/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "access/access.h" namespace Access { AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("Access") { _debugger = nullptr; _events = nullptr; } AccessEngine::~AccessEngine() { delete _debugger; delete _events; } void AccessEngine::initialize() { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); _debugger = new Debugger(this); _events = new EventsManager(this); } Common::Error AccessEngine::run() { initGraphics(320, 200, false); initialize(); return Common::kNoError; } int AccessEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } } // End of namespace Access