/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "access/resources.h" #include "access/amazon/amazon_game.h" #include "access/amazon/amazon_resources.h" #include "access/amazon/amazon_room.h" #include "access/amazon/amazon_scripts.h" namespace Access { namespace Amazon { AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc) : AccessEngine(syst, gameDesc), _guardLocation(_flags[122]), _guardFind(_flags[128]), _helpLevel(_flags[167]), _jasMayaFlag(_flags[168]), _moreHelp(_flags[169]), _flashbackFlag(_flags[171]), _riverFlag(_flags[185]), _aniOutFlag(_flags[195]), _badEnd(_flags[218]), _noHints(_flags[219]), _aniFlag(_flags[229]), _allenFlag(_flags[237]), _noSound(_flags[239]), _ant(this), _cast(this), _guard(this), _jungle(this), _opening(this), _plane(this), _river(this) { _skipStart = false; _charSegSwitch = false; _saveRiver = false; _oldTitleChapter = _chapter = 0; _updateChapter = -1; _rawInactiveX = 0; _rawInactiveY = 0; _inactiveYOff = 0; _tilePos = Common::Point(0, 0); _hintLevel = 0; Common::fill(&_esTabTable[0], &_esTabTable[100], 0); memset(_tileData, 0, sizeof(_tileData)); _chapterCells.push_back(CellIdent(0, 96, 17)); _inactive._spritesPtr = nullptr; _inactive._altSpritesPtr = nullptr; _inactive._flags = _inactive._frameNumber = _inactive._offsetY = 0; _inactive._position = Common::Point(0, 0); } AmazonEngine::~AmazonEngine() { delete _inactive._altSpritesPtr; } void AmazonEngine::freeInactivePlayer() { delete _inactive._altSpritesPtr; _inactive._altSpritesPtr = nullptr; } void AmazonEngine::configSelect() { // Initialize fields contained in the config file. _hintLevel = 3; } void AmazonEngine::playGame() { // Initialize Amazon game-specific objects _room = new AmazonRoom(this); _scripts = new AmazonScripts(this); // Setup the game setupGame(); configSelect(); if (_loadSaveSlot == -1) { // Do introduction doIntroduction(); if (shouldQuit()) return; } _screen->clearScreen(); _screen->setPanel(0); _screen->forceFadeOut(); _events->showCursor(); initVariables(); // If there's a pending savegame to load, load it if (_loadSaveSlot != -1) loadGameState(_loadSaveSlot); // Execute the room _room->doRoom(); } void AmazonEngine::doIntroduction() { _screen->setInitialPalettte(); _events->setCursor(CURSOR_ARROW); _events->showCursor(); _screen->setPanel(0); _screen->setPalette(); _events->setCursor(CURSOR_ARROW); _events->showCursor(); _screen->setPanel(3); doTitle(); if (shouldQuit() || _skipStart) return; _screen->setPanel(3); _opening.mWhileDoOpen(); if (shouldQuit() || _skipStart) return; doTent(); } void AmazonEngine::doCredit() { if (_pCount < 15) return; if (_pCount <= 75) _buffer2.plotImage(_objectsTable[0], 0, Common::Point(90, 35)); else if (_pCount <= 210) _buffer2.plotImage(_objectsTable[0], 1, Common::Point(65, 35)); else if (_pCount <= 272) _buffer2.plotImage(_objectsTable[0], 2, Common::Point(96, 45)); else if (_pCount <= 334) _buffer2.plotImage(_objectsTable[0], 3, Common::Point(68, 54)); else if (_pCount <= 396) _buffer2.plotImage(_objectsTable[0], 4, Common::Point(103, 54)); else if (_pCount <= 458) { _buffer2.plotImage(_objectsTable[0], 5, Common::Point(8, 5)); _buffer2.plotImage(_objectsTable[0], 12, Common::Point(88, 55)); _buffer2.plotImage(_objectsTable[0], 