# Microsoft eMbedded Visual Tools Project File - Name="saga" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARM) Static Library" 0x8504 # TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304 # TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604 CFG=saga - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "saga.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "saga.vcn" CFG="saga - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "saga - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library") !MESSAGE "saga - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library") !MESSAGE "saga - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library") !MESSAGE "saga - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library") !MESSAGE "saga - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMV4Rel" # PROP BASE Intermediate_Dir "ARMV4Rel" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMV4Rel" # PROP Intermediate_Dir "ARMV4Rel" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c # ADD CPP /nologo /W3 /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D "_LIB" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "USE_TREMOR" /D "WIN32" /D "DISABLE_KYRA" /D "USE_MPEG2" /D "USE_ZLIB" /YX /O2 /M$(CECrtMT) /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ARMV4Dbg" # PROP BASE Intermediate_Dir "ARMV4Dbg" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ARMV4Dbg" # PROP Intermediate_Dir "ARMV4Dbg" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=clarm.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c # ADD CPP /nologo /W3 /Zi /Od /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D "_LIB" /D "DISABLE_SWORD1" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "USE_TREMOR" /D "USE_MPEG2" /D "WIN32" /D "DISABLE_KYRA" /D "USE_ZLIB" /D "USE_WINDBG" /YX /M$(CECrtMTDebug) /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMRel" # PROP BASE Intermediate_Dir "ARMRel" # PROP BASE CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMRel" # PROP Intermediate_Dir "ARMRel" # PROP CPU_ID "{D6518FFC-710F-11D3-99F2-00105A0DF099}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /YX /Oxs /M$(CECrtMT) /c # ADD CPP /nologo /W3 /I "../../../" /I "../../../engines" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "USE_MPEG2" /D "WIN32" /D "DISABLE_SAGA" /D "USE_ZLIB" /D "USE_FLAC" /YX /Oxs /M$(CECrtMT) /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ENDIF # Begin Target # Name "saga - Win32 (WCE emulator) Release" # Name "saga - Win32 (WCE emulator) Debug" # Name "saga - Win32 (WCE ARMV4) Release" # Name "saga - Win32 (WCE ARMV4) Debug" # Name "saga - Win32 (WCE ARM) Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\engines\saga\actor.cpp DEP_CPP_ACTOR=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_ACTOR=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\actor.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\animation.cpp DEP_CPP_ANIMA=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_ANIMA=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\animation.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\console.cpp DEP_CPP_CONSO=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-file.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\debugger.cpp"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stack.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\font.h"\ "..\..\..\graphics\fontman.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\gui\console.h"\ "..\..\..\gui\dialog.h"\ "..\..\..\gui\newgui.h"\ "..\..\..\gui\object.h"\ "..\..\..\gui\theme.h"\ "..\..\..\gui\widget.h"\ NODEP_CPP_CONSO=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\console.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\events.cpp DEP_CPP_EVENT=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\palanim.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_EVENT=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\events.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\font.cpp DEP_CPP_FONT_=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_FONT_=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\font.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\font_map.cpp DEP_CPP_FONT_M=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_FONT_M=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\game.cpp DEP_CPP_GAME_=\ "..\..\..\backends\fs\fs.h"\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\game.h"\ "..\..\..\base\plugins.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\md5.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.cpp"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_GAME_=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\gfx.cpp DEP_CPP_GFX_C=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stack.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\cursorman.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_GFX_C=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\gfx.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\ihnm_introproc.cpp DEP_CPP_IHNM_=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_IHNM_=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\image.cpp DEP_CPP_IMAGE=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_IMAGE=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\input.cpp DEP_CPP_INPUT=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_INPUT=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\interface.cpp DEP_CPP_INTER=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_INTER=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\interface.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\isomap.cpp DEP_CPP_ISOMA=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_ISOMA=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\isomap.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\ite_introproc.cpp DEP_CPP_ITE_I=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\palanim.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_ITE_I=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\itedata.cpp DEP_CPP_ITEDA=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_ITEDA=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\itedata.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\list.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\music.cpp DEP_CPP_MUSIC=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\flac.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\mp3.h"\ "..\..\..\sound\vorbis.h"\ NODEP_CPP_MUSIC=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\music.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\objectmap.cpp DEP_CPP_OBJEC=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_OBJEC=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\objectmap.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\palanim.cpp DEP_CPP_PALAN=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\palanim.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_PALAN=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\palanim.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\puzzle.cpp DEP_CPP_PUZZL=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_PUZZL=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\puzzle.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\render.cpp DEP_CPP_RENDE=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_RENDE=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\render.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\rscfile.cpp DEP_CPP_RSCFI=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_RSCFI=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\rscfile.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\saga.cpp DEP_CPP_SAGA_=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\palanim.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_SAGA_=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\saga.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sagaresnames.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\saveload.cpp DEP_CPP_SAVEL=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_SAVEL=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\scene.cpp DEP_CPP_SCENE=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\palanim.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\ilbm.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_SCENE=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\scene.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\script.cpp DEP_CPP_SCRIP=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_SCRIP=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\script.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sfuncs.cpp DEP_CPP_SFUNC=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\func.h"\ "..\..\..\common\hashmap.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\animation.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\events.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\isomap.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\music.h"\ "..\..\..\engines\saga\objectmap.h"\ "..\..\..\engines\saga\puzzle.h"\ "..\..\..\engines\saga\render.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\audiocd.h"\ "..\..\..\sound\mididrv.h"\ "..\..\..\sound\midiparser.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_SFUNC=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\morphos_timer.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sndres.cpp DEP_CPP_SNDRE=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\sndres.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\adpcm.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\voc.h"\ "..\..\..\sound\wave.h"\ NODEP_CPP_SNDRE=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sndres.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sound.cpp DEP_CPP_SOUND=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\list.h"\ "..\..\..\common\mutex.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sound.h"\ "..\..\..\graphics\surface.h"\ "..\..\..\sound\adpcm.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ NODEP_CPP_SOUND=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sound.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sprite.cpp DEP_CPP_SPRIT=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\rscfile.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_SPRIT=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sprite.h # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\sthread.cpp DEP_CPP_STHRE=\ "..\..\..\backends\ps2\fileio.h"\ "..\..\..\backends\wince\missing\config.h"\ "..\..\..\backends\wince\missing\SDL_byteorder.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\array.h"\ "..\..\..\common\debugger.h"\ "..\..\..\common\endian.h"\ "..\..\..\common\list.h"\ "..\..\..\common\rect.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\stream.h"\ "..\..\..\common\util.h"\ "..\..\..\engines\saga\actor.h"\ "..\..\..\engines\saga\console.h"\ "..\..\..\engines\saga\font.h"\ "..\..\..\engines\saga\gfx.h"\ "..\..\..\engines\saga\interface.h"\ "..\..\..\engines\saga\itedata.h"\ "..\..\..\engines\saga\list.h"\ "..\..\..\engines\saga\saga.h"\ "..\..\..\engines\saga\sagagame.h"\ "..\..\..\engines\saga\sagaresnames.h"\ "..\..\..\engines\saga\scene.h"\ "..\..\..\engines\saga\script.h"\ "..\..\..\engines\saga\sprite.h"\ "..\..\..\engines\saga\stream.h"\ "..\..\..\graphics\surface.h"\ NODEP_CPP_STHRE=\ "..\..\..\common\extend.h"\ "..\..\..\common\globals.h"\ "..\..\..\common\palmversion.h"\ !IF "$(CFG)" == "saga - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARMV4) Debug" !ELSEIF "$(CFG)" == "saga - Win32 (WCE ARM) Release" !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\engines\saga\stream.h # End Source File # End Group # End Target # End Project