Prerequisites ============= - A homebrew enabled PlayStation Vita console. - At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/ The page http://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/ Installing ========== From a computer, download the installable package. Unzip and copy the .vpk file it to the PlayStation Vita and install it. Configuring and playing games ============================= The user manual describes how to add games to ScummVM and launch them : http://wiki.scummvm.org/index.php/User_Manual PlayStation Vita Specifics ========================== Saves are wrote in the ux0:/data/scummvm/saves folder. Joypad button mapping ===================== - Left stick => Mouse - R + Left stick => Slow Mouse - Cross => Left mouse button - Circle => Right mouse button - DPad => Cursor Keys (useful for character motion) - R + DPad => Diagonal Cursor Keys - L Trigger => Game menu (F5) - R Trigger => Shift (used to enable Mass Add in menu) - Square => Period '.' (used to skip dialog lines) - R + Square => Space ' ' - Triangle => Escape (used to skip cutscenes) - R + Triangle => Return - Start => ScummVM's global in-game menu - Select => Toggle virtual keyboard - R + Select => AGI predictive input dialog Disclaimer ========== Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden. Building from source ==================== This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK. The dependencies needed to build it are : - The toolchain from https://github.com/vitadev/vdpm - zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm - libmad from https://github.com/Cpasjuste/libmad-psp2 - SDL2 from https://github.com/Cpasjuste/SDL-Vita - ScummVM from https://github.com/scummvm/scummvm - The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK. - The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi/lib Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command : ./configure --host=psp2 && make psp2vpk Thanks ====== Xavier from consoleX for donating a ps vita device xerpi for initial SDL2 port VITASDK and henkaku developers