%%% Local Variables: %%% mode: latex %%% TeX-master: "readme" %%% End: \section{Credits} \begin{itemize} \item The ScummVM Team:\\ \begin{tabular}[h]{p{4cm}l} James Brown & Lead developer\\ Max Horn & Lead developer\\ Torbj\"{o}rn Andersson & Engine: SCUMM, Broken Sword II\\ David Eriksson & Engine: Flight of the Amazon Queen\\ Robert Goeffringmann & Engine: Beneath a Steel Sky\\ & Broken Sword I\\ Jonathan Gray & Engine: SCUMM, Broken Sword II\\ Travis Howell & Engine: SCUMM, Simon the Sorcerer\\ Oliver Kiehl & Engine: Beneath a Steel Sky, Simon\\ Pawel Kolodziejski & Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\ Gregory Montoir & Engine: Flight of the Amazon Queen\\ Joost Peters & Engine: Beneath a Steel Sky,\\ & Flight of the Amazon Queen\\ Eugene Sandulenko & Engine: SCUMM (FT INSANE, bugfixes)\\ Chris Apers & Port: PalmOS\\ Nicolas Bacca & Port: PocketPC/WinCE port\\ Marcus Comstedt & Port: Dreamcast\\ Ruediger Hanke & Port: MorphOS\\ Peter Moraliyski & Port: GP32\\ Lionel Ulmer & Port: X11\\ Jamieson Christian & iMUSE, MIDI, all things musical.\\ Jochen Hoenicke & Speaker \& PCjr sound support, Adlib work\\ Jeremy Newman & Webmaster\\ \end{tabular} \item Retired Team Members:\\ \begin{tabular}[h]{p{4cm}l} Ralph Brorsen & Help with GUI implementation\\ Vincent Hamm & Co-Founder\\ Felix Jakschitsch & Zak256 reverse engineering\\ Mutwin Kraus & Original MacOS porter\\ Ludvig Strigeus & Original ScummVM and SimonVM author\\ \end{tabular} \item Contributors:\\ \begin{tabular}{p{4cm}l} Andreas Roever & Broken Sword 1/2 MPEG2 cutscene support\\ Quietust & Sound support for Amiga SCUMM V2 - V3 games\\ Stuart Caie & Decoders for Simon 1 Amiga data files\\ Janne Huttunen & V3 actor mask support, Dig/FT Smush audio\\ Kovacs Endre Janos & Several fixes for Simon1\\ Jeroen Janssen & Numerous readability and bugfix patches\\ Claudio Matsuoka & Daily Linux/BeOS builds \\ Mikesch Nepomuk & MI1 VGA floppy patches.\\ Nicolas Noble & Config file and ALSA support\\ Edward Rudd & Fixes for playing MP3 versions of MI1/Loom audio\\ Daniel Schepler & Final MI1 CD music support/\\ & Initial Ogg Vorbis support\\ Andre Souza & SDL-based OpenGL renderer\\ Tim 'realmz' & Initial MI1 CD music support\\ Tore Anderson & Packaging for Debian GNU/Linux\\ Hannes Niederhausen & Readme Conversion\\ \end{tabular} And to all the contributors, users, and beta testers we've missed.\\ Thanks! \item Special thanks to:\\ \begin{tabular}{p{4cm}l} Sander Buskens & For his work on the initial reversing of Monkey2\\ Kevin Carnes & For Scumm16, the basis of ScummVM older gfx codec\\ Jim Leiterman & Various info on his FM-TOWNS/Marty SCUMM ports\\ Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\ \end{tabular} Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty. Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys! \end{itemize} %%% Local Variables: %%% mode: latex %%% TeX-master: "readme" %%% End: