/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "access/access.h" #include "access/resources.h" #include "access/screen.h" #include "access/amazon/amazon_game.h" #include "access/amazon/amazon_logic.h" #include "access/amazon/amazon_resources.h" namespace Access { namespace Amazon { PannedScene::PannedScene(AmazonEngine *vm) : AmazonManager(vm) { for (int i = 0; i < PAN_SIZE; ++i) { _pan[i]._pObject = nullptr; _pan[i]._pImgNum = 0; _pan[i]._pObjX = _pan[i]._pObjY = _pan[i]._pObjZ = 0; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } _xCount = 0; _xTrack = _yTrack = _zTrack = 0; _xCam = _yCam = _zCam = 0; _pNumObj = 0; } void PannedScene::pan() { _zCam += _zTrack; _xCam += _xTrack; int tx = (_xTrack << 8) / _zCam; _yCam += _yTrack; int ty = (_yTrack << 8) / _zCam; if (_vm->_timers[24]._flag != 1) { ++_vm->_timers[24]._flag; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObjZ += _zTrack; _pan[i]._pObjXl += (_pan[i]._pObjZ * tx) & 0xff; _pan[i]._pObjX += ((_pan[i]._pObjZ * tx) >> 8) + (_pan[i]._pObjXl >> 8); _pan[i]._pObjXl &= 0xff; _pan[i]._pObjYl += (_pan[i]._pObjZ * ty) & 0xff; _pan[i]._pObjY += ((_pan[i]._pObjZ * ty) >> 8) + (_pan[i]._pObjYl >> 8); _pan[i]._pObjYl &= 0xff; } } for (int i = 0; i < _pNumObj; i++) { ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._position = Common::Point(_pan[i]._pObjX, _pan[i]._pObjY); ie._offsetY = 255; ie._spritesPtr = _pan[i]._pObject; ie._frameNumber = _pan[i]._pImgNum; _vm->_images.addToList(ie); } } /*------------------------------------------------------------------------*/ CampScene::CampScene(AmazonEngine *vm) : PannedScene(vm) { _skipStart = false; } void CampScene::mWhileDoOpen() { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; screen.setDisplayScan(); events.hideCursor(); screen.forceFadeOut(); _skipStart = false; if (_vm->_conversation != 2) { // Cutscene at start of chapter 1 screen.setPanel(3); _vm->startChapter(1); _vm->establishCenter(0, 1); } Resource *data = _vm->_files->loadFile(1, 0); _vm->_objectsTable[1] = new SpriteResource(_vm, data); delete data; _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(1, 2); _vm->_buffer2.blitFrom(*_vm->_screen); _vm->_buffer1.blitFrom(*_vm->_screen); // Load animation data _vm->_animation->freeAnimationData(); Resource *animResource = _vm->_files->loadFile(1, 1); _vm->_animation->loadAnimations(animResource); delete animResource; _xTrack = 8; _yTrack = -3; _zTrack = 0; _xCam = _yCam = 0; _zCam = 270; _vm->_timers[24]._timer = _vm->_timers[24]._initTm = 1; ++_vm->_timers[24]._flag; _vm->_timers.updateTimers(); _pNumObj = 10; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[1]; _pan[i]._pImgNum = OPENING_OBJS[i][0]; _pan[i]._pObjX = OPENING_OBJS[i][1]; _pan[i]._pObjY = OPENING_OBJS[i][2]; _pan[i]._pObjZ = OPENING_OBJS[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } _vm->_oldRects.clear(); _vm->_newRects.clear(); Animation *anim = _vm->_animation->setAnimation(0); _vm->_animation->setAnimTimer(anim); anim = _vm->_animation->setAnimation(1); _vm->_animation->setAnimTimer(anim); _vm->_midi->newMusic(10, 0); bool startFl = false; while (!_vm->shouldQuit()) { _vm->_images.clear(); _vm->_animation->animate(0); _vm->_animation->animate(1); pan(); _vm->_buffer2.copyFrom(_vm->_buffer1); _vm->_newRects.clear(); _vm->plotList(); _vm->copyBlocks(); if (!startFl) { startFl = true; screen.forceFadeIn(); } events.pollEventsAndWait(); if (_vm->_events->isKeyMousePressed()) { _skipStart = true; _vm->_midi->newMusic(10, 1); break; } if (_xCam > 680) { events._vbCount = 125; while (!_vm->shouldQuit() && !events.isKeyMousePressed() && events._vbCount > 0) { events.pollEventsAndWait(); } break; } } events.showCursor(); _vm->_buffer2.copyFrom(*_vm->_screen); _vm->_buffer1.copyFrom(*_vm->_screen); _vm->freeCells(); _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_numAnimTimers = 0; _vm->_images.clear(); if (_vm->_conversation == 2) { // Cutscene at end of Chapter 6 Resource *spriteData = _vm->_files->loadFile(28, 37); _vm->_objectsTable[28] = new SpriteResource(_vm, spriteData); delete spriteData; _vm->_animation->freeAnimationData(); animResource = _vm->_files->loadFile(28, 38); _vm->_animation->loadAnimations(animResource); delete animResource; } } /*------------------------------------------------------------------------*/ Opening::Opening(AmazonEngine *vm) : CampScene(vm) { _pCount = 0; } void Opening::doIntroduction() { Screen &screen = *_vm->_screen; screen.setInitialPalettte(); _vm->_events->setCursor(CURSOR_ARROW); _vm->_events->showCursor(); screen.setPanel(0); screen.setPalette(); _vm->_events->setCursor(CURSOR_ARROW); _vm->_events->showCursor(); screen.setPanel(3); doTitle(); if (_vm->shouldQuit() || _skipStart || _vm->isDemo()) return; screen.setPanel(3); mWhileDoOpen(); if (_vm->shouldQuit() || _skipStart) return; doTent(); } void Opening::doCredit() { if (_pCount < 15) return; if (_pCount <= 75) _vm->_buffer2.plotImage(_vm->_objectsTable[0], _vm->isDemo()? 24 : 0, Common::Point(90, 35)); else if (_pCount <= 210) _vm->_buffer2.plotImage(_vm->_objectsTable[0], 1, Common::Point(65, 35)); else if (_pCount <= 272) _vm->_buffer2.plotImage(_vm->_objectsTable[0], 2, Common::Point(96, 45)); else if (_pCount <= 334) _vm->_buffer2.plotImage(_vm->_objectsTable[0], 3, Common::Point(68, 54)); else if (_pCount <= 396) _vm->_buffer2.plotImage(_vm->_objectsTable[0], 4, Common::Point(103, 54)); else if (_pCount <= 458) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 5, Common::Point(8, 5)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 12, Common::Point(88, 55)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 6, Common::Point(194, 98)); } else if (_pCount <= 520) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 7, Common::Point(32, 13)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 8, Common::Point(162, 80)); } else if (_pCount <= 580) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 9, Common::Point(18, 15)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 10, Common::Point(164, 81)); } else _vm->_buffer2.plotImage(_vm->_objectsTable[0], 11, Common::Point(106, 55)); } void Opening::doCreditDemo() { if (_pCount < 15) return; if (_pCount <= 75) _vm->_buffer2.plotImage(_vm->_objectsTable[0], _vm->isDemo()? 