6, Common::Point(194, 98)); } else if (_pCount <= 520) { _buffer2.plotImage(_objectsTable[0], 7, Common::Point(32, 13)); _buffer2.plotImage(_objectsTable[0], 8, Common::Point(162, 80)); } else if (_pCount <= 580) { _buffer2.plotImage(_objectsTable[0], 9, Common::Point(18, 15)); _buffer2.plotImage(_objectsTable[0], 10, Common::Point(164, 81)); } else _buffer2.plotImage(_objectsTable[0], 11, Common::Point(106, 55)); } void AmazonEngine::scrollTitle() { copyBF1BF2(); _newRects.clear(); doCredit(); copyRects(); copyBF2Vid(); } void AmazonEngine::doTitle() { _screen->setDisplayScan(); _destIn = &_buffer2; _screen->forceFadeOut(); _events->hideCursor(); _sound->queueSound(0, 98, 30); _sound->queueSound(1, 98, 8); _files->_setPaletteFlag = false; _files->loadScreen(0, 3); _buffer2.copyFrom(*_screen); _buffer1.copyFrom(*_screen); _screen->forceFadeIn(); _sound->playSound(1); // HACK: This delay has been added so that the very first screen is visible. // The original was using disk loading time to display it, and it's too fast // nowadays to be visible. _events->_vbCount = 70; while (!shouldQuit() && _events->_vbCount > 0) { _events->pollEvents(); g_system->delayMillis(10); } Resource *spriteData = _files->loadFile(0, 2); _objectsTable[0] = new SpriteResource(this, spriteData); delete spriteData; _sound->playSound(1); _files->_setPaletteFlag = false; _files->loadScreen(0, 4); _sound->playSound(1); _buffer2.copyFrom(*_screen); _buffer1.copyFrom(*_screen); _sound->playSound(1); const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 }; for (_pCount = 0; _pCount < 3; ++_pCount) { _buffer2.copyFrom(_buffer1); int id = COUNTDOWN[_pCount * 2]; int xp = COUNTDOWN[_pCount * 2 + 1]; _buffer2.plotImage(_objectsTable[0], id, Common::Point(xp, 71)); _screen->copyFrom(_buffer2); _events->_vbCount = 70; while (!shouldQuit() && _events->_vbCount > 0) { _events->pollEvents(); g_system->delayMillis(10); } } _sound->playSound(0); _screen->forceFadeOut(); _events->_vbCount = 100; while (!shouldQuit() && _events->_vbCount > 0) { _events->pollEvents(); g_system->delayMillis(10); } _sound->freeSounds(); delete _objectsTable[0]; _objectsTable[0] = nullptr; _files->_setPaletteFlag = false; _files->loadScreen(0, 5); _buffer2.copyFrom(*_screen); _buffer1.copyFrom(*_screen); _screen->forceFadeIn(); _sound->newMusic(1, 0); _events->_vbCount = 700; while (!shouldQuit() && (_events->_vbCount > 0) && !_events->isKeyMousePressed()) { _events->pollEvents(); g_system->delayMillis(10); } if (_events->_rightButton) { _skipStart = true; _room->clearRoom(); _events->showCursor(); return; } _sound->newMusic(1, 1); _sound->_musicRepeat = false; _events->zeroKeys(); _room->loadRoom(0); _screen->clearScreen(); _screen->setBufferScan(); _screen->_scrollRow = _screen->_scrollCol = 0; _screen->_scrollX = _screen->_scrollY = 0; _player->_rawPlayer = Common::Point(0, 0); _screen->forceFadeOut(); _screen->_scrollX = 0; _room->buildScreen(); copyBF2Vid(); _screen->forceFadeIn(); _oldRects.clear(); _newRects.clear(); // KEYFLG = 0; _player->_scrollAmount = 1; _pCount = 0; while (!shouldQuit()) { if (!_events->isKeyMousePressed()) { if (_events->_rightButton) _skipStart = true; _room->clearRoom(); _events->showCursor(); return; } _events->_vbCount = 4; if (_screen->_scrollCol + _screen->_vWindowWidth != _room->_playFieldWidth) { _screen->_scrollX += _player->_scrollAmount; while (_screen->_scrollX >= TILE_WIDTH) { _screen->_scrollX -= TILE_WIDTH; ++_screen->_scrollCol; _buffer1.moveBufferLeft(); _room->buildColumn(_screen->_scrollCol + _screen->_vWindowWidth, _screen->_vWindowBytesWide); } scrollTitle(); ++_pCount; while (!shouldQuit() && (_events->_vbCount > 0)) { _events->pollEvents(); g_system->delayMillis(10); } continue; } _events->_vbCount = 120; while (!shouldQuit() && (_events->_vbCount > 0)) { _events->pollEvents(); g_system->delayMillis(10); } while (!shouldQuit()) { _pCount = 0; _events->_vbCount = 3; if (_screen->_scrollRow + _screen->_vWindowHeight >= _room->_playFieldHeight) { _room->clearRoom(); _events->showCursor(); return; } _screen->_scrollY = _screen->_scrollY + _player->_scrollAmount; while (_screen->_scrollY >= TILE_HEIGHT && !shouldQuit()) { _screen->_scrollY -= TILE_HEIGHT; ++_screen->_scrollRow; _buffer1.moveBufferUp(); // WORKAROUND: the original was using _screen->_vWindowBytesWide * _screen->_vWindowLinesTall _room->buildRow(_screen->_scrollRow + _screen->_vWindowHeight, _screen->_vWindowLinesTall); if (_screen->_scrollRow + _screen->_vWindowHeight >= _room->_playFieldHeight) { _room->clearRoom(); _events->showCursor(); return; } } scrollTitle(); while (!shouldQuit() && (_events->_vbCount > 0)) { _events->pollEvents(); g_system->delayMillis(10); } } } } void AmazonEngine::doTent() { int step = 0; _screen->setDisplayScan(); _screen->forceFadeOut(); _events->hideCursor(); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 39), 1)); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 14), 1)); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 15), 1)); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 16), 1)); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 31), 2)); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(98, 52), 2)); _sound->playSound(0); _files->_setPaletteFlag = false; _files->loadScreen(2, 0); _buffer2.copyFrom(*_screen); _buffer1.copyFrom(*_screen); _screen->forceFadeIn(); _video->setVideo(_screen, Common::Point(126, 73), FileIdent(2, 1), 10); while (!shouldQuit() && !_video->_videoEnd) { _video->playVideo(); if ((_video->_videoFrame == 32) || (_video->_videoFrame == 34)) _sound->playSound(4); else if (_video->_videoFrame == 36) { if (step != 2) { _sound->playSound(2); step = 2; } } else if (_video->_videoFrame == 18) { if (step != 1) { _sound->newMusic(73, 1); _sound->newMusic(11, 0); step = 1; _sound->playSound(1); } } g_system->delayMillis(10); _events->pollEvents(); } _sound->playSound(5); _video->setVideo(_screen, Common::Point(43, 11), FileIdent(2, 2), 10); while (!shouldQuit() && !_video->_videoEnd) { _video->playVideo(); if (_video->_videoFrame == 26) { _sound->playSound(5); } else if (_video->_videoFrame == 15) { if (step !