/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "access/access.h" namespace Access { AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("Access") { _debugger = nullptr; _events = nullptr; _files = nullptr; _player = nullptr; _room = nullptr; _screen = nullptr; _scripts = nullptr; _sound = nullptr; _destIn = nullptr; clearCellTable(); _pCount = 0; _selectCommand = 0; _normalMouse = true; _mouseMode = 0; _currentMan = 0; _currentManOld = -1; _man = nullptr; _man1 = nullptr; _inactive = nullptr; _manPal1 = nullptr; _music = nullptr; _anim = nullptr; _title = nullptr; _converseMode = 0; _startInvItem = 0; _startAboutItem = 0; _startTravelItem = 0; _startInvBox = 0; _startAboutBox = 0; _startTravelBox = 0; _numImages = 0; _nextImage = 0; _numAnimTimers = 0; _startup = 0; _currentCharFlag = false; _boxSelect = false; _charFlag = 0; _scale = 0; _scaleH1 = _scaleH2 = 0; _scaleN1 = 0; _scaleT1 = 0; _scaleMaxY = 0; _scaleI = 0; _conversation = 0; _currentMan = 0; _newTime = 0; _newDate = 0; _intTim[3] = 0; _timer[3] = 0; _timerFlag = false; Common::fill(&_flags[0], &_flags[99], 0); Common::fill(&_useItem[0], &_useItem[23], 0); Common::fill(&_establishTable[0], &_establishTable[100], 0); _establishFlag = false; _establishMode = 0; _establishGroup = 0; _guardLoc = 0; _guardFind = 0; _helpLevel = 0; _jasMayaFlag = 0; _moreHelp = 0; _startup = 0; _flashbackFlag = false; _manScaleOff = 0; _riverFlag = false; _antOutFlag = false; _badEnd = 0; _noHints = false; _antFlag = false; _allenFlag = false; _noSound = false; Common::fill(&inv[0], &inv[85], 0); Common::fill(&_help1[0], &_help1[366], 0); Common::fill(&_help2[0], &_help2[366], 0); Common::fill(&_help1[0], &_help3[366], 0); _travel = 0; _ask = 0; _rScrollRow = 0; _rScrollCol = 0; _rSrcollX = 0; _rScrollY = 0; _rOldRectCount = 0; _rNewRectCount = 0; _rKeyFlag = 0; _mapOffset = 0; _screenVirtX = 0; } AccessEngine::~AccessEngine() { delete _debugger; delete _events; delete _files; delete _player; delete _room; delete _screen; delete _scripts; delete _sound; _buffer1.free(); _buffer2.free(); freeCells(); delete[] _man; delete[] _man1; delete[] _inactive; delete[] _manPal1; delete[] _music; delete[] _anim; delete[] _title; } void AccessEngine::setVGA() { initGraphics(320, 200, false); } void AccessEngine::initialize() { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); _debugger = new Debugger(this); _events = new EventsManager(this); _files = new FileManager(this); _player = new Player(this); _screen = new Screen(this); _sound = new SoundManager(this, _mixer); _buffer1.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); _buffer2.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8()); } Common::Error AccessEngine::run() { setVGA(); initialize(); playGame(); dummyLoop(); return Common::kNoError; } void AccessEngine::dummyLoop() { // Dummy game loop while (!shouldQuit()) { _events->pollEvents(); g_system->delayMillis(50); g_system->updateScreen(); if (_events->_leftButton) { CursorType cursorId = _events->getCursor(); _events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_0 : (CursorType)(cursorId + 1)); } } } int AccessEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } void AccessEngine::loadCells(Common::Array &cells) { for (uint i = 0; i < cells.size(); ++i) { _objectsTable[cells[i]._cell] = _files->loadFile( cells[i]._fileNum, cells[i]._subfile); } } void AccessEngine::clearCellTable() { Common::fill(&_objectsTable[0], &_objectsTable[100], (byte *)nullptr); } void AccessEngine::freeCells() { for (int i = 0; i < 100; ++i) { delete[] _objectsTable[i]; _objectsTable[i] = nullptr; } } void AccessEngine::freeAnimationData() { delete[] _anim; _anim = nullptr; } void AccessEngine::freeInactiveData() { delete[] _inactive; _inactive = nullptr; } void AccessEngine::freeManData() { delete[] _man; _man = nullptr; } void AccessEngine::establish(int v) { _establishMode = 0; _establishGroup = 0; doEstablish(v); } void AccessEngine::establishCenter(int v) { _establishMode = 1; doEstablish(v); } void AccessEngine::doEstablish(int v) { _screen->forceFadeOut(); _screen->clearScreen(); _screen->setPanel(3); if (v != -1) { _files->loadScreen(95, v); _buffer2.copyBuffer(_screen); } warning("TODO: doEstablish"); } void AccessEngine::loadPlayField(int fileNum, int subfile) { // TODO } } // End of namespace Access