%%% Local Variables: %%% mode: latex %%% TeX-master: "readme" %%% End: \section{Configurations Files} By default, the configuration file is saved in, and loaded from: % \begin{itemize} \item Windows: \verb#\scummvm.ini# \item Unix: \verb#~/.scummvmrc# \item Mac OS X: \verb#~/Library/Preferences/ScummVM Preferences# \item Others: \verb#scummvm.ini# in the current directory \end{itemize} % An example config file looks as follows: % \begin{verbatim} [scummvm] gfx_mode=supereagle fullscreen=true savepath=C:\saves\ [sky] path=C:\games\SteelSky\ [germansky] gameid=sky language=de path=C:\games\SteelSky\ description=Beneath a Steel Sky w/ German subtitles [germandott] gameid=tentacle path=C:\german\tentacle\ description=German version of DOTT [tentacle] path=C:\tentacle\ subtitles=true music_volume=40 sfx_volume=255 [loomcd] cdrom=1 path=C:\loom\ talkspeed=5 savepath=C:\loom\saves\ [monkey2] path=C:\amiga_mi2\ music_driver=windows amiga=true \end{verbatim} % The following keywords are recognized: \begin{tabular}[hf]{lll} basename &string\\ path &string The path to where a game's data files are\\ read\_only &bool If true, ScummVM will never try to overwrite\\ & the configuration file.\\ save\_slot &number The save game number to load on startup.\\ savepath &string The path to where a game will store its\\ & savegames.\\ versioninfo &string The version of the ScummVM that created the\\ & configuration file.\\ \\ gameid &string The real id of a game. Useful if you have\\ & several versions of the same game, and want\\ & different aliases for them. See the example.\\ description &string The description of the game as it will appear\\ & in the launcher.\\ \\ language &string Specify language (en, de, fr, it, pt, es, jp,\\ & zh, kr, se, gb, hb, cz, ru)\\ speech\_mute &bool &If true, speech is muted\\ subtitles &bool Set to true to enable subtitles.\\ talkspeed &number Text speed\\ \\ fullscreen &bool Fullscreen mode\\ aspect\_ratio &bool Enable aspect ratio correction\\ gfx\_mode &string Graphics mode (normal, 2x, 3x, 2xsai,\\ & super2xsai, supereagle, advmame2x, advmame3x,\\ & hq2x, hq3x, tv2x, dotmatrix)\\ \\ cdrom &number Number of CD-ROM unit to use for audio. If\\ & negative, don't even try to access the CD-ROM.\\ joystick\_num &number Number of joystick device to use for input\\ music\_driver &string The music engine to use.\\ output\_rate &number The output sample rate to use, in Hz. Sensible\\ & values are 11025, 22050 and 44100.\\ alsa\_port &string Port to use for output when using the\\ & ALSA music driver.\\ music\_volume &number The music volume setting (0-255)\\ multi\_midi &bool If true, enable combination Adlib and native\\ & MIDI.\\ native\_mt32 &bool If true, disable GM emulation and assume that\\ & there is a true Roland MT-32 available.\\ sfx\_volume &number The sfx volume setting (0-255)\\ tempo &number The music tempo (50-200) (default: 100)\\ speech\_volume &number The speech volume setting (0-255)\\ \\ copy\_protection&bool Enable copy protection in SCUMM games ,when\\ & ScummVM disables it by default.\\ demo\_mode &bool Start demo in Maniac Mansion\\ alt\_intro &bool Use alternative intro for CD versions of \\ & Beneath a Steel Sky and Flight of the Amazon\\ & Queen \\ boot\_param &number Pass this number to the boot script\\ debuglevel &number Enable debug output. The higher number, the\\ & more verbose output.\\ \end{tabular} Broken Sword II adds the following non-standard keywords:\\ \begin{tabular}[h]{lll} gfx\_details &number &Graphics details setting (0-3)\\ music\_mute &bool &If true, music is muted\\ object\_labels &bool &If true, object labels are enabled\\ reverse\_stereo &bool &If true, stereo channels are reversed\\ sfx\_mute &bool &If true, sound effects are muted\\ \end{tabular} Flight of the Amazon Queen adds the following non-standard keywords:\\ \begin{tabular}[h]{lll} music\_mute &bool &If true, music is muted\\ sfx\_mute &bool &If true, sound effects are muted\\ \end{tabular} Simon the Sorcerer 1 \& 2 add the following non-standard keywords:\\ \begin{tabular}[h]{lll} fade &bool &If true, fade effect is enabled\\ music\_mute &bool &If true, music is muted\\ slow\_down &number &Makes games slower (1- 10)\\ sfx\_mute &bool &If true, sound effects are muted\\ \end{tabular}