24 : 0, Common::Point(90, 35)); else if (_pCount <= 210) _vm->_buffer2.plotImage(_vm->_objectsTable[0], 25, Common::Point(82, 35)); else if (_pCount <= 272) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 23, Common::Point(77, 20)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 4, Common::Point(50, 35)); } else if (_pCount <= 334) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 16, Common::Point(200, 70)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 4, Common::Point(170, 85)); } else if (_pCount <= 396) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 15, Common::Point(65, 15)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 2, Common::Point(30, 30)); } else if (_pCount <= 458) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 19, Common::Point(123, 40)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 10, Common::Point(115, 55)); } else if (_pCount <= 520) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 18, Common::Point(50, 15)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 9, Common::Point(40, 30)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 0, Common::Point(40, 55)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 20, Common::Point(198, 95)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 3, Common::Point(160, 110)); } else if (_pCount <= 580) { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 21, Common::Point(40, 10)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 6, Common::Point(20, 25)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 22, Common::Point(145, 50)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 7, Common::Point(125, 65)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 12, Common::Point(207, 90)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 5, Common::Point(200, 105)); } else { _vm->_buffer2.plotImage(_vm->_objectsTable[0], 11, Common::Point(125, 30)); _vm->_buffer2.plotImage(_vm->_objectsTable[0], 4, Common::Point(115, 45)); } } void Opening::scrollTitle() { _vm->copyBF1BF2(); _vm->_newRects.clear(); if (_vm->isDemo()) doCreditDemo(); else doCredit(); _vm->copyRects(); _vm->copyBF2Vid(); } void Opening::doTitle() { Screen &screen = *_vm->_screen; screen.setDisplayScan(); screen.forceFadeOut(); _vm->_events->hideCursor(); if (!_vm->isDemo()) { _vm->_sound->loadSoundTable(0, 98, 30); _vm->_sound->loadSoundTable(1, 98, 8); _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(0, 3); _vm->_buffer2.copyFrom(*_vm->_screen); _vm->_buffer1.copyFrom(*_vm->_screen); screen.forceFadeIn(); _vm->_sound->playSound(1); // WORKAROUND: This delay has been added to replace original game delay that // came from loading resources, since nowadays it would be too fast to be visible // nowadays to be visible. _vm->_events->_vbCount = 70; while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) _vm->_events->pollEventsAndWait(); if (_vm->shouldQuit()) return; Resource *spriteData = _vm->_files->loadFile(0, 2); _vm->_objectsTable[0] = new SpriteResource(_vm, spriteData); delete spriteData; _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(0, 4); _vm->_sound->playSound(1); _vm->_buffer2.copyFrom(*_vm->_screen); _vm->_buffer1.copyFrom(*_vm->_screen); const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 }; for (_pCount = 0; _pCount < 3 && !_vm->shouldQuit(); ++_pCount) { _vm->_buffer2.blitFrom(_vm->_buffer1); int id = COUNTDOWN[_pCount * 2]; int xp = COUNTDOWN[_pCount * 2 + 1]; _vm->_buffer2.plotImage(_vm->_objectsTable[0], id, Common::Point(xp, 71)); _vm->_buffer2.copyTo(_vm->_screen); _vm->_sound->playSound(1); _vm->_events->_vbCount = 70; while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0 && !_skipStart) { _vm->_events->pollEventsAndWait(); if (_vm->_events->_rightButton) _skipStart = true; } } if (_vm->shouldQuit()) return; _vm->_sound->stopSound(); _vm->_sound->playSound(0); screen.forceFadeOut(); _vm->_events->_vbCount = 100; while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) _vm->_events->pollEventsAndWait(); if (_vm->shouldQuit()) return; _vm->_sound->freeSounds(); delete _vm->_objectsTable[0]; _vm->_objectsTable[0] = nullptr; _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(0, 5); _vm->_buffer2.blitFrom(*_vm->_screen); _vm->_buffer1.blitFrom(*_vm->_screen); screen.forceFadeIn(); _vm->_midi->newMusic(1, 0); _vm->_events->_vbCount = 700; while (!_vm->shouldQuit() && (_vm->_events->_vbCount > 0) && !_vm->_events->isKeyMousePressed()) { _vm->_events->pollEventsAndWait(); } if (_vm->_events->_rightButton) { _skipStart = true; _vm->_room->clearRoom(); _vm->_events->showCursor(); return; } _vm->_midi->newMusic(1, 1); _vm->_midi->setLoop(false); _vm->_events->zeroKeys(); } _vm->_buffer1.create(_vm->_screen->w + TILE_WIDTH, _vm->_screen->h); _vm->_room->loadRoom(0); screen.clearScreen(); screen.setBufferScan(); _vm->_scrollRow = _vm->_scrollCol = 0; _vm->_scrollX = _vm->_scrollY = 0; _vm->_player->_rawPlayer = Common::Point(0, 0); screen.forceFadeOut(); _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.forceFadeIn(); _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_events->clearEvents(); _vm->_player->_scrollAmount = 1; _pCount = 0; while (!_vm->shouldQuit()) { if (_vm->_events->isKeyMousePressed()) { if (_vm->_events->_rightButton) _skipStart = true; _vm->_room->clearRoom(); _vm->_events->showCursor(); return; } _vm->_events->_vbCount = 4; if (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth) { _vm->_scrollX += _vm->_player->_scrollAmount; while (_vm->_scrollX >= TILE_WIDTH) { _vm->_scrollX -= TILE_WIDTH; ++_vm->_scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } scrollTitle(); ++_pCount; while (!_vm->shouldQuit() && (_vm->_events->_vbCount > 0)) { _vm->_events->pollEventsAndWait(); } continue; } _vm->_events->_vbCount = 120; while (!