=3) { _sound->playSound(3); step = 3; } } g_system->delayMillis(10); _events->pollEvents(); } _events->_vbCount = 200; while (!shouldQuit() && _events->_vbCount > 0) { _events->pollEvents(); g_system->delayMillis(10); } _events->showCursor(); _sound->newMusic(11, 1); _sound->_soundTable.clear(); establishCenter(0, 4); } void AmazonEngine::setupGame() { // Setup timers const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 }; for (int i = 0; i < 32; ++i) { TimerEntry te; te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1; te._flag = 1; _timers.push_back(te); } // Load death list _deaths.resize(58); for (int i = 0; i < 58; ++i) { _deaths[i]._screenId = DEATH_SCREENS[i]; _deaths[i]._msg = DEATH_TEXT[i]; } _deaths._cells.resize(12); for (int i = 0; i < 12; ++i) _deaths._cells[i] = CellIdent(DEATH_CELLS[i][0], DEATH_CELLS[i][1], DEATH_CELLS[i][2]); // Miscellaneous _fonts._font1.load(FONT6x6_INDEX, FONT6x6_DATA); _fonts._font2.load(FONT2_INDEX, FONT2_DATA); initVariables(); } void AmazonEngine::initVariables() { _chapter = 1; // Set player room and position _player->_roomNumber = 4; _player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0]; _player->_playerY = _player->_rawPlayer.y = TRAVEL_POS[_player->_roomNumber][1]; } void AmazonEngine::establish(int screenId, int esatabIndex) { _establishMode = 0; _establishGroup = 0; doEstablish(screenId, esatabIndex); } void AmazonEngine::establishCenter(int screenId, int esatabIndex) { _establishMode = 1; doEstablish(screenId, esatabIndex); } const char *const _estTable[] = { "ETEXT0.DAT", "ETEXT1.DAT", "ETEXT2.DAT", "ETEXT3.DAT" }; void AmazonEngine::loadEstablish(int estabIndex) { if (!_files->existFile("ETEXT.DAT")) { int oldGroup = _establishGroup; _establishGroup = 0; _eseg = _files->loadFile(_estTable[oldGroup]); _establishCtrlTblOfs = READ_LE_UINT16(_eseg->data()); int ofs = _establishCtrlTblOfs + (estabIndex * 2); int idx = READ_LE_UINT16(_eseg->data() + ofs); _narateFile = READ_LE_UINT16(_eseg->data() + idx); _txtPages = READ_LE_UINT16(_eseg->data() + idx + 2); if (!_txtPages) return; _sndSubFile = READ_LE_UINT16(_eseg->data() + idx + 4); for (int i = 0; i < _txtPages; ++i) _countTbl[i] = READ_LE_UINT16(_eseg->data() + idx + 6 + (2 * i)); } else { _establishGroup = 0; _narateFile = 0; _txtPages = 0; _sndSubFile = 0; _eseg = _files->loadFile("ETEXT.DAT"); } } void AmazonEngine::doEstablish(int screenId, int estabIndex) { _establishMode = 1; _screen->forceFadeOut(); _screen->clearScreen(); _screen->setPanel(3); if (screenId != -1) { _files->loadScreen(95, screenId); _buffer2.copyBuffer(_screen); } _screen->setIconPalette(); _screen->forceFadeIn(); _fonts._charSet._lo = 1; _fonts._charSet._hi = 10; _fonts._charFor._lo = 29; _fonts._charFor._hi = 32; _screen->_maxChars = 37; _screen->_printOrg = _screen->_printStart = Common::Point(48, 35); loadEstablish(estabIndex); _et = estabIndex; uint16 msgOffset = READ_LE_UINT16(_eseg->data() + (estabIndex * 2) + 2); _printEnd = 155; Common::String msg((const char *)_eseg->data() + msgOffset); if (_txtPages == 0) { printText(_screen, msg); } else { speakText(_screen, msg); } _screen->forceFadeOut(); _screen->clearScreen(); delete _eseg; _eseg = nullptr; if (_establishMode == 0) _room->init4Quads(); } const char *const _tileFiles[] = { "GRAY.BLK", "RED.BLK", "LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "LITEBLUE.BLK", "DARKBLUE.BLK", "CYAN.BLK", "GREEN.BLK", "OLIVE.BLK", "GRAY.BLK", "RED.BLK", "LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "OLIVE.BLK" }; void AmazonEngine::tileScreen() { if (!