\subsection{Multi-CD Games} In general, ScummVM does not deal very well with multi-CD games. This is because ScummVM assumes everything about a game can be found in one directory. Even if ScummVM does make some provisions for asking the user to change CD, the original games usually install a small number of files to hard disk. Unless these files can be found on all the CDs, ScummVM will be in trouble. Fortunately, ScummVM has no problems running the games entirely from hard disk, if you create a directory with the correct combination of files. Usually, when a file appears on more than one CD you can pick either of them. These instructions are written for the PC versions (which in some case is the only version) of the games. Windows and DOS use case-insensitive file systems, so if one CD has a file called MONKEY.DAT and another has a file called monkey.dat, they are the same files. These instructions give file names in all lower-case names, even if that's not always how they appear on the CDs. In fact, on case-sensitive file systems you will have to make sure that all filenames use either all upper- or all lower-case letters for ScummVM to be able to find the files. The instructions for the Broken Sword games are for the Sold-Out Software versions, which are the ones you are probably most likely to find in stores now. \subsubsection{The Curse of Monkey Island} For this game, you'll need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are identical it doesn't matter which one of them you use. In addition, you'll need a resource subdirectory with all of the files from the resource subdirectories on both CDs. Some of the files appear on both CDs, but again they're identical. \subsubsection{Broken Sword 1} For this game, you'll need all of the files from the clusters directories on both CDs. You will also need the speech.clu files from the speech directories, but since they are not identical you'll need to rename them speech1.clu and speech2.clu for CD 1 and 2 respectively. In addition, you will need a music subdirectory with all of the files from the music subdirectories on both CDs. Some of these files appear on both CDs, but in these cases they are either identical or, in one case, so nearly identical that it makes little difference. ScummVM does not support the original cutscene files, so there is no need to copy them. \subsubsection{Broken Sword 2} For this game, you'll need all of the files from the clusters directories on both CDs. (Actually, a few of them may not be strictly necessary, but the ones that I'm uncertain about are all fairly small.) You will need to rename the speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are from CD 2. Any other files that appear in both cluster directories are identical. Use whichever you like. In addition, you will need the cd.bin, cd.inf and startup.inf files from the sword2 directory on CD 1. ScummVM does not support the original cutscene files, so there is no need to copy them.