_vm->shouldQuit() && (_vm->_events->_vbCount > 0)) _vm->_events->pollEventsAndWait(); while (!_vm->shouldQuit()) { _pCount = 0; _vm->_events->_vbCount = 3; if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { _vm->_room->clearRoom(); _vm->_events->showCursor(); return; } _vm->_scrollY = _vm->_scrollY + _vm->_player->_scrollAmount; while (_vm->_scrollY >= TILE_HEIGHT && !_vm->shouldQuit()) { _vm->_scrollY -= TILE_HEIGHT; ++_vm->_scrollRow; _vm->_buffer1.moveBufferUp(); // WORKAROUND: the original was using screen._vWindowBytesWide * screen._vWindowLinesTall _vm->_room->buildRow(_vm->_scrollRow + screen._vWindowHeight, screen._vWindowLinesTall); if (_vm->_scrollRow + screen._vWindowHeight >= _vm->_room->_playFieldHeight) { _vm->_room->clearRoom(); _vm->_events->showCursor(); return; } } scrollTitle(); while (!_vm->shouldQuit() && (_vm->_events->_vbCount > 0)) _vm->_events->pollEventsAndWait(); } } } void Opening::doTent() { int step = 0; _vm->_screen->setDisplayScan(); _vm->_screen->forceFadeOut(); _vm->_events->hideCursor(); _vm->_sound->loadSoundTable(0, 98, 39); _vm->_sound->loadSoundTable(1, 98, 14); _vm->_sound->loadSoundTable(2, 98, 15); _vm->_sound->loadSoundTable(3, 98, 16); _vm->_sound->loadSoundTable(4, 98, 31, 2); _vm->_sound->loadSoundTable(5, 98, 52, 2); _vm->_sound->playSound(0); _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(2, 0); _vm->_buffer2.blitFrom(*_vm->_screen); _vm->_buffer1.blitFrom(*_vm->_screen); _vm->_screen->forceFadeIn(); _vm->_video->setVideo(_vm->_screen, Common::Point(126, 73), FileIdent(2, 1), 10); int previousFrame = -1; while (!_vm->shouldQuit() && !_vm->_video->_videoEnd) { _vm->_video->playVideo(); if (previousFrame != _vm->_video->_videoFrame) { previousFrame = _vm->_video->_videoFrame; if ((_vm->_video->_videoFrame == 32) || (_vm->_video->_videoFrame == 34)) _vm->_sound->playSound(4); else if (_vm->_video->_videoFrame == 36) { if (step != 2) { _vm->_sound->playSound(2); step = 2; } } else if (_vm->_video->_videoFrame == 18) { if (step != 1) { _vm->_midi->newMusic(73, 1); _vm->_midi->newMusic(11, 0); step = 1; _vm->_sound->playSound(1); } } } _vm->_events->pollEventsAndWait(); } _vm->_sound->playSound(5); _vm->_video->setVideo(_vm->_screen, Common::Point(43, 11), FileIdent(2, 2), 10); previousFrame = -1; while (!_vm->shouldQuit() && !_vm->_video->_videoEnd) { _vm->_video->playVideo(); if (previousFrame != _vm->_video->_videoFrame) { previousFrame = _vm->_video->_videoFrame; if (_vm->_video->_videoFrame == 26) { _vm->_sound->playSound(5); } else if (_vm->_video->_videoFrame == 15) { if (step !=3) { _vm->_sound->playSound(3); step = 3; } } } _vm->_events->pollEventsAndWait(); } _vm->_events->_vbCount = 200; while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) _vm->_events->pollEventsAndWait(); _vm->_events->showCursor(); _vm->_midi->newMusic(11, 1); _vm->_sound->_soundTable.clear(); _vm->establishCenter(0, 4); } /*------------------------------------------------------------------------*/ Plane::Plane(AmazonEngine *vm) : PannedScene(vm) { _pCount = 0; _planeCount = 0; _propCount = 0; } void Plane::doFlyCell() { SpriteResource *sprites = _vm->_objectsTable[15]; if (_pCount <= 40) { _vm->_buffer2.plotImage(sprites, 3, Common::Point(70, 74)); } else if (_pCount <= 80) { _vm->_buffer2.plotImage(sprites, 6, Common::Point(70, 74)); } else if (_pCount <= 120) { _vm->_buffer2.plotImage(sprites, 2, Common::Point(50, 76)); } else if (_pCount <= 160) { _vm->_buffer2.plotImage(sprites, 14, Common::Point(63, 78)); } else if (_pCount <= 200) { _vm->_buffer2.plotImage(sprites, 5, Common::Point(86, 74)); } else if (_pCount <= 240) { _vm->_buffer2.plotImage(sprites, 0, Common::Point(103, 76)); } else if (_pCount <= 280) { _vm->_buffer2.plotImage(sprites, 4, Common::Point(119, 77)); } else { _vm->_buffer2.plotImage(sprites, 1, Common::Point(111, 77)); } if (_planeCount == 11 || _planeCount == 12) ++_position.y; else if (_planeCount >= 28) --_position.y; _vm->_buffer2.plotImage(sprites, 7, _position); _vm->_buffer2.plotImage(sprites, 8 + _propCount, Common::Point( _position.x + 99, _position.y + 10)); _vm->_buffer2.plotImage(sprites, 11 + _propCount, Common::Point( _position.x + 104, _position.y + 18)); if (++_planeCount >= 30) _planeCount = 0; if (++_propCount >= 3) _propCount = 0; ++_xCount; if (_xCount == 1) ++_position.x; else _xCount = 0; } void Plane::doFallCell() { if (_vm->_scaleI <= 20) return; SpriteFrame *frame = _vm->_objectsTable[20]->getFrame(_planeCount / 6); Common::Rect r(115, 11, 115 + _vm->_screen->_scaleTable1[frame->w], 11 + _vm->_screen->_scaleTable1[frame->h]); _vm->_buffer2.sPlotF(frame, r); _vm->_scaleI -= 3; _vm->_scale = _vm->_scaleI; _vm->_screen->setScaleTable(_vm->_scale); ++_xCount; if (_xCount == 5) return; _xCount = 0; if (_planeCount == 18) _planeCount = 0; else _planeCount += 6; } void Plane::scrollFly() { _vm->copyBF1BF2(); _vm->_newRects.clear(); doFlyCell(); _vm->copyRects(); _vm->copyBF2Vid(); } void Plane::scrollFall() { _vm->copyBF1BF2(); _vm->_newRects.clear(); doFallCell(); _vm->copyRects(); _vm->copyBF2Vid(); } void Plane::mWhileFly() { Screen &screen = *_vm->_screen; Player &player = *_vm->_player; EventsManager &events = *_vm->_events; events.hideCursor(); screen.clearScreen(); screen.setBufferScan(); screen.fadeOut(); _vm->_scrollX = 0; _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.fadeIn(); _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_events->clearEvents(); _vm->_scrollRow = _vm->_scrollCol = 0; _vm->_scrollX = _vm->_scrollY = 0; player._rawPlayer = Common::Point(0, 0); player._scrollAmount = 1; _pCount = 0; _planeCount = 0; _propCount = 0; _xCount = 0; _position = Common::Point(20, 29); while (!_vm->shouldQuit() && !events.isKeyMousePressed() && ((_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth)) { events._vbCount = 4; _vm->_scrollX += player._scrollAmount; while (_vm->_scrollX >= TILE_WIDTH) { _vm->_scrollX -= TILE_WIDTH; ++_vm->_scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } scrollFly(); ++_pCount; while (!