/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // HACK to allow building with the SDL backend on MinGW // see bug #1800764 "TOOLS: MinGW tools building broken" #ifdef main #undef main #endif // main // AsciiCptCompile.cpp // #include "stdafx.h" #include #include #include #include "TextFile.h" typedef unsigned char byte; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned long uint32; typedef unsigned int uint; typedef signed char int8; typedef signed short int16; typedef signed long int32; void doCompile(FILE *inf, FILE *debOutf, FILE *resOutf, TextFile *cptDef, FILE *sve); int main(int argc, char* argv[]) { uint8 testBuf[4] = { 0x11, 0x22, 0x33, 0x44 }; if (*(uint32 *)testBuf != 0x44332211) { printf("Sorry, this program only works on little endian systems.\nGoodbye.\n"); return 0; } TextFile *cptDef = new TextFile("COMPACT.TXT"); FILE *inf = fopen("COMPACT.TXT", "r"); FILE *dbg = fopen("compact.dbg", "wb"); FILE *out = fopen("compact.bin", "wb"); FILE *sve = fopen("savedata.txt", "r"); assert(inf && dbg && out && sve); doCompile(inf, dbg, out, cptDef, sve); fclose(inf); fclose(dbg); fclose(out); fclose(sve); printf("done\n"); return 0; }