# Microsoft eMbedded Visual Tools Project File - Name="sword1" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304 # TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604 CFG=sword1 - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sword1.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sword1.vcn" CFG="sword1 - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "sword1 - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library") !MESSAGE "sword1 - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library") !MESSAGE "sword1 - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library") !MESSAGE "sword1 - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMV4Rel" # PROP BASE Intermediate_Dir "ARMV4Rel" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMV4Rel" # PROP Intermediate_Dir "ARMV4Rel" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c # ADD CPP /nologo /W3 /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /O2 /M$(CECrtMT) /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ARMV4Dbg" # PROP BASE Intermediate_Dir "ARMV4Dbg" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ARMV4Dbg" # PROP Intermediate_Dir "ARMV4Dbg" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" CPP=clarm.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c # ADD CPP /nologo /W3 /Zi /Od /I "../../../" /I "../../../common/" /I "../../../backends/wince/" /I "../../../backends/wince/missing/" /I "../../../backends/wince/CEgui" /I "../../../backends/wince/CEkeys" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /D "SCUMM_NEED_ALIGNMENT" /D "FPM_DEFAULT" /D "USE_MAD" /D "NONSTANDARD_PORT" /D "USE_VORBIS" /D "WIN32" /YX /M$(CECrtMTDebug) /c LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo !ENDIF # Begin Target # Name "sword1 - Win32 (WCE emulator) Release" # Name "sword1 - Win32 (WCE emulator) Debug" # Name "sword1 - Win32 (WCE ARMV4) Release" # Name "sword1 - Win32 (WCE ARMV4) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\sword1\animation.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" NODEP_CPP_ANIMA=\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\stdafx.h"\ "..\..\..\sword1\sound\vorbis.h"\ "..\..\..\sword1\sword1\animation.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" NODEP_CPP_ANIMA=\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\stdafx.h"\ "..\..\..\sword1\sound\vorbis.h"\ "..\..\..\sword1\sword1\animation.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_ANIMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\vorbis.h"\ "..\..\..\sword1\animation.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sworddefs.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_ANIMA=\ "..\..\..\common\extend.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_ANIMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\vorbis.h"\ "..\..\..\sword1\animation.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sworddefs.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_ANIMA=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\animation.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\collision.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\control.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_CONTR=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_CONTR=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_CONTR=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_CONTR=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_CONTR=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_CONTR=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_CONTR=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_CONTR=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\control.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\debug.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_DEBUG=\ "..\..\..\sword1\debug.h"\ NODEP_CPP_DEBUG=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_DEBUG=\ "..\..\..\sword1\debug.h"\ NODEP_CPP_DEBUG=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_DEBUG=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\debug.h"\ NODEP_CPP_DEBUG=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_DEBUG=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\debug.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_DEBUG=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\debug.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\eventman.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_EVENT=\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_EVENT=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_EVENT=\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_EVENT=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_EVENT=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_EVENT=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_EVENT=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\sworddefs.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_EVENT=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\eventman.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\logic.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_LOGIC=\ "..\..\..\sword1\debug.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_LOGIC=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_LOGIC=\ "..\..\..\sword1\debug.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_LOGIC=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_LOGIC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\debug.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_LOGIC=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_LOGIC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\animation.h"\ "..\..\..\sword1\debug.h"\ "..\..\..\sword1\eventman.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_LOGIC=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\logic.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\memman.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_MEMMA=\ "..\..\..\sword1\memman.h"\ NODEP_CPP_MEMMA=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_MEMMA=\ "..\..\..\sword1\memman.h"\ NODEP_CPP_MEMMA=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_MEMMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\memman.h"\ NODEP_CPP_MEMMA=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_MEMMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\memman.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_MEMMA=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\memman.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\menu.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_MENU_=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_MENU_=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_MENU_=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_MENU_=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_MENU_=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_MENU_=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_MENU_=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_MENU_=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\menu.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\mouse.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_MOUSE=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_MOUSE=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_MOUSE=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_MOUSE=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_MOUSE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_MOUSE=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_MOUSE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_MOUSE=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\mouse.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\music.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_MUSIC=\ "..\..\..\sword1\music.h"\ NODEP_CPP_MUSIC=\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_MUSIC=\ "..\..\..\sword1\music.h"\ NODEP_CPP_MUSIC=\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_MUSIC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\music.h"\ NODEP_CPP_MUSIC=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_MUSIC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\music.