engine-data README ------------------------------------------------------------------------------- access.dat TODO cryo.dat This file contains a lot of hardcoded tables used by the Cryo engine. cryomni3d.dat This file contains all strings and some file names depending only on platform/localization. Some filenames depend on the edition, these are handled by game flags in engine code. Those informations were stored in the original executables. drascula.dat TODO hugo.dat: This file contains all the hardcoded logic, strings and fonts used by Hugo engine. Those information were stored in the original executables. kyra.dat: The 'kyra.dat' file is created by extracting hardcoded data, like the roomtable, inventory names, various strings, tables for shapes and sequence scripts, from. lure.dat TODO mort.dat: File created partially by extracting font data from the French executable. It also contains the French and German translation, as well as a custom-made English translation. neverhood.dat: TODO queen.tbl: 'queen.tbl' contains a list of filenames, filesizes and offsets for the individual files saved in QUEEN.1. This data was originally included in the executable. The compress_queen tool adds the information contained in queen.tbl to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the mp3/ogg/flac encoded need the datafile. sky.cpt: TODO supernova.dat File created partially by extracting the German text from the original source code. It also contains the custom-made English translation. teenagent.dat TODO titanic.dat TODO tony.dat: This file contains the font table used by the different versions of the game. toon.dat: This file contains all the strings hardcoded in the original executables. xeen.ccs This file contains all the various strings and figures needed for the games.