/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main #include "file.h" #include "swords.h" #define MONSTERS_COUNT 150 void writeSwordsData(CCArchive &cc, const char *swordsDatName) { Common::File f; Common::MemFile monsters; byte buffer[MONSTERS_COUNT * 60]; if (!f.open(swordsDatName, Common::kFileReadMode)) error("Could not open Swords xeen.dat"); f.seek(0x44200); f.read(buffer, MONSTERS_COUNT * 60); if (strcmp((const char *)buffer + 0x33, "Slime")) error("Invalid Swords xeen.dat"); monsters.write(buffer, MONSTERS_COUNT * 60); cc.add("monsters.swd", monsters); }