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_MUSIC=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\music.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\object.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\objectman.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_OBJEC=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_OBJEC=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_OBJEC=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_OBJEC=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_OBJEC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_OBJEC=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_OBJEC=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_OBJEC=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\objectman.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\resman.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_RESMA=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_RESMA=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_RESMA=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_RESMA=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_RESMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_RESMA=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_RESMA=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_RESMA=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\resman.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\router.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_ROUTE=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_ROUTE=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_ROUTE=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_ROUTE=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_ROUTE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_ROUTE=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_ROUTE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\router.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_ROUTE=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\router.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\screen.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_SCREE=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_SCREE=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_SCREE=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_SCREE=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ "..\..\..\sword1\system.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_SCREE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_SCREE=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_SCREE=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sword1\animation.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\text.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_SCREE=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\screen.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\sound.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_SOUND=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_SOUND=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_SOUND=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_SOUND=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_SOUND=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ NODEP_CPP_SOUND=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_SOUND=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_SOUND=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\sound.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\staticres.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_STATI=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_STATI=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_STATI=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_STATI=\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_STATI=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_STATI=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_STATI=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_STATI=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\sword1.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_SWORD=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_SWORD=\ "..\..\..\sword1\backends\fs\fs.h"\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\base\plugins.h"\ "..\..\..\sword1\common\config-manager.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\timer.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_SWORD=\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_SWORD=\ "..\..\..\sword1\backends\fs\fs.h"\ "..\..\..\sword1\base\engine.h"\ "..\..\..\sword1\base\gameDetector.h"\ "..\..\..\sword1\base\plugins.h"\ "..\..\..\sword1\common\config-manager.h"\ "..\..\..\sword1\common\file.h"\ "..\..\..\sword1\common\system.h"\ "..\..\..\sword1\common\timer.h"\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\sound\audiostream.h"\ "..\..\..\sword1\sound\mixer.h"\ "..\..\..\sword1\sound\rate.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_SWORD=\ "..\..\..\backends\fs\fs.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\base\plugins.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\map.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ NODEP_CPP_SWORD=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ "..\..\..\common\morphos_timer.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_SWORD=\ "..\..\..\backends\fs\fs.h"\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\base\engine.h"\ "..\..\..\base\gameDetector.h"\ "..\..\..\base\plugins.h"\ "..\..\..\common\config-manager.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\map.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scaler.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\singleton.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\timer.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sound\audiostream.h"\ "..\..\..\sound\mixer.h"\ "..\..\..\sound\rate.h"\ "..\..\..\sword1\logic.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\menu.h"\ "..\..\..\sword1\mouse.h"\ "..\..\..\sword1\music.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\screen.h"\ "..\..\..\sword1\sound.h"\ "..\..\..\sword1\sword1.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_SWORD=\ "..\..\..\common\extend.h"\ "..\..\..\common\morphos_timer.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\sword1.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\sworddefs.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\swordres.h # End Source File # Begin Source File SOURCE=..\..\..\sword1\text.cpp !IF "$(CFG)" == "sword1 - Win32 (WCE emulator) Release" DEP_CPP_TEXT_=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_TEXT_=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE emulator) Debug" DEP_CPP_TEXT_=\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_TEXT_=\ "..\..\..\sword1\common\util.h"\ "..\..\..\sword1\file.h"\ "..\..\..\sword1\scummsys.h"\ "..\..\..\sword1\stdafx.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Release" DEP_CPP_TEXT_=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ NODEP_CPP_TEXT_=\ "..\..\..\common\config.h"\ "..\..\..\common\extend.h"\ ".\DL_byteorder.h"\ !ELSEIF "$(CFG)" == "sword1 - Win32 (WCE ARMV4) Debug" DEP_CPP_TEXT_=\ "..\..\..\backends\wince\missing\unistd.h"\ "..\..\..\backends\wince\portdefs.h"\ "..\..\..\common\file.h"\ "..\..\..\common\list.h"\ "..\..\..\common\savefile.h"\ "..\..\..\common\scummsys.h"\ "..\..\..\common\stdafx.h"\ "..\..\..\common\str.h"\ "..\..\..\common\system.h"\ "..\..\..\common\util.h"\ "..\..\..\config.h"\ "..\..\..\sword1\memman.h"\ "..\..\..\sword1\object.h"\ "..\..\..\sword1\objectman.h"\ "..\..\..\sword1\resman.h"\ "..\..\..\sword1\sworddefs.h"\ "..\..\..\sword1\swordres.h"\ "..\..\..\sword1\text.h"\ {$(INCLUDE)}"SDL_byteorder.h"\ NODEP_CPP_TEXT_=\ "..\..\..\common\extend.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\..\sword1\text.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # End Target # End Project