# Microsoft Developer Studio Project File - Name="saga" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=saga - Win32 mad mp3 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "saga.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "saga.mak" CFG="saga - Win32 mad mp3 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "saga - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "saga - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "saga - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "saga - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "saga - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "saga___Release" # PROP Intermediate_Dir "saga___Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "saga___Win32_Debug" # PROP BASE Intermediate_Dir "saga___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "saga___Debug" # PROP Intermediate_Dir "saga___Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 mad mp3 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "saga___Win32_mad mp3_Debug" # PROP BASE Intermediate_Dir "saga___Win32_mad mp3_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "saga___mad_mp3_Debug" # PROP Intermediate_Dir "saga___mad_mp3_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "saga" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /D "MSVC6_COMPAT" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x415 /d "_DEBUG" # ADD RSC /l 0x415 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "saga - Win32 mad mp3 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "saga___Win32_mad mp3_Release" # PROP BASE Intermediate_Dir "saga___Win32_mad mp3_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "saga___mad_mp3_Release" # PROP Intermediate_Dir "saga___mad_mp3_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "saga" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x415 /d "NDEBUG" # ADD RSC /l 0x415 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "saga - Win32 Release" # Name "saga - Win32 Debug" # Name "saga - Win32 mad mp3 Debug" # Name "saga - Win32 mad mp3 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\saga\actionmap.cpp # End Source File # Begin Source File SOURCE=..\..\saga\actionmap.h # End Source File # Begin Source File SOURCE=..\..\saga\actionmap_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\actor.cpp # End Source File # Begin Source File SOURCE=..\..\saga\actor.h # End Source File # Begin Source File SOURCE=..\..\saga\actor_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\actordata.cpp # End Source File # Begin Source File SOURCE=..\..\saga\actordata.h # End Source File # Begin Source File SOURCE=..\..\saga\animation.cpp # End Source File # Begin Source File SOURCE=..\..\saga\animation.h # End Source File # Begin Source File SOURCE=..\..\saga\animation_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\console.cpp # End Source File # Begin Source File SOURCE=..\..\saga\console.h # End Source File # Begin Source File SOURCE=..\..\saga\console_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\cvar.cpp # End Source File # Begin Source File SOURCE=..\..\saga\cvar.h # End Source File # Begin Source File SOURCE=..\..\saga\cvar_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\events.cpp # End Source File # Begin Source File SOURCE=..\..\saga\events.h # End Source File # Begin Source File SOURCE=..\..\saga\events_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\expr.cpp # End Source File # Begin Source File SOURCE=..\..\saga\expr.h # End Source File # Begin Source File SOURCE=..\..\saga\font.cpp # End Source File # Begin Source File SOURCE=..\..\saga\font.h # End Source File # Begin Source File SOURCE=..\..\saga\font_map.cpp # End Source File # Begin Source File SOURCE=..\..\saga\font_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\game.cpp # End Source File # Begin Source File SOURCE=..\..\saga\game.h # End Source File # Begin Source File SOURCE=..\..\saga\game_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\gfx.cpp # End Source File # Begin Source File SOURCE=..\..\saga\gfx.h # End Source File # Begin Source File SOURCE=..\..\saga\gfx_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\ihnm_introproc.cpp # End Source File # Begin Source File SOURCE=..\..\saga\ihnm_introproc.h # End Source File # Begin Source File SOURCE=..\..\saga\image.cpp # End Source File # Begin Source File SOURCE=..\..\saga\image.h # End Source File # Begin Source File SOURCE=..\..\saga\image_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\input.cpp # End Source File # Begin Source File SOURCE=..\..\saga\interface.cpp # End Source File # Begin Source File SOURCE=..\..\saga\interface.h # End Source File # Begin Source File SOURCE=..\..\saga\interface_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\isomap.cpp # End Source File # Begin Source File SOURCE=..\..\saga\isomap.h # End Source File # Begin Source File SOURCE=..\..\saga\isomap_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\ite_introproc.cpp # End Source File # Begin Source File SOURCE=..\..\saga\ite_introproc.h # End Source File # Begin Source File SOURCE=..\..\saga\ite_introproc_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\math_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\music.cpp # End Source File # Begin Source File SOURCE=..\..\saga\music.h # End Source File # Begin Source File SOURCE=..\..\saga\objectmap.cpp # End Source File # Begin Source File SOURCE=..\..\saga\objectmap.h # End Source File # Begin Source File SOURCE=..\..\saga\objectmap_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\palanim.cpp # End Source File # Begin Source File SOURCE=..\..\saga\palanim.h # End Source File # Begin Source File SOURCE=..\..\saga\palanim_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\reinherit.h # End Source File # Begin Source File SOURCE=..\..\saga\render.cpp # End Source File # Begin Source File SOURCE=..\..\saga\render.h # End Source File # Begin Source File SOURCE=..\..\saga\render_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\resnames.h # End Source File # Begin Source File SOURCE=..\..\saga\rscfile.cpp # End Source File # Begin Source File SOURCE=..\..\saga\rscfile.h # End Source File # Begin Source File SOURCE=..\..\saga\rscfile_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\saga.cpp # End Source File # Begin Source File SOURCE=..\..\saga\saga.h # End Source File # Begin Source File SOURCE=..\..\saga\scene.cpp # End Source File # Begin Source File SOURCE=..\..\saga\scene.h # End Source File # Begin Source File SOURCE=..\..\saga\scene_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\sceneproc.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sceneproc.h # End Source File # Begin Source File SOURCE=..\..\saga\script.cpp # End Source File # Begin Source File SOURCE=..\..\saga\script.h # End Source File # Begin Source File SOURCE=..\..\saga\script_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\sdata.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sdata.h # End Source File # Begin Source File SOURCE=..\..\saga\sdebug.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sfuncs.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sfuncs.h # End Source File # Begin Source File SOURCE=..\..\saga\sndres.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sndres.h # End Source File # Begin Source File SOURCE=..\..\saga\sndres_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\sound.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sound.h # End Source File # Begin Source File SOURCE=..\..\saga\sprite.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sprite.h # End Source File # Begin Source File SOURCE=..\..\saga\sprite_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\sstack.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sstack.h # End Source File # Begin Source File SOURCE=..\..\saga\stack_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\sthread.cpp # End Source File # Begin Source File SOURCE=..\..\saga\sthread.h # End Source File # Begin Source File SOURCE=..\..\saga\sys_interface.h # End Source File # Begin Source File SOURCE=..\..\saga\text.cpp # End Source File # Begin Source File SOURCE=..\..\saga\text.h # End Source File # Begin Source File SOURCE=..\..\saga\text_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\timer.cpp # End Source File # Begin Source File SOURCE=..\..\saga\timer.h # End Source File # Begin Source File SOURCE=..\..\saga\transitions.cpp # End Source File # Begin Source File SOURCE=..\..\saga\xmidi_mod.h # End Source File # Begin Source File SOURCE=..\..\saga\ys_dl_list.cpp # End Source File # Begin Source File SOURCE=..\..\saga\yslib.h # End Source File # End Group # End Target # End Project