_vm->shouldQuit() && events._vbCount > 0) { _vm->_sound->playSound(0); events.pollEventsAndWait(); } } events.showCursor(); } void Plane::mWhileFall() { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; events.hideCursor(); screen.clearScreen(); screen.setBufferScan(); screen.fadeOut(); _vm->_scrollX = 0; _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.fadeIn(); _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_events->clearEvents(); _vm->_scrollRow = _vm->_scrollCol = 0; _vm->_scrollX = _vm->_scrollY = 0; _vm->_player->_scrollAmount = 3; _vm->_scaleI = 255; _xCount = 0; _planeCount = 0; while (!_vm->shouldQuit() && !events.isKeyMousePressed() && (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { events._vbCount = 4; _vm->_scrollX += _vm->_player->_scrollAmount; while (_vm->_scrollX >= TILE_WIDTH) { _vm->_scrollX -= TILE_WIDTH; ++_vm->_scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } scrollFall(); while (!_vm->shouldQuit() && events._vbCount > 0) { events.pollEventsAndWait(); } } events.showCursor(); } /*------------------------------------------------------------------------*/ Jungle::Jungle(AmazonEngine *vm) : CampScene(vm) { for (int i = 0; i < JUNGLE_SIZE; ++i) { _jCnt[i] = _jungleX[i] = -1; } } void Jungle::jungleMove() { const static int jungleY[3] = { 27, 30, 29 }; int count = 1; int frameOffset = 0; if (!_vm->_timers[0]._flag) { ++_vm->_timers[0]._flag; _vm->_scrollX += _vm->_player->_scrollAmount; for (int i = 0; i < 3; ++i) { int newJCnt = (_jCnt[i] + 1) % 8; _jCnt[i] = newJCnt; _jungleX[i] += 5; } frameOffset = 4; count = (_vm->_allenFlag != 1) ? 2 : 3; } for (int i = 0; i < count; ++i) { ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[24]; ie._frameNumber = _jCnt[i] + frameOffset; ie._position = Common::Point(_jungleX[i], jungleY[i]); ie._offsetY = jungleY[i]; _vm->_images.addToList(ie); frameOffset += 8; } } void Jungle::initJWalk2() { const int JUNGLE1OBJ[7][4] = { { 2, 470, 0, 20 }, { 0, 290, 0, 50 }, { 1, 210, 0, 40 }, { 0, 500, 0, 30 }, { 1, 550, 0, 20 }, { 0, 580, 0, 60 }, { 1, 650, 0, 30 } }; Screen &screen = *_vm->_screen; screen.fadeOut(); _vm->_events->hideCursor(); screen.clearScreen(); _vm->_buffer2.clearBuffer(); screen.setBufferScan(); _vm->_scrollX = _vm->_scrollY; _vm->_scrollCol = _vm->_scrollRow; _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.fadeIn(); _vm->_events->clearEvents(); _xCount = 2; _vm->_player->_scrollAmount = 5; _xTrack = -10; _yTrack = _zTrack = 0; _xCam = 480; _yCam = 0; _zCam = 80; _vm->_timers[24]._timer = 1; _vm->_timers[24]._initTm = 1; ++_vm->_timers[24]._flag; _pNumObj = 7; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[24]; _pan[i]._pImgNum = JUNGLE1OBJ[i][0]; _pan[i]._pObjX = JUNGLE1OBJ[i][1]; _pan[i]._pObjY = JUNGLE1OBJ[i][2]; _pan[i]._pObjZ = JUNGLE1OBJ[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } _jCnt[0] = 0; _jCnt[1] = 3; _jCnt[2] = 5; _jungleX[0] = 50; _jungleX[1] = 16; _jungleX[2] = 93; } void Jungle::mWhileJWalk() { Screen &screen = *_vm->_screen; EventsManager &events = *_vm->_events; Player &player = *_vm->_player; static const int JUNGLE_OBJ[7][4] = { { 2, 77, 0, 40 }, { 0, 290, 0, 50 }, { 1, 210, 0, 70 }, { 0, 50, 0, 30 }, { 1, 70, 0, 20 }, { 0, -280, 0, 60 }, { 1, -150, 0, 30 }, }; screen.fadeOut(); events.hideCursor(); screen.clearScreen(); _vm->_buffer2.clearBuffer(); screen.setBufferScan(); _vm->_scrollX = 0; // Build the initial jungle scene and fade it in _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.fadeIn(); // Set up the player to walk horizontally player._xFlag = 1; player._yFlag = 0; player._moveTo.x = 160; player._playerMove = true; _xCount = 2; _xTrack = 10; _yTrack = _zTrack = 0; _xCam = 480; _yCam = 0; _zCam = 80; TimerEntry *te = &_vm->_timers[24]; te->_initTm = te->_timer = 1; te->_flag++; _pNumObj = 7; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[24]; _pan[i]._pImgNum = JUNGLE_OBJ[i][0]; _pan[i]._pObjX = JUNGLE_OBJ[i][1]; _pan[i]._pObjY = JUNGLE_OBJ[i][2]; _pan[i]._pObjZ = JUNGLE_OBJ[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } while (!_vm->shouldQuit() && !events.isKeyMousePressed() && (player._xFlag != 2)) { _vm->_images.clear(); events._vbCount = 6; _pan[0]._pImgNum = _xCount; if (_xCount == 2) ++_xCount; else --_xCount; player.checkMove(); player.checkScroll(); pan(); scrollJWalk(); while (!_vm->shouldQuit() && events._vbCount > 0) { events.pollEventsAndWait(); } } _vm->_images.clear(); events.showCursor(); } void Jungle::mWhileJWalk2() { Screen &screen = *_vm->_screen; initJWalk2(); while (!_vm->shouldQuit() && !_vm->_events->isKeyMousePressed() && (_vm->_scrollCol + screen._vWindowWidth) != _vm->_room->_playFieldWidth) { _vm->_images.clear(); _vm->_events->_vbCount = 6; _pan[0]._pImgNum = _xCount; jungleMove(); while (_vm->_scrollX >= TILE_WIDTH) { _vm->_scrollX -= TILE_WIDTH; ++_vm->_scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } if (_xCount == 2) ++_xCount; else --_xCount; pan(); scrollJWalk(); while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) { _vm->_events->pollEventsAndWait(); } } _vm->_events->showCursor(); } void Jungle::scrollJWalk() { _vm->copyBF1BF2(); _vm->_newRects.clear(); _vm->plotList(); _vm->copyRects(); _vm->copyBF2Vid(); } /*------------------------------------------------------------------------*/ Guard::Guard(AmazonEngine *vm) : PannedScene(vm) { _guardCel = 0; _gCode1 = _gCode2 = 0; _xMid = _yMid = 0; } void Guard::setVerticalCode() { Screen &screen = *_vm->_screen; _gCode1 = 0; _gCode2 = 0; if (_topLeft.x < screen._orgX1) _gCode1 |= 8; else if (_topLeft.x == screen._orgX1) { _gCode1 |= 8; _gCode1 |= 2; } else _gCode1 |= 2; if (_bottomRight.x < screen._orgX1) _gCode2 |= 8; else if (_bottomRight.x == screen._orgX1) { _gCode2 |= 8; _gCode2 |= 2; } else _gCode2 |= 2; if (_topLeft.y < screen._orgY1) _gCode1 |= 4; else if (_topLeft.y > screen._orgY2) _gCode1 |= 1; if (_bottomRight.y < screen._orgY1) _gCode2 |= 4; else if (_bottomRight.y > screen._orgY2) _gCode2 |= 1; } void Guard::setHorizontalCode() { Screen &screen = *_vm->_screen; _gCode1 = 0; _gCode2 = 0; if (_topLeft.y < screen._orgY1) _gCode1 |= 4; else if (_topLeft.x == screen._orgX1) { _gCode1 |= 4; _gCode1 |= 1; } else _gCode1 |= 1; if (_bottomRight.y < screen._orgY1) _gCode2 |= 4; else if (_bottomRight.x == screen._orgX1) { _gCode2 |= 4; _gCode2 |= 1; } else _gCode2 |= 1; if (_topLeft.x < screen._orgX1) _gCode1 |= 8; else if (_topLeft.x > screen._orgX2) _gCode1 |= 2; if (_bottomRight.x < screen._orgX1) _gCode2 |= 8; else if (_bottomRight.x > screen._orgX2) _gCode2 |= 2; } void Guard::chkVLine() { if (_position.x > _vm->_player->_rawPlayer.x) { _topLeft = _vm->_player->_rawPlayer; _bottomRight = _position; } else { _topLeft = _position; _bottomRight = _vm->_player->_rawPlayer; } if (_vm->_screen->_orgY1 > _vm->_screen->_orgY2) SWAP(_vm->_screen->_orgY1, _vm->_screen->_orgY2); for (;;) { setVerticalCode(); int code = _gCode1 | _gCode2; if (code == 10) { _vm->_guardFind = 0; return; } int code2 = _gCode1 & _gCode2; code2 &= 5; if (((code & 10) == 8) || ((code & 10) == 2) || (code2 != 0)) return; int midX = (_topLeft.x + _bottomRight.x) / 2; int midY = (_topLeft.y + _bottomRight.y) / 2; if (midX < _vm->_screen->_orgX1) { if ((midX == _topLeft.x) && (midY == _topLeft.y)) return; _topLeft.x = midX; _topLeft.y = midY; } else { if ((midX == _bottomRight.x) && (midY == _bottomRight.y)) return; _bottomRight.x = midX; _bottomRight.y = midY; } } } void Guard::chkHLine() { if (_position.y > _vm->_player->_rawPlayer.y) { _topLeft = _vm->_player->_rawPlayer; _bottomRight = _position; } else { _topLeft = _position; _bottomRight = _vm->_player->_rawPlayer; } if (_vm->_screen->_orgX1 > _vm->_screen->_orgX2) SWAP(_vm->_screen->_orgX1, _vm->_screen->_orgX2); while (true) { setHorizontalCode(); int code = _gCode1 | _gCode2; if (code == 5) { _vm->_guardFind = 0; return; } int code2 = _gCode1 & _gCode2; code2 &= 10; if (((code & 5) == 4) || ((code & 5) == 1) || (code2 != 0)) return; int midX = (_topLeft.x + _bottomRight.x) / 2; int midY = (_topLeft.y + _bottomRight.y) / 2; if (midY < _vm->_screen->_orgY1) { if ((midX == _topLeft.x) && (midY == _topLeft.y)) return; _topLeft.x = midX; _topLeft.y = midY; } else { if ((midX == _bottomRight.x) && (midY == _bottomRight.y)) return; _bottomRight.x = midX; _bottomRight.y = midY; } } } void Guard::guardSee() { Screen &screen = *_vm->_screen; int tmpY = (_vm->_scrollRow << 4) + _vm->_scrollY; _vm->_flags[140] = 0; if (tmpY > _position.y) return; tmpY += screen._vWindowLinesTall; tmpY -= 11; if (tmpY < _position.y) return; _vm->_guardFind = 1; _vm->_flags[140] = 1; for (uint16 idx = 0; idx < _vm->_room->_plotter._walls.size(); idx++) { screen._orgX1 = _vm->_room->_plotter._walls[idx].left; screen._orgY1 = _vm->_room->_plotter._walls[idx].top; screen._orgX2 = _vm->_room->_plotter._walls[idx].right; screen._orgY2 = _vm->_room->_plotter._walls[idx].bottom; if (screen._orgX1 == screen._orgX2) { chkVLine(); if (_vm->_guardFind == 0) return; } else if (screen._orgY1 == screen._orgY2) { chkHLine(); if (_vm->_guardFind == 0) return; } } } void Guard::setGuardFrame() { ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; if (_vm->_guardLocation == 4) ie._flags |= IMGFLAG_BACKWARDS; ie._spritesPtr = _vm->_objectsTable[37]; ie._frameNumber = _guardCel; ie._position = _position; ie._offsetY = 10; _vm->_images.addToList(ie); } void Guard::doGuard() { // Skip the code dealing with the guard on the boat (chapter 8) // if the cheat mode is activated if (_vm->_cheatFl) return; if (_vm->_timers[8]._flag) { setGuardFrame(); return; } ++_vm->_timers[8]._flag; ++_guardCel; int curCel = _guardCel; switch (_vm->_guardLocation) { case 1: // Guard walking down if (curCel <= 8 || curCel > 13) _guardCel = curCel = 8; _position.y += _vm->_player->_walkOffDown[curCel - 8]; guardSee(); if (_position.y >= 272) { _position.y = 272; _vm->_guardLocation = 2; } break; case 2: // Guard walking left if (curCel <= 43 || curCel > 48) _guardCel = curCel = 43; _position.x -= _vm->_player->_walkOffLeft[curCel - 43]; guardSee(); if (_position.x <= 56) { _position.x = 56; _vm->_guardLocation = 3; } break; case 3: // Guard walking up if (curCel <= 0 || curCel > 5) _guardCel = curCel = 0; _position.y -= _vm->_player->_walkOffUp[curCel]; guardSee(); if (_position.y <= 89) { _position.y = 89; _vm->_guardLocation = 4; if (_vm->_flags[121] == 1) _vm->_guardLocation = 5; } break; default: // Guard walking right if (curCel <= 43 || curCel > 48) _guardCel = curCel = 43; _position.x += _vm->_player->_walkOffRight[curCel - 43]; guardSee(); if (_position.x >= 127) { _position.x = 127; _vm->_guardLocation = 1; } break; } setGuardFrame(); } void Guard::setPosition(const Common::Point &pt) { _position = pt; } /*------------------------------------------------------------------------*/ Cast::Cast(AmazonEngine *vm) : PannedScene(vm) { } void Cast::doCast(int param1) { Screen &screen = *_vm->_screen; screen.setDisplayScan(); _vm->_events->hideCursor(); screen.forceFadeOut(); screen._clipHeight = 173; screen.clearScreen(); _vm->_chapter = 16; _vm->tileScreen(); _vm->updateSummary(param1); screen.setPanel(3); _vm->_chapter = 14; Resource *spriteData = _vm->_files->loadFile(91, 0); _vm->_objectsTable[0] = new SpriteResource(_vm, spriteData); delete spriteData; spriteData = _vm->_files->loadFile(91, 1); _vm->_objectsTable[1] = new SpriteResource(_vm, spriteData); delete spriteData; _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(58, 1); _vm->_buffer2.blitFrom(*_vm->_screen); _vm->_buffer1.blitFrom(*_vm->_screen); _xTrack = 0; _yTrack = -6; _zTrack = 0; _xCam = _yCam = 0; _zCam = 60; _vm->_timers[24]._timer = 1; _vm->_timers[24]._initTm = 1; ++_vm->_timers[24]._flag; _pNumObj = 26; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[0]; _pan[i]._pImgNum = CAST_END_OBJ[i][0]; _pan[i]._pObjX = CAST_END_OBJ[i][1]; _pan[i]._pObjY = CAST_END_OBJ[i][2]; _pan[i]._pObjZ = CAST_END_OBJ[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } _pNumObj = 4; for (int i = 0; i < _pNumObj; i++) { _pan[26 + i]._pObject = _vm->_objectsTable[1]; _pan[26 + i]._pImgNum = CAST_END_OBJ1[i][0]; _pan[26 + i]._pObjX = CAST_END_OBJ1[i][1]; _pan[26 + i]._pObjY = CAST_END_OBJ1[i][2]; _pan[26 + i]._pObjZ = CAST_END_OBJ1[i][3]; _pan[26 + i]._pObjXl = _pan[26 + i]._pObjYl = 0; } _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_numAnimTimers = 0; _vm->_midi->newMusic(58, 0); screen.forceFadeIn(); while (!