[Project] FileName=lure.dev Name=lure UnitCount=43 Type=2 Ver=1 ObjFiles= Includes=../..;../../engines Libs= PrivateResource= ResourceIncludes= MakeIncludes= Compiler= CppCompiler=-Wno-multichar_@@_ Linker= IsCpp=1 Icon= ExeOutput=lure ObjectOutput=lure OverrideOutput=0 OverrideOutputName=lure.a HostApplication= Folders= CommandLine= UseCustomMakefile=0 CustomMakefile= IncludeVersionInfo=0 SupportXPThemes=0 CompilerSet=0 CompilerSettings=0000000000000000000000 [VersionInfo] Major=0 Minor=1 Release=1 Build=1 LanguageID=1033 CharsetID=1252 CompanyName= FileVersion= FileDescription=Developed using the Dev-C++ IDE InternalName= LegalCopyright= LegalTrademarks= OriginalFilename= ProductName= ProductVersion= AutoIncBuildNr=0 [Unit1] FileName=..\..\engines\lure\animseq.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit2] FileName=..\..\engines\lure\animseq.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit3] FileName=..\..\engines\lure\debug-input.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit4] FileName=..\..\engines\lure\debug-input.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit5] FileName=..\..\engines\lure\debug-methods.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit6] FileName=..\..\engines\lure\debug-methods.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit7] FileName=..\..\engines\lure\decode.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit8] FileName=..\..\engines\lure\decode.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit9] FileName=..\..\engines\lure\disk.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit10] FileName=..\..\engines\lure\disk.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit11] FileName=..\..\engines\lure\events.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit12] FileName=..\..\engines\lure\events.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit13] FileName=..\..\engines\lure\game.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit14] FileName=..\..\engines\lure\game.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit15] FileName=..\..\engines\lure\hotspots.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit16] FileName=..\..\engines\lure\hotspots.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit17] FileName=..\..\engines\lure\intro.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit18] FileName=..\..\engines\lure\intro.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit19] FileName=..\..\engines\lure\lure.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit20] FileName=..\..\engines\lure\lure.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit21] FileName=..\..\engines\lure\luredefs.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit22] FileName=..\..\engines\lure\memory.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit23] FileName=..\..\engines\lure\memory.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit24] FileName=..\..\engines\lure\menu.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit25] FileName=..\..\engines\lure\menu.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit26] FileName=..\..\engines\lure\palette.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit27] FileName=..\..\engines\lure\palette.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit28] FileName=..\..\engines\lure\res.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit29] FileName=..\..\engines\lure\res.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit30] FileName=..\..\engines\lure\res_struct.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit31] FileName=..\..\engines\lure\res_struct.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit32] FileName=..\..\engines\lure\room.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit33] FileName=..\..\engines\lure\room.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit34] FileName=..\..\engines\lure\screen.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit35] FileName=..\..\engines\lure\screen.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit36] FileName=..\..\engines\lure\scripts.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit37] FileName=..\..\engines\lure\scripts.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit38] FileName=..\..\engines\lure\strings.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit39] FileName=..\..\engines\lure\strings.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit40] FileName=..\..\engines\lure\surface.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit41] FileName=..\..\engines\lure\surface.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit42] FileName=..\..\engines\lure\system.cpp CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd= [Unit43] FileName=..\..\engines\lure\system.h CompileCpp=1 Folder=lure Compile=1 Link=1 Priority=1000 OverrideBuildCmd=0 BuildCmd=