArray[i]) + 1; pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT; writeUint16BE(outFile, len + pad + 2); fwrite(textArray[i], len, 1, outFile); fwrite(padBuf, pad, 1, outFile); } }