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\section{Credits}
\begin{itemize}
\item The ScummVM Team:\\
  \begin{tabular}[h]{p{4cm}l}
    James Brown          &amp; Lead developer\\
    Max Horn             &amp; Lead developer\\
    Torbjorn Andersson   &amp; Engine: SCUMM, Broken Sword II\\
    David Eriksson       &amp; Engine: Flight of the Amazon Queen\\
    Robert Goeffringmann &amp; Engine: Beneath a Steel Sky (maintainer)\\
    				&amp; Broken Sword I\\
    Jonathan Gray        &amp; Engine: SCUMM, Broken Sword II\\
    Oliver Kiehl         &amp; Engine: Beneath a Steel Sky, Simon\\
    Pawel Kolodziejski   &amp; Engine: SCUMM (Codecs, iMUSE, Smush, etc.)\\
    Gregory Montoir      &amp; Engine: Flight of the Amazon Queen\\
    Joost Peters         &amp; Engine: Beneath a Steel Sky,\\
                         &amp;         Flight of the Amazon Queen\\
    Eugene Sandulenko    &amp; Engine: SCUMM (FT INSANE, bugfixes)\\
    Chris Apers          &amp; Port: PalmOS\\
    Nicolas Bacca        &amp; Port: PocketPC/WinCE port\\
    Marcus Comstedt      &amp; Port: Dreamcast\\
    Ruediger Hanke       &amp; Port: MorphOS\\
    Travis Howell        &amp; Port: Win32, Engine: Simon (maintainer)\\
    Peter Moraliyski     &amp; Port: GP32\\
    Lionel Ulmer         &amp; Port: X11\\
    Jamieson Christian   &amp; iMUSE, MIDI, all things musical.\\
    Jochen Hoenicke      &amp; Speaker \&amp; PCjr sound support, Adlib work\\
    Jeremy Newman        &amp; Webmaster\\
  \end{tabular}
\item Retired Team Members:\\
  \begin{tabular}[h]{p{4cm}l}
    Ralph Brorsen        &amp; Help with GUI implementation\\
    Vincent Hamm         &amp; Co-Founder\\
    Felix Jakschitsch    &amp; Zak256 reverse engineering\\
    Mutwin Kraus         &amp; Original MacOS porter\\
    Ludvig Strigeus      &amp; Original ScummVM and SimonVM author\\
  \end{tabular}
\item Contributors:\\
  \begin{tabular}{p{4cm}l}
    Andreas Roever       &amp; Broken Sword 1/2 MPEG2 cutscene support\\
    Quietust             &amp; Sound support for Amiga SCUMM V2 - V3 games\\
    Stuart Caie          &amp; Decoders for Simon 1 Amiga data files\\
    Janne Huttunen       &amp; V3 actor mask support, Dig/FT Smush audio\\
    Kovacs Endre Janos   &amp; Several fixes for Simon1\\
    Jeroen Janssen       &amp; Numerous readability and bugfix patches\\
    Claudio Matsuoka     &amp; Daily Linux/BeOS builds \\
    Mikesch Nepomuk      &amp; MI1 VGA floppy patches.\\
    Nicolas Noble        &amp; Config file and ALSA support\\
    Edward Rudd          &amp; Fixes for playing MP3 versions of MI1/Loom audio\\
    Daniel Schepler      &amp; Final MI1 CD music support/\\
                         &amp; Initial Ogg Vorbis support\\
    Andre Souza          &amp; SDL-based OpenGL renderer\\
    Tim 'realmz'         &amp; Initial MI1 CD music support\\
    Tore Anderson        &amp; Packaging for Debian GNU/Linux\\
    Hannes Niederhausen  &amp; Readme Conversion\\
  \end{tabular}
  
And to all the contributors, users, and beta testers we've missed.\\
Thanks!
\item Special thanks to:\\
  \begin{tabular}{ll}
    Sander Buskens  &amp; For his work on the initial reversing of Monkey2\\
    Kevin Carnes    &amp; For Scumm16, the basis of ScummVM older gfx codec\\
    Jim Leiterman   &amp; Various info on his Fm Towns/Marty SCUMM ports\\
    Jimmi Thogersen &amp; For ScummRev, and much obscure code/documentation\\
  \end{tabular}
  
  Tony Warriner and everyone at Revolution Software Ltd. for sharing
  with us the source of some of their brilliant games, allowing us to
  release Beneath a Steel Sky as freeware... and generally being
  supportive above and beyond the call of duty.

  Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
  LucasFilm/LucasArts who made SCUMM the insane mess to reimplement
  that it is today. Feel free to drop us a line and tell us what you
  think, guys!
\end{itemize}
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