<?xml version="1.0" encoding="windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="7,00" Name="lure" ProjectGUID="{1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}" Keyword="Win32Proj"> <Platforms> <Platform Name="Win32"/> </Platforms> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="lure_Debug" IntermediateDirectory="lure_Debug" ConfigurationType="4" CharacterSet="2"> <Tool Name="VCCLCompilerTool" AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702" Optimization="0" InlineFunctionExpansion="0" AdditionalIncludeDirectories="../../;../../engines" PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS" MinimalRebuild="TRUE" ExceptionHandling="TRUE" BasicRuntimeChecks="3" RuntimeLibrary="1" BufferSecurityCheck="TRUE" EnableFunctionLevelLinking="TRUE" DisableLanguageExtensions="FALSE" ForceConformanceInForLoopScope="TRUE" UsePrecompiledHeader="0" WarningLevel="4" WarnAsError="TRUE" SuppressStartupBanner="FALSE" Detect64BitPortabilityProblems="FALSE" DebugInformationFormat="4"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" OutputFile="$(OutDir)/lure.lib"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="lure_Release" IntermediateDirectory="lure_Release" ConfigurationType="4" CharacterSet="2" WholeProgramOptimization="TRUE"> <Tool Name="VCCLCompilerTool" AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702" Optimization="3" InlineFunctionExpansion="2" EnableIntrinsicFunctions="TRUE" FavorSizeOrSpeed="2" OmitFramePointers="TRUE" AdditionalIncludeDirectories="../../;../../engines" PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS" StringPooling="TRUE" ExceptionHandling="TRUE" RuntimeLibrary="0" BufferSecurityCheck="FALSE" EnableFunctionLevelLinking="FALSE" DisableLanguageExtensions="FALSE" ForceConformanceInForLoopScope="TRUE" UsePrecompiledHeader="0" WarningLevel="4" WarnAsError="TRUE" DebugInformationFormat="0"/> <Tool Name="VCCustomBuildTool"/> <Tool Name="VCLibrarianTool" OutputFile="$(OutDir)/lure.lib"/> <Tool Name="VCMIDLTool"/> <Tool Name="VCPostBuildEventTool"/> <Tool Name="VCPreBuildEventTool"/> <Tool Name="VCPreLinkEventTool"/> <Tool Name="VCResourceCompilerTool"/> <Tool Name="VCWebServiceProxyGeneratorTool"/> </Configuration> </Configurations> <Files> <File RelativePath="..\..\engines\lure\animseq.cpp"> </File> <File RelativePath="..\..\engines\lure\animseq.h"> </File> <File RelativePath="..\..\engines\lure\debugger.cpp"> </File> <File RelativePath="..\..\engines\lure\debugger.h"> </File> <File RelativePath="..\..\engines\lure\decode.cpp"> </File> <File RelativePath="..\..\engines\lure\decode.h"> </File> <File RelativePath="..\..\engines\lure\detection.cpp"> </File> <File RelativePath="..\..\engines\lure\disk.cpp"> </File> <File RelativePath="..\..\engines\lure\disk.h"> </File> <File RelativePath="..\..\engines\lure\events.cpp"> </File> <File RelativePath="..\..\engines\lure\events.h"> </File> <File RelativePath="..\..\engines\lure\fights.cpp"> </File> <File RelativePath="..\..\engines\lure\fights.h"> </File> <File RelativePath="..\..\engines\lure\game.cpp"> </File> <File RelativePath="..\..\engines\lure\game.h"> </File> <File RelativePath="..\..\engines\lure\hotspots.cpp"> </File> <File RelativePath="..\..\engines\lure\hotspots.h"> </File> <File RelativePath="..\..\engines\lure\intro.cpp"> </File> <File RelativePath="..\..\engines\lure\intro.h"> </File> <File RelativePath="..\..\engines\lure\lure.cpp"> </File> <File RelativePath="..\..\engines\lure\lure.h"> </File> <File RelativePath="..\..\engines\lure\luredefs.h"> </File> <File RelativePath="..\..\engines\lure\memory.cpp"> </File> <File RelativePath="..\..\engines\lure\memory.h"> </File> <File RelativePath="..\..\engines\lure\menu.cpp"> </File> <File RelativePath="..\..\engines\lure\menu.h"> </File> <File RelativePath="..\..\engines\lure\palette.cpp"> </File> <File RelativePath="..\..\engines\lure\palette.h"> </File> <File RelativePath="..\..\engines\lure\res.cpp"> </File> <File RelativePath="..\..\engines\lure\res.h"> </File> <File RelativePath="..\..\engines\lure\res_struct.cpp"> </File> <File RelativePath="..\..\engines\lure\res_struct.h"> </File> <File RelativePath="..\..\engines\lure\room.cpp"> </File> <File RelativePath="..\..\engines\lure\room.h"> </File> <File RelativePath="..\..\engines\lure\screen.cpp"> </File> <File RelativePath="..\..\engines\lure\screen.h"> </File> <File RelativePath="..\..\engines\lure\scripts.cpp"> </File> <File RelativePath="..\..\engines\lure\scripts.h"> </File> <File RelativePath="..\..\engines\lure\sound.cpp"> </File> <File RelativePath="..\..\engines\lure\sound.h"> </File> <File RelativePath="..\..\engines\lure\strings.cpp"> </File> <File RelativePath="..\..\engines\lure\strings.h"> </File> <File RelativePath="..\..\engines\lure\surface.cpp"> </File> <File RelativePath="..\..\engines\lure\surface.h"> </File> </Files> <Globals> </Globals> </VisualStudioProject>