_vm->shouldQuit()) { _vm->_images.clear(); pan(); _vm->_buffer2.blitFrom(_vm->_buffer1); _vm->_newRects.clear(); _vm->plotList(); _vm->copyBlocks(); _vm->_events->pollEvents(); if (_vm->_events->isKeyMousePressed()) break; if (_yCam < -7550) { _vm->_events->_vbCount = 50; while (!_vm->shouldQuit() && !_vm->_events->isKeyMousePressed() && _vm->_events->_vbCount > 0) { _vm->_events->pollEventsAndWait(); } while (!_vm->shouldQuit() && !_vm->_midi->checkMidiDone()) _vm->_events->pollEventsAndWait(); break; } } _vm->_midi->newMusic(58, 1); _vm->_events->showCursor(); _vm->freeCells(); _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_numAnimTimers = 0; _vm->_images.clear(); screen.forceFadeOut(); _vm->quitGame(); _vm->_events->pollEvents(); } /*------------------------------------------------------------------------*/ River::River(AmazonEngine *vm) : PannedScene(vm) { _chickenOutFl = false; _rScrollRow = 0; _rScrollCol = 0; _rScrollX = 0; _rScrollY = 0; _mapOffset = 0; _screenVertX = 0; _saveRiver = false; _deathFlag = false; _deathCount = 0; _oldScrollCol = 0; _maxHits = 0; _mapPtr = nullptr; _canoeMoveCount = 0; _canoeVXPos = 0; _canoeFrame = 0; _canoeDir = 0; _canoeLane = 0; _canoeYPos = 0; _hitCount = 0; _riverIndex = 0; _topList = _botList = nullptr; _deathType = 0; _hitSafe = 0; } void River::setRiverPan() { int delta = (_vm->_scrollCol * 16) + _vm->_scrollX; _xTrack = 9; _yTrack = _zTrack = 0; _xCam = 160; _yCam = 0; _zCam = 80; _vm->_timers[24]._timer = 1; _vm->_timers[24]._initTm = 1; ++_vm->_timers[24]._flag; _pNumObj = 23; for (int i = 0; i < _pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[45]; _pan[i]._pImgNum = RIVER1OBJ[i][0]; _pan[i]._pObjX = RIVER1OBJ[i][1] + delta; _pan[i]._pObjY = RIVER1OBJ[i][2]; _pan[i]._pObjZ = RIVER1OBJ[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } } void River::initRiver() { static const int RIVERVXTBL[3] = { 6719, 7039, 8319 }; Screen &screen = *_vm->_screen; _vm->_events->centerMousePos(); _vm->_events->restrictMouse(); screen.setDisplayScan(); screen.clearScreen(); screen.savePalette(); screen.forceFadeOut(); _vm->_files->_setPaletteFlag = false; _vm->_files->loadScreen(95, 4); _vm->_buffer2.blitFrom(*_vm->_screen); screen.restorePalette(); screen.setBufferScan(); _vm->_destIn = &_vm->_buffer2; _vm->_room->roomMenu(); if (_saveRiver) { // Restoring a savegame, so set properties from saved fields _vm->_scrollRow = _rScrollRow; _vm->_scrollCol = _rScrollCol; _vm->_scrollX = _rScrollX; _vm->_scrollY = _rScrollY; } else { // Set initial scene state _vm->_scrollRow = 0; _vm->_scrollCol = 140; _vm->_scrollX = 0; _vm->_scrollY = 0; } _vm->_room->buildScreen(); _vm->copyBF2Vid(); screen.forceFadeIn(); if (!_saveRiver) { // Reset draw rects _vm->_oldRects.clear(); _vm->_newRects.clear(); _vm->_events->clearEvents(); } _vm->_player->_scrollAmount = 2; setRiverPan(); _vm->_timers[3]._timer = 1; _vm->_timers[3]._initTm = 1; ++_vm->_timers[3]._flag; _canoeFrame = 0; _mapPtr = (const byte *)MAPTBL[_vm->_riverFlag] + 1; if (_saveRiver) { _mapPtr--; _mapPtr += _mapOffset; } else { _screenVertX = RIVERVXTBL[_vm->_riverFlag] - 320; _canoeLane = 3; _hitCount = 0; _hitSafe = 0; _canoeYPos = 71; } _riverIndex = _vm->_riverFlag; _topList = RIVER_OBJECTS[_riverIndex][RIVER_START]; updateObstacles(); riverSetPhysX(); _canoeDir = 0; _deathFlag = false; _deathCount = 0; _vm->_timers[11]._timer = 1200; _vm->_timers[11]._initTm = 1200; ++_vm->_timers[11]._flag; _vm->_timers[12]._timer = 1500; _vm->_timers[12]._initTm = 1500; ++_vm->_timers[12]._flag; _maxHits = 2 - _vm->_riverFlag; _saveRiver = false; // Set font colors for drawing using font2 Font::_fontColors[0] = 0; Font::_fontColors[1] = 33; Font::_fontColors[2] = 34; Font::_fontColors[3] = 35; } void River::resetPositions() { riverSetPhysX(); int val = (_vm->_scrollCol + 1 - _oldScrollCol) * 16; if (val < 0) { val |= 0x80; } for (int i = 0; i < _pNumObj; i++) _pan[i]._pObjX += val; } void River::checkRiverPan() { int val = _vm->_scrollCol * 16 + 320; for (int i = 0; i < _pNumObj; i++) { if (_pan[i]._pObjX < val) return; } setRiverPan(); } bool River::riverJumpTest() { if (_vm->_scrollCol == 120 || _vm->_scrollCol == 60 || _vm->_scrollCol == 0) { int val = *++_mapPtr; if (val == 0xFF) return true; _oldScrollCol = _vm->_scrollCol; if (val == 0) { _vm->_scrollCol = 139; _vm->_scrollX = 14; _vm->_room->buildScreen(); resetPositions(); return false; } } else if (_vm->_scrollCol == 105) { int val1 = _mapPtr[1]; int val2 = _mapPtr[2]; _mapPtr += 3; if (_canoeLane < 3) { if (val1 != 0) { _deathFlag = true; _deathCount = 300; _deathType = val2; } } else { if (val1 != 1) { _deathFlag = true; _deathCount = 300; _deathType = val2; } _oldScrollCol = _vm->_scrollCol; _vm->_scrollCol = 44; _vm->_scrollX = 14; _vm->_room->buildScreen(); resetPositions(); return false; } } _vm->_scrollX = 14; --_vm->_scrollCol; _vm->_buffer1.moveBufferRight(); _vm->_room->buildColumn(_vm->_scrollCol, 0); checkRiverPan(); return false; } void River::riverSound() { if (_vm->_timers[11]._flag == 0) { ++_vm->_timers[11]._flag; _vm->_sound->playSound(2); } if (_vm->_timers[12]._flag == 0) { ++_vm->_timers[12]._flag; _vm->_sound->playSound(3); } if ((_xCam >= 1300) && (_xCam <= 1320)) _vm->_sound->playSound(1); } void River::moveCanoe() { EventsManager &events = *_vm->_events; Common::Point pt = events.calcRawMouse(); Common::Point mousePos = events.getMousePos(); // Do an event polling _vm->_canSaveLoad = true; events.pollEvents(); _vm->_canSaveLoad = false; if (_vm->_room->_function == FN_CLEAR1) return; if (_canoeDir) { // Canoe