#------------------------------------------------------------------------------ # scummvm.spec # This SPEC file controls the building of ScummVM RPM packages. #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ # Prologue information #------------------------------------------------------------------------------ Name : scummvm Version : @VERSION@ Release : 1 Summary : Graphic adventure game interpreter Group : Interpreters License : GPL Url : https://www.scummvm.org Source : %{name}-%{version}.tar.xz Source1 : faad2-2.8.6.tar.gz Source2 : libmpeg2-0.5.1.tar.gz BuildRoot : %{_tmppath}/%{name}-%{version}-root BuildRequires: desktop-file-utils BuildRequires: libogg-devel BuildRequires: libvorbis-devel BuildRequires: flac-devel BuildRequires: zlib-devel BuildRequires: nasm BuildRequires: SDL2-devel BuildRequires: freetype-devel BuildRequires: fluidsynth-devel BuildRequires: libtheora-devel BuildRequires: libpng-devel BuildRequires: libjpeg-turbo-devel BuildRequires: alsa-lib-devel BuildRequires: libmad-devel #------------------------------------------------------------------------------ # Description #------------------------------------------------------------------------------ %description ScummVM is an interpreter that will play many graphic adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. See https://www.scummvm.org for a full compatibility list. #------------------------------------------------------------------------------ # install scripts #------------------------------------------------------------------------------ %prep %setup -q -a 1 -a 2 -n scummvm-%{version} mkdir tmp %build (cd faad2-2.8.6; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make %{_smp_mflags} -C libfaad all install) (cd libmpeg2-0.5.1; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make -C libmpeg2 all install; make -C include all install) ./configure --with-faad-prefix=%{_builddir}/scummvm-%{version}/tmp --with-mpeg2-prefix=%{_builddir}/scummvm-%{version}/tmp --prefix=%{_prefix} --enable-release make %{_smp_mflags} %install make DESTDIR=%{buildroot} install install -m644 -D dists/redhat/scummvm48.png %{buildroot}%{_datadir}/icons/hicolor/48x48/apps/scummvm.png desktop-file-install --vendor scummvm --dir=%{buildroot}/%{_datadir}/applications dists/scummvm.desktop %clean rm -Rf ${RPM_BUILD_ROOT} %post touch --no-create %{_datadir}/icons/hicolor || : if [ -x %{_bindir}/gtk-update-icon-cache ]; then %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : fi %postun touch --no-create %{_datadir}/icons/hicolor || : if [ -x %{_bindir}/gtk-update-icon-cache ]; then %{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || : fi #------------------------------------------------------------------------------ # Files listing. #------------------------------------------------------------------------------ %files %defattr(0644,root,root,0755) %doc AUTHORS README NEWS COPYING COPYING.LGPL COPYING.FREEFONT COPYING.OFL COPYING.BSD COPYRIGHT %attr(0755,root,root)%{_bindir}/scummvm %{_datadir}/applications/* %{_datadir}/pixmaps/scummvm.xpm %{_datadir}/icons/hicolor/48x48/apps/scummvm.png %{_datadir}/icons/hicolor/scalable/apps/scummvm.svg %{_datadir}/appdata/scummvm.appdata.xml %{_datadir}/scummvm/* %{_mandir}/man6/scummvm.6* #------------------------------------------------------------------------------ # Change Log #------------------------------------------------------------------------------ %changelog * Thu Nov 23 2017 (2.0.0) - remove own libmad since this is now in Fedora itself * Fri Jul 11 2014 (1.8.0) - add libmad build patch - re-add mpeg2dec * Thu Dec 29 2011 (1.4.0-2) - include libfaad2 * Fri Sep 17 2010 (1.2.0) - include png/svg icons - remove libmpeg2 * Thu Sep 21 2006 (0.9.1) - include modern theme * Mon Dec 20 2004 (0.7.0) - added AUTHORS file * Thu Jul 15 2004 (0.6.0-2) - added .desktop file (modified from patch 891909) - used some elements of the .spec file for scummvm from http://livna.org/ * Mon Mar 15 2004 (0.6.0) - included libmad and libmpeg2 * Sat Aug 02 2003 (0.5.0) - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable - Beneath A Steel Sky is now supported and completable - Added support for Amiga version of Monkey Island 1 - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2) - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) - Support for music in simon1demo (Proprietary format) - Complete music support for Simon the Sorcerer 2 - Improved music and sound support in Zak256 - Added Aspect Ratio option - Many other bug fixes, improvements and optimisations * Sun May 25 2003 (0.4.1) - Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs * Sun May 11 2003 (0.4.0) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups * Sun Dec 01 2002 (0.3.0) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code separation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog * Sun Apr 14 2002 (0.2.0) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) * Sun Jan 13 2002 (0.1.0) - loads of changes * Fri Oct 12 2001 (0.0.2) - bug fixes - save & load support * Mon Oct 8 2001 (0.0.1) - initial version