/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/events.h" #include "engines/util.h" #include "access/access.h" namespace Access { AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) : _gameDescription(gameDesc), Engine(syst), _randomSource("Access"), _useItem(_flags[100]), _startup(_flags[170]), _manScaleOff(_flags[172]) { _animation = nullptr; _bubbleBox = nullptr; _debugger = nullptr; _events = nullptr; _files = nullptr; _inventory = nullptr; _player = nullptr; _room = nullptr; _screen = nullptr; _scripts = nullptr; _sound = nullptr; _destIn = nullptr; _current = nullptr; _pCount = 0; _normalMouse = true; _mouseMode = 0; _currentMan = 0; _currentManOld = -1; _inactive = nullptr; _music = nullptr; _title = nullptr; _converseMode = 0; _startAboutBox = 0; _startTravelBox = 0; _numAnimTimers = 0; _startup = 0; _currentCharFlag = false; _boxSelect = false; _charFlag = 0; _scale = 0; _scaleH1 = _scaleH2 = 0; _scaleN1 = 0; _scaleT1 = 0; _scaleMaxY = 0; _scaleI = 0; _scaleFlag = false; _conversation = 0; _currentMan = 0; _newTime = 0; _newDate = 0; _intTim[3] = 0; _timer[3] = 0; Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr); Common::fill(&_establishTable[0], &_establishTable[100], 0); Common::fill(&_flags[0], &_flags[256], 0); _establishFlag = false; _establishMode = 0; _establishGroup = 0; Common::fill(&_help1[0], &_help1[366], 0); Common::fill(&_help2[0], &_help2[366], 0); Common::fill(&_help1[0], &_help3[366], 0); _helpTbl[0] = _help1; _helpTbl[1] = _help2; _helpTbl[2] = _help3; _travel = 0; _ask = 0; _rScrollRow = 0; _rScrollCol = 0; _rScrollX = 0; _rScrollY = 0; _rOldRectCount = 0; _rNewRectCount = 0; _rKeyFlag = 0; _mapOffset = 0; _screenVirtX = 0; } AccessEngine::~AccessEngine() { delete _animation; delete _bubbleBox; delete _debugger; delete _events; delete _files; delete _inventory; delete _player; delete _room; delete _screen; delete _scripts; delete _sound; freeCells(); delete[] _inactive; delete[] _music; delete[] _title; } void AccessEngine::setVGA() { initGraphics(320, 200, false); } void AccessEngine::initialize() { // Set up debug channels DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level"); DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts"); DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling"); if (isCD()) { const Common::FSNode gameDataDir(ConfMan.get("path")); const Common::FSNode cdromDir = gameDataDir.getChild("cdrom"); for (int idx = 0; idx < 15; ++idx) { Common::String folder = (idx == 0) ? "game" : Common::String::format("chap%.2d", idx); SearchMan.addSubDirectoryMatching(cdromDir, folder); } } // Create sub-objects of the engine ASurface::init(); _animation = new AnimationManager(this); _bubbleBox = new BubbleBox(this); _debugger = new Debugger(this); _events = new EventsManager(this); _files = new FileManager(this); _inventory = new InventoryManager(this); _player = new Player(this); _screen = new Screen(this); _sound = new SoundManager(this, _mixer); _buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight()); _buffer2.create(g_system->getWidth(), g_system->getHeight()); } Common::Error AccessEngine::run() { setVGA(); initialize(); playGame(); dummyLoop(); return Common::kNoError; } void AccessEngine::dummyLoop() { // Dummy game loop while (!shouldQuit()) { _events->pollEvents(); g_system->delayMillis(50); g_system->updateScreen(); if (_events->_leftButton) { CursorType cursorId = _events->getCursor(); _events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_ARROW : (CursorType)(cursorId + 1)); } } } int AccessEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } void AccessEngine::loadCells(Common::Array &cells) { for (uint i = 0; i < cells.size(); ++i) { byte *spriteData = _files->loadFile(cells[i]._fileNum, cells[i]._subfile); _objectsTable[cells[i]._cell] = new SpriteResource(this, spriteData, _files->_filesize, DisposeAfterUse::YES); } } void AccessEngine::freeCells() { for (int i = 0; i < 100; ++i) { delete _objectsTable[i]; _objectsTable[i] = nullptr; } } void AccessEngine::freeInactiveData() { delete[] _inactive; _inactive = nullptr; } void AccessEngine::establish(int v1, int v2) { _establishMode = 0; _establishGroup = 0; doEstablish(v1, v2); } void AccessEngine::establishCenter(int v1, int v2) { _establishMode = 1; doEstablish(v1, v2); } void AccessEngine::doEstablish(int v1, int v2) { _screen->forceFadeOut(); _screen->clearScreen(); _screen->setPanel(3); if (v1 != -1) { _files->loadScreen(95, v1); _buffer2.copyBuffer(_screen); } _room->setIconPalette(); _screen->forceFadeIn(); warning("TODO: doEstablish"); } void AccessEngine::plotList() { _player->calcPlayer(); plotList1(); } void AccessEngine::plotList1() { for (uint idx = 0; idx < _images.size(); ++idx) { ImageEntry &ie = _images[idx]; _scaleFlag = (ie._flags & 8) != 0; Common::Point pt = ie._position - _screen->_bufferStart; SpriteResource *sprites = ie._spritesPtr; SpriteFrame *frame = sprites->getFrame(ie._frameNumber); Common::Rect bounds(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h); if (!_scaleFlag) { bounds.setWidth(_screen->_scaleTable1[frame->w]); bounds.setHeight(_screen->_scaleTable1[frame->h]); } // Make a copy - some of the drawing methods I've adapted need the full // scaled dimensions on-screen, and handle clipping themselves Common::Rect destBounds = bounds; if (_buffer2.clip(bounds)) { ie._flags |= 1; } else { ie._flags &= ~1; if (_buffer2._leftSkip != 0 || _buffer2._rightSkip != 0 || _buffer2._topSkip != 0 || _buffer2._bottomSkip != 0) ie._flags |= 1; _newRects.push_back(bounds); if (!_scaleFlag) { _buffer2._rightSkip /= _scale; bounds.setWidth(bounds.width() / _scale); if (ie._flags & 2) { _buffer2.sPlotB(frame, destBounds); } else { _buffer2.sPlotF(frame, destBounds); } } else { if (ie._flags & 2) { _buffer2.plotB(frame, Common::Point(bounds.left, bounds.top)); } else { _buffer2.plotFrame(frame, Common::Point(bounds.left, bounds.top)); } } } } } void AccessEngine::copyBlocks() { // Copy the block list from the previous frame for (uint i = 0; i < _oldRects.size(); ++i) { _screen->copyBlock(&_buffer2, _oldRects[i]); } copyRects(); } void AccessEngine::copyRects() { _oldRects.clear(); for (uint i = 0; i < _newRects.size(); ++i) { _screen->copyBlock(&_buffer2, _newRects[i]); _oldRects.push_back(_newRects[i]); } } void AccessEngine::copyBF1BF2() { _buffer2.copyRectToSurface(_buffer1, 0, 0, Common::Rect(_buffer1._scrollX, _buffer1._scrollY, _buffer1._scrollX + _screen->_vWindowBytesWide, _buffer1._scrollY + _screen->_vWindowLinesTall)); } void AccessEngine::copyBF2Vid() { const byte *srcP = (const byte *)_buffer2.getPixels(); byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd, _screen->_windowYAdd + _screen->_screenYOff); for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) { Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP); srcP += _buffer2.pitch; destP += _screen->pitch; } } void AccessEngine::doLoadSave() { error("TODO: doLoadSave"); } } // End of namespace Access