movement in progress moveCanoe2(); } else { if (events._leftButton && pt.y >= 140) { if (pt.x < RMOUSE[8][0]) { // Disk icon wasn't clicked _vm->_scripts->printString(BAR_MESSAGE); } else { // Clicked on the Disc icon. Show the ScummVM menu _vm->_room->handleCommand(9); if (_vm->_room->_function != FN_CLEAR1) { _vm->_room->buildScreen(); _vm->copyBF2Vid(); } } } else if (events._leftButton && mousePos.x < 35 && mousePos.y < 12) { // Clicked on the Skip button. So chicken out _chickenOutFl = true; } else if ((events._leftButton && pt.y <= _canoeYPos) || (!events._leftButton && _vm->_player->_move == UP)) { // Move canoe up if (_canoeLane > 0) { _canoeDir = -1; _canoeMoveCount = 0; moveCanoe2(); } } else if (events._leftButton || _vm->_player->_move == DOWN) { // Move canoe down if (_canoeLane < 7) { _canoeDir = 1; _canoeMoveCount = 0; moveCanoe2(); } } } } void River::moveCanoe2() { _canoeYPos += _canoeDir; if (++_canoeMoveCount == 5) { _canoeLane += _canoeDir; _canoeDir = 0; } } void River::updateObstacles() { RiverStruct *cur; for (cur = _topList; cur < RIVER_OBJECTS[_riverIndex][RIVER_END]; ++cur) { int val = cur->_riverX + cur->_width - 1; if (val < _screenVertX) // Obstacle is not yet on-screen break; if (cur->_riverX < (_screenVertX + 319)) { // Object is now on-screen. So set _topList/_botList to the range // of river obstacles that are currently visible _topList = cur; _botList = cur; while (cur < RIVER_OBJECTS[_riverIndex][RIVER_END]) { ++cur; val = cur->_riverX + cur->_width - 1; if (val < _screenVertX || (cur->_riverX >= (_screenVertX + 319))) break; _botList = cur; } return; } } cur = _topList; cur--; _botList = cur; } void River::riverSetPhysX() { int xAmt = (_vm->_scrollCol * 16) + _vm->_scrollX; for (RiverStruct *cur = _topList; cur <= _botList; ++cur) { cur->_xp = xAmt - (_screenVertX - cur->_riverX); } } bool River::checkRiverCollide() { if (_hitSafe) return false; _canoeVXPos = _screenVertX + 170; for (RiverStruct *cur = _topList; cur <= _botList; ++cur) { if (cur->_lane < _canoeLane) continue; if ((cur->_lane == _canoeLane) || (cur->_lane == _canoeLane + 1)) { if ((cur->_riverX + cur->_width - 1) >= _canoeVXPos && cur->_riverX < (_canoeVXPos + 124)) { _vm->_sound->playSound(4); return true; } } } return false; } void River::plotRiver() { // Handle cycling through the canoe rowing frames if (_vm->_timers[3]._flag == 0) { ++_vm->_timers[3]._flag; if (_canoeFrame++ == 12) _canoeFrame = 0; } // Draw the canoe ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; ie._frameNumber = _canoeFrame; ie._position.x = (_vm->_scrollCol * 16) + _vm->_scrollX + 160; ie._position.y = _canoeYPos - 41; ie._offsetY = 41; _vm->_images.addToList(ie); // Draw any on-screen obstacles for (RiverStruct *cur = _topList; cur <= _botList; ++cur) { if (cur->_id != -1) { ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; ie._frameNumber = cur->_id; ie._position.x = cur->_xp; ie._position.y = (cur->_lane * 5) + 56 - cur->_offsetY; ie._offsetY = cur->_offsetY; _vm->_images.addToList(ie); } } // Draw the text for skipping the river Font &font2 = _vm->_fonts._font2; font2.drawString(_vm->_screen, "SKIP", Common::Point(5, 5)); } void River::mWhileDownRiver() { Screen &screen = *_vm->_screen; _vm->_events->hideCursor(); screen.setDisplayScan(); screen.clearScreen(); screen.savePalette(); if (!_vm->isDemo()) _vm->_files->loadScreen(95, 4); _vm->_buffer2.blitFrom(*_vm->_screen); screen.restorePalette(); screen.setPalette(); screen.setBufferScan(); _vm->_scrollX = 0; _vm->_room->buildScreen(); _vm->copyBF2Vid(); _vm->_player->_scrollAmount = 2; _vm->_destIn = &_vm->_buffer2; _xTrack = -7; _yTrack = _zTrack = 0; _xCam = _yCam = 0; _zCam = 80; _vm->_timers[24]._timer = 1; _vm->_timers[24]._initTm = 1; ++_vm->_timers[24]._flag; _pNumObj = 14; for (int i = 0; i <_pNumObj; i++) { _pan[i]._pObject = _vm->_objectsTable[33]; _pan[i]._pImgNum = DOWNRIVEROBJ[i][0]; _pan[i]._pObjX = DOWNRIVEROBJ[i][1]; _pan[i]._pObjY = DOWNRIVEROBJ[i][2]; _pan[i]._pObjZ = DOWNRIVEROBJ[i][3]; _pan[i]._pObjXl = _pan[i]._pObjYl = 0; } _vm->_timers[3]._timer = 200; _vm->_timers[3]._initTm = 200; ++_vm->_timers[3]._flag; _vm->_timers[4]._timer = 350; _vm->_timers[4]._initTm = 350; ++_vm->_timers[4]._flag; while (!_vm->shouldQuit() && !_vm->_events->isKeyMousePressed() && (_vm->_scrollCol + screen._vWindowWidth != _vm->_room->_playFieldWidth)) { _vm->_images.clear(); _vm->_events->_vbCount = 6; _vm->_scrollX += _vm->_player->_scrollAmount; while (_vm->_scrollX >= TILE_WIDTH) { _vm->_scrollX -= TILE_WIDTH; ++_vm->_scrollCol; _vm->_buffer1.moveBufferLeft(); _vm->_room->buildColumn(_vm->_scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } pan(); scrollRiver(); if (!_vm->_timers[3]._flag) { ++_vm->_timers[3]._flag; _vm->_sound->playSound(1); } else if (!_vm->_timers[4]._flag) { ++_vm->_timers[4]._flag; _vm->_sound->playSound(0); } while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) { _vm->_events->pollEventsAndWait(); } } _vm->_events->showCursor(); } void River::scrollRiver() { _vm->copyBF1BF2(); _vm->_newRects.clear(); _vm->_buffer2.plotImage(_vm->_objectsTable[33], 0, Common::Point(66, 30)); _vm->plotList(); _vm->copyRects(); _vm->copyBF2Vid(); } void River::scrollRiver1() { _vm->copyBF1BF2(); _vm->_newRects.clear(); plotRiver(); _vm->plotList(); _vm->copyRects(); _vm->copyBF2Vid(); } void River::doRiver() { static const int RIVERDEATH[5] = { 22, 23, 24, 25, 26 }; initRiver(); _vm->_events->showCursor(); while (!_vm->shouldQuit()) { _vm->_events->_vbCount = 4; // Move the river position _screenVertX -= _vm->_player->_scrollAmount; if (_vm->_scrollX == 0) { _vm->_midi->midiRepeat(); if (riverJumpTest()) { _chickenOutFl = false; return; } } else { _vm->_scrollX -= _vm->_player->_scrollAmount; } if (_chickenOutFl) { _chickenOutFl = false; return; } _vm->_images.clear(); _vm->_animation->animate(0); riverSound(); pan(); moveCanoe(); if (_vm->_room->_function != FN_CLEAR1) { updateObstacles(); riverSetPhysX(); bool checkCollide = checkRiverCollide(); if (_hitSafe != 0) _hitSafe -= 2; if (checkCollide) { _vm->dead(RIVERDEATH[0]); return; } if (_deathFlag) { if (--_deathCount == 0) { _vm->dead(RIVERDEATH[_deathType]); return; } } // Scroll the river scrollRiver1(); // Allow time for new scrolled river position to be shown _vm->_canSaveLoad = true; while (!