# Microsoft Developer Studio Project File - Name="bs1" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=bs1 - Win32 mad mp3 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "bs1.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "bs1.mak" CFG="bs1 - Win32 mad mp3 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "bs1 - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "bs1 - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "bs1 - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "bs1 - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "bs1 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "bs1___Release" # PROP Intermediate_Dir "bs1___Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "bs1 - 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Win32 mad mp3 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\sword1\animation.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\animation.h # End Source File # Begin Source File SOURCE=..\..\sword1\collision.h # End Source File # Begin Source File SOURCE=..\..\sword1\control.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\control.h # End Source File # Begin Source File SOURCE=..\..\sword1\debug.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\debug.h # End Source File # Begin Source File SOURCE=..\..\sword1\eventman.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\eventman.h # End Source File # Begin Source File SOURCE=..\..\sword1\logic.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\logic.h # End Source File # Begin Source File SOURCE=..\..\sword1\memman.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\memman.h # End Source File # Begin Source File SOURCE=..\..\sword1\menu.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\menu.h # End Source File # Begin Source File SOURCE=..\..\sword1\mouse.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\mouse.h # End Source File # Begin Source File SOURCE=..\..\sword1\music.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\music.h # End Source File # Begin Source File SOURCE=..\..\sword1\object.h # End Source File # Begin Source File SOURCE=..\..\sword1\objectman.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\objectman.h # End Source File # Begin Source File SOURCE=..\..\sword1\resman.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\resman.h # End Source File # Begin Source File SOURCE=..\..\sword1\router.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\router.h # End Source File # Begin Source File SOURCE=..\..\sword1\screen.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\screen.h # End Source File # Begin Source File SOURCE=..\..\sword1\sound.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\sound.h # End Source File # Begin Source File SOURCE=..\..\sword1\staticres.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\sword1.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\sword1.h # End Source File # Begin Source File SOURCE=..\..\sword1\sworddefs.h # End Source File # Begin Source File SOURCE=..\..\sword1\swordres.h # End Source File # Begin Source File SOURCE=..\..\sword1\text.cpp # End Source File # Begin Source File SOURCE=..\..\sword1\text.h # End Source File # End Group # End Target # End Project