/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // stdafx.h : Includedatei für Standardsystem-Includedateien, // oder projektspezifische Includedateien, die häufig benutzt, aber // in unregelmäßigen Abständen geändert werden. // #ifndef SKYCPT_STDAFX_H #define SKYCPT_STDAFX_H #ifdef _MSC_VER #pragma once #include #include #endif typedef unsigned char byte; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned long uint32; typedef unsigned int uint; typedef signed char int8; typedef signed short int16; typedef signed long int32; #include #include #include #include struct CptObj { uint16 *data; uint32 len; char *dbgName; uint16 type; //uint16 id; }; #endif // __STDAFX_H__