_screen->_vesaMode) return; if (!_clearSummaryFlag && (_oldTitleChapter == _chapter)) return; _oldTitleChapter = _chapter; int idx = _chapter - 1; if (!_files->existFile(_tileFiles[idx])) return; Resource *res = _files->loadFile(_tileFiles[idx]); int x = res->_stream->readSint16LE(); int y = res->_stream->readSint16LE(); int size = ((x + 2) * y) + 10; for (int i = 0; i < size; ++i) _tileData[i] = res->_stream->readByte(); // CHECKME: Depending on the Vesa mode during initialization, 400 or 480 for (_tilePos.y = 0; _tilePos.y < 480; _tilePos.y += y) { for (_tilePos.x = 0; _tilePos.x < 640; _tilePos.x += x) warning("TODO: DRAWOBJECT"); } delete res; } void AmazonEngine::updateSummary(int chap) { if (!_screen->_vesaMode) return; int chapter = chap; if (chapter > 16) chapter = 16; if (!_clearSummaryFlag && (chapter == _updateChapter)) return; _clearSummaryFlag = false; int celSubFile = 0; _updateChapter = chapter; Common::Array summaryCells; loadCells(summaryCells); for (int i = celSubFile; i < 16; ++i) { if (i > 7) warning("TODO: DRAWOBJECT"); else warning("TODO: DRAWOBJECT"); } delete _objectsTable[93]; _objectsTable[93] = nullptr; for (int i = 1; i <= _updateChapter; ++i) { celSubFile = i; loadCells(summaryCells); if (i > 8) warning("TODO: DRAWOBJECT"); else warning("TODO: DRAWOBJECT"); delete _objectsTable[93]; _objectsTable[93] = nullptr; } } void AmazonEngine::calcIQ() { int tmpIQ = 170; for (int i = 0; i < 256; i++) { if (_help1[i] == 1) tmpIQ -= 3; } for (int i = 0; i < 256; i++) { if (_help2[i] == 1) tmpIQ -= 5; } for (int i = 0; i < 256; i++) { if (_help3[i] == 1) tmpIQ -= 10; } if (tmpIQ < 0) tmpIQ = 0; _iqValue = tmpIQ; if (_iqValue <= 100) _badEnd = 1; if (_iqValue <= 0) _noHints = 1; } void AmazonEngine::helpTitle() { int width = _fonts._font2.stringWidth(_bubbleBox->_bubbleTitle); int posX = 160 - (width / 2); _fonts._font2._fontColors[0] = 0; _fonts._font2._fontColors[1] = 33; _fonts._font2._fontColors[2] = 34; _fonts._font2._fontColors[3] = 35; _fonts._font2.drawString(_screen, _bubbleBox->_bubbleTitle, Common::Point(posX, 24)); width = _fonts._font2.stringWidth(HELPLVLTXT[_helpLevel]); posX = 160 - (width / 2); _fonts._font2._fontColors[0] = 0; _fonts._font2._fontColors[1] = 10; _fonts._font2._fontColors[2] = 11; _fonts._font2._fontColors[3] = 12; _fonts._font2.drawString(_screen, HELPLVLTXT[_helpLevel], Common::Point(posX, 36)); Common::String iqText = "IQ: "; calcIQ(); Common::String IQSCORE = Common::String::format("%d", _iqValue); while (IQSCORE.size() != 4) IQSCORE = " " + IQSCORE; iqText += IQSCORE; int index = _iqValue; if (index == 170) index = 169; index /= 20; iqText += " "; iqText += IQLABELS[index]; width = _fonts._font2.stringWidth(iqText); posX = 160 - (width / 2); _fonts._font2._fontColors[0] = 0; _fonts._font2._fontColors[1] = 10; _fonts._font2._fontColors[2] = 11; _fonts._font2._fontColors[3] = 12; _fonts._font2.drawString(_screen, iqText, Common::Point(posX, 44)); } void AmazonEngine::drawHelpText(const Common::String &msg) { _screen->_maxChars = 39; _screen->_printOrg = Common::Point(26, 58); _screen->_printStart = Common::Point(26, 58); Common::String lines = msg; Common::String line; int width = 0; bool lastLine = false; do { lastLine = _fonts._font2.getLine(lines, _screen->_maxChars * 6, line, width); // Set font colors _fonts._font2._fontColors[0] = 0; _fonts._font2._fontColors[1] = 27; _fonts._font2._fontColors[2] = 28; _fonts._font2._fontColors[3] = 29; _fonts._font2.drawString(_screen, line, _screen->_printOrg); _screen->_printOrg = Common::Point(_screen->_printStart.x, _screen->_printOrg.y + 8); } while (!lastLine); _events->showCursor(); } void AmazonEngine::drawHelp(const Common::String str) { _events->hideCursor(); if (_useItem == 0) { _buffer2.copyBuffer(_screen); if (_screen->_vesaMode) { _screen->setPanel(2); _screen->saveScreen(); } _screen->setPalette(); _screen->fadeOut(); _screen->clearBuffer(); if (_moreHelp == 1) { // Set cells Common::Array cells; cells.push_back(CellIdent(95, 95, 3)); loadCells(cells); } } _files->loadScreen(95, 2); if (_moreHelp == 1) { ASurface *oldDest = _destIn; _destIn = _screen; int oldClip = _screen->_clipHeight; _screen->_clipHeight = 200; _screen->plotImage(_objectsTable[95], 0, Common::Point(76, 168)); _destIn = oldDest; _screen->_clipHeight = oldClip; } if ((_useItem == 0) && (_screen->_vesaMode == 0)) _screen->fadeIn(); helpTitle(); drawHelpText(str); } void AmazonEngine::startChapter(int chapter) { _chapter = chapter; assert(_chapter <= 14); if (chapter != 1) { _room->clearRoom(); freeChar(); _sound->newMusic(32, 0); playVideo(0, Common::Point()); if (shouldQuit()) return; _events->debounceLeft(); _events->zeroKeys(); playVideo(_chapter, Common::Point(4, 113)); if (shouldQuit()) return; _timers[20]._timer = 500; _timers[20]._initTm = 500; _timers[20]._flag++; _sound->freeSounds(); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 0), 1)); _sound->playSound(0); _sound->freeSounds(); _sound->_soundTable.push_back(SoundEntry(_sound->loadSound(115, 1), 1)); _sound->playSound(0); _sound->freeSounds(); // Wait loop while (!shouldQuit() && !_events->_leftButton && !_events->_rightButton && _events->_keypresses.size() == 0 && _timers[20]._flag) { _events->pollEvents(); g_system->delayMillis(10); } } _screen->forceFadeOut(); _events->debounceLeft(); _events->zeroKeys(); _screen->clearScreen(); _screen->setPanel(3); // Set up cells for the chapter display Common::Array chapterCells; chapterCells.push_back(CellIdent(0, 96, 17)); const int *chapCell = &CHAPTER_CELLS[_chapter - 1][0]; chapterCells.push_back(CellIdent(chapCell[0], chapCell[1], chapCell[2])); loadCells(chapterCells); // Show chapter screen _files->loadScreen(96, 15); _buffer2.copyFrom(*_screen); const int *chapImg = &CHAPTER_TABLE[_chapter - 1][0]; _screen->plotImage(_objectsTable[0], _chapter - 1, Common::Point(chapImg[1], chapImg[2])); _screen->plotImage(_objectsTable[_chapter], 0, Common::Point(chapImg[3], chapImg[4])); if (chapter == 14) _screen->plotImage(_objectsTable[_chapter], 1, Common::Point(169, 76)); _sound->newMusic(chapImg[4], 1); _sound->newMusic(33, 0); _screen->forceFadeIn(); _timers[20]._timer = 950; _timers[20]._initTm = 950; _timers[20]._flag++; // Wait loop while (!shouldQuit() && !_events->_leftButton && !_events->_rightButton && _events->_keypresses.size() == 0 && _timers[20]._flag) { _events->pollEvents(); g_system->delayMillis(10); } if (shouldQuit()) return; _screen->forceFadeOut(); _events->debounceLeft(); _events->zeroKeys(); _screen->clearBuffer(); _files->loadScreen(96, 16); _buffer2.copyFrom(*_screen); _screen->plotImage(_objectsTable[0], chapImg[0], Common::Point(90, 7)); _sound->newMusic(7, 1); _sound->newMusic(34, 0); _screen->forceFadeIn(); _buffer2.copyFrom(*_screen); _fonts._charSet._lo = 1; _fonts._charSet._hi = 10; _fonts._charFor._lo = 55; _fonts._charFor._hi = 0xFF; _screen->_maxChars = 43; _screen->_printOrg = Common::Point(31, 77); _screen->_printStart = Common::Point(31, 77); _establishGroup = 1; loadEstablish(0x40 + _chapter); uint16 msgOffset = READ_LE_UINT16(_eseg->data() + ((0x40 + _chapter) * 2) + 2); _printEnd = 170; Common::String msg((const char *)_eseg->data() + msgOffset); if (_txtPages == 0) { printText(_screen, msg); } else { speakText(_screen, msg); } if (shouldQuit()) return; _screen->forceFadeOut(); _screen->clearBuffer(); freeCells(); _sound->newMusic(_chapter * 2, 1); if (chapter != 1 && chapter != 14) { _room->init4Quads(); } if (chapter == 14) { _conversation = 31; _char->loadChar(_conversation); _events->setCursor(CURSOR_ARROW); _images.clear(); _oldRects.clear(); _scripts->_sequence = 0; _scripts->searchForSequence(); if (_screen->_vesaMode) { _converseMode = 1; } } else if (chapter != 1) { _player->_roomNumber = CHAPTER_JUMP[_chapter - 1]; _room->_function = FN_CLEAR1; _converseMode = 0; _scripts->cmdRetPos(); } } void AmazonEngine::dead(int deathId) { _events->hideCursor(); _screen->forceFadeOut(); _scripts->cmdFreeSound(); _sound->_soundTable.push_back(SoundEntry(_files->loadFile(98, 44), 1)); _screen->clearScreen(); _screen->setPanel(3); if (deathId != 10) { _sound->newMusic(62, 0); _files->_setPaletteFlag = false; _files->loadScreen(94, 0); _files->_setPaletteFlag = true; _buffer2.copyFrom(*_screen); for (int i = 0; i < 3; ++i) { _sound->playSound(0); _screen->forceFadeIn(); _sound->playSound(0); _screen->forceFadeOut(); } freeCells(); // Load the cell list for the death screen DeathEntry &de = _deaths[deathId]; Common::Array cells; cells.push_back(_deaths._cells[de._screenId]); loadCells(cells); _screen->setDisplayScan(); _files->_setPaletteFlag = false; _files->loadScreen(&_buffer2, 94, 1); _screen->setIconPalette(); _buffer2.plotImage(_objectsTable[0], 0, Common::Point(105, 25)); _buffer2.copyTo(_screen); _screen->forceFadeIn(); _fonts._charSet._hi = 10; _fonts._charSet._lo = 1; _fonts._charFor._lo = 55; _fonts._charFor._hi = 255; _screen->_maxChars = 46; _screen->_printOrg = Common::Point(20, 155); _screen->_printStart = Common::Point(20, 155); Common::String &msg = de._msg; _printEnd = 180; printText(_screen, msg); _screen->forceFadeOut(); _sound->newMusic(0, 1); _events->showCursor(); _room->clearRoom(); freeChar(); warning("TODO: restart game"); quitGame(); _events->pollEvents(); } else { quitGame(); _events->pollEvents(); } } void AmazonEngine::synchronize(Common::Serializer &s) { AccessEngine::synchronize(s); int dummy = 0; s.syncAsSint16LE(_chapter); s.syncAsSint16LE(dummy); s.syncAsSint16LE(dummy); s.syncAsSint16LE(_rawInactiveX); s.syncAsSint16LE(_rawInactiveY); s.syncAsSint16LE(_inactiveYOff); for (int i = 0; i < 100; ++i) s.syncAsSint16LE(_esTabTable[i]); _river.synchronize(s); } } // End of namespace Amazon } // End of namespace Access