_vm->shouldQuit() && _vm->_room->_function == FN_NONE && _vm->_events->_vbCount > 0) { _vm->_events->pollEventsAndWait(); } _vm->_canSaveLoad = false; } if (_vm->_room->_function == FN_CLEAR1) { _vm->_scripts->_endFlag = true; _vm->_scripts->_returnCode = 0; _chickenOutFl = false; break; } } } void River::synchronize(Common::Serializer &s) { if (_vm->_player->_roomNumber == 45) { if (s.isSaving()) { // Set river properties to be saved out _rScrollRow = _vm->_scrollRow; _rScrollCol = _vm->_scrollCol; _rScrollX = _vm->_scrollX; _rScrollY = _vm->_scrollY; _mapOffset = _mapPtr - MAPTBL[_vm->_riverFlag]; } s.syncAsSint16LE(_canoeLane); s.syncAsSint16LE(_canoeYPos); s.syncAsSint16LE(_hitCount); s.syncAsSint16LE(_riverIndex); s.syncAsSint16LE(_hitSafe); s.syncAsUint16LE(_rScrollRow); s.syncAsUint16LE(_rScrollCol); s.syncAsSint16LE(_rScrollX); s.syncAsSint16LE(_rScrollY); s.syncAsUint16LE(_mapOffset); s.syncAsUint16LE(_screenVertX); _saveRiver = s.isLoading(); } } /*------------------------------------------------------------------------*/ Ant::Ant(AmazonEngine *vm) : AmazonManager(vm) { _antDirection = ANT_RIGHT; _pitDirection = ANT_RIGHT; _antCel = 0; _torchCel = 0; _pitCel = 0; _stabCel = 0; _antPos = Common::Point(0, 0); _antDieFl = _antEatFl = false; _stabFl = false; _pitPos = Common::Point(0, 0); } void Ant::plotTorchSpear(int indx, const int *&buf) { int idx = indx; ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[62]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_pitPos.x + buf[(idx / 2) + 1], _pitPos.y + buf[(idx / 2) + 2]); ie._offsetY = 255; _vm->_images.addToList(ie); } void Ant::plotPit(int indx, const int *&buf) { int idx = indx; ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[62]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_pitPos.x, _pitPos.y); ie._offsetY = _pitPos.y; _vm->_images.addToList(ie); _vm->_player->_rawPlayer = _pitPos; if (_vm->_inventory->_inv[INV_TORCH]._value == ITEM_IN_INVENTORY) { // Player has torch idx = _torchCel; buf = Amazon::TORCH; _vm->_timers[14]._flag = 1; idx += 6; if (buf[idx / 2] == -1) idx = 0; _torchCel = idx; plotTorchSpear(idx, buf); } else if (!_stabFl && (_vm->_inventory->_inv[INV_KNIFE_SPEAR]._value == ITEM_IN_INVENTORY)) { // Player has spear idx = 0; buf = Amazon::SPEAR; plotTorchSpear(idx, buf); } } int Ant::antHandleRight(int indx, const int *&buf) { int retval = indx; if (_pitDirection == ANT_RIGHT) { _pitDirection = ANT_LEFT; _pitPos.y = 127; } retval = _pitCel; buf = Amazon::PITWALK; if (_pitPos.x < 230) { if (retval == 0) { retval = 48; _pitPos.y = 127; } retval -= 6; _pitPos.x -= buf[(retval / 2) + 1]; _pitPos.y -= buf[(retval / 2) + 2]; _pitCel = retval; } return retval; } int Ant::antHandleLeft(int indx, const int *&buf) { int retval = indx; if (_pitDirection == ANT_LEFT) { _pitDirection = ANT_RIGHT; _pitPos.y = 127; } retval = _pitCel; buf = Amazon::PITWALK; retval += 6; if (buf[retval / 2] == -1) { retval = 0; _pitPos.y = 127; } _pitPos.x += buf[(retval / 2) + 1]; _pitPos.y += buf[(retval / 2) + 2]; _pitCel = retval; return retval; } int Ant::antHandleStab(int indx, const int *&buf) { int retval = indx; if (_vm->_inventory->_inv[INV_KNIFE_SPEAR]._value == ITEM_IN_INVENTORY) { if (_stabFl) { buf = Amazon::PITSTAB; retval = _stabCel; if (_vm->_timers[13]._flag == 0) { _vm->_timers[13]._flag = 1; retval += 6; _stabCel = retval; if (buf[retval] == -1) { _stabFl = false; _pitCel = 0; _pitPos.y = 127; retval = 0; buf = Amazon::PITWALK; } else { _pitPos.x += buf[(retval / 2) + 1]; _pitPos.y += buf[(retval / 2) + 2]; _pitCel = retval; } } } else { _stabFl = true; _pitCel = 0; retval = 0; _stabCel = 0; int dist = _pitPos.x - _antPos.x; if (_antEatFl && !_antDieFl && (dist <= 80)) { _antDieFl = true; _antCel = 0; _antPos.y = 123; _vm->_sound->playSound(1); } } } return retval; } void Ant::doAnt() { _antDirection = ANT_RIGHT; if (_vm->_aniFlag != 1) { _vm->_aniFlag = 1; _antCel = 0; _torchCel = 0; _pitCel = 0; _vm->_timers[15]._timer = 16; _vm->_timers[15]._initTm = 16; _vm->_timers[15]._flag = 1; _vm->_timers[13]._timer = 5; _vm->_timers[13]._initTm = 5; _vm->_timers[13]._flag = 1; _vm->_timers[14]._timer = 10; _vm->_timers[14]._initTm = 10; _vm->_timers[14]._flag = 1; _antPos = Common::Point(-40, 123); _antDieFl = _antEatFl = false; _stabFl = false; _pitPos = Common::Point(_vm->_player->_rawPlayer.x, 127); } const int *buf = nullptr; if (_antDieFl) { buf = Amazon::ANTDIE; } else if (_antEatFl) { buf = Amazon::ANTEAT; } else if (_antPos.x > 120 && _vm->_flags[198] == 1) { _antEatFl = true; _vm->_flags[235] = 1; _antCel = 0; buf = Amazon::ANTEAT; } else { buf = Amazon::ANTWALK; if (_vm->_inventory->_inv[INV_TORCH]._value == ITEM_IN_INVENTORY) // Player has burning torch, which scares the Ant _antDirection = ANT_LEFT; } int idx = _antCel; if (_vm->_timers[15]._flag == 0) { _vm->_timers[15]._flag = 1; if (_antDirection == ANT_LEFT) { if (_antPos.x > 10) { if (idx == 0) idx = 36; else idx -= 6; _antPos -= Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); _antCel = idx; } } else { idx += 6; if (buf[(idx / 2)] != -1) { _antPos += Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); _antCel = idx; } else if (!_antDieFl) { idx = 0; _antPos += Common::Point(buf[(idx / 2) + 1], buf[(idx / 2) + 2]); _antCel = idx; } else { idx -= 6; if (_vm->_flags[200] == 0) _vm->_flags[200] = 1; } } } ImageEntry ie; ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[61]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_antPos.x, _antPos.y); ie._offsetY = _antPos.y - 70; _vm->_images.addToList(ie); _antCel = idx; if (_vm->_flags[196] != 1) { idx = _pitCel; if (_stabFl) { idx = antHandleStab(idx, buf); } else { buf = Amazon::PITWALK