#------------------------------------------------------------------------------ # scummvm.spec # This SPEC file controls the building of custom ScummVM RPM # packages. #------------------------------------------------------------------------------ #------------------------------------------------------------------------------ # Prologue information #------------------------------------------------------------------------------ Name : scummvm Version : 0.5.4cvs Release : 1 Summary : Graphic adventure game interpreter Group : Interpreters License : GPL Url : http://www.scummvm.org Source : %{name}-%{version}.tar.gz BuildRoot : %{_tmppath}/%{name}-%{version}-root Patch0: scummvm-nomad.patch Patch1: scummvm-vorbis.patch #------------------------------------------------------------------------------ # Description #------------------------------------------------------------------------------ %description ScummVM is an interpreter that will play graphic adventure games written for LucasArts' SCUMM virtual machine, Adventure Soft's Simon the Sorcerer 1 and 2, and Revolution Software Ltd's Beneath a Steel Sky. It uses the SDL library for outputting graphics. #------------------------------------------------------------------------------ # install scripts #------------------------------------------------------------------------------ %prep %setup -q -n scummvm-%{version} %patch0 -p1 -b .mad %patch1 -p1 -b .vorbis %build make %install install -m755 -D scummvm %{buildroot}%{_bindir}/scummvm install -m644 -D scummvm.6 %{buildroot}%{_mandir}/man6/scummvm.6 %clean rm -Rf %{buildroot} #------------------------------------------------------------------------------ # Files listing. #------------------------------------------------------------------------------ %files %defattr(0644,root,root,0755) %doc README NEWS COPYING scummvm.xpm %attr(0755,root,root)%{_bindir}/scummvm %{_mandir}/man6/scummvm.6* #------------------------------------------------------------------------------ # Change Log #------------------------------------------------------------------------------ %changelog * Sat Aug 02 2003 (0.5.0) - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable - Beneath A Steel Sky is now supported and completable - Added support for Amiga version of Monkey Island 1 - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first - Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2) - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) - Support for music in simon1demo (Proprietary format) - Complete music support for Simon the Sorcerer 2 - Improved music and sound support in Zak256 - Added Aspect Ratio option - Many other bug fixes, improvements and optimisations * Sun May 25 2003 (0.4.1) - Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs * Sun May 11 2003 (0.4.0) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups * Sun Dec 01 2002 (0.3.0) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code separation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog * Sun Apr 14 2002 (0.2.0) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature - added more command-line options, and configuration file - new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc) - graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x) - support for MAD MP3 compressed audio - support for first non-SCUMM games (Simon the Sorcerer) - support for V4 games (Loom CD) - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) * Sun Jan 13 2002 (0.1.0) - loads of changes * Fri Oct 12 2001 (0.0.2) - bug fixes - save & load support * Mon Oct 8 2001 (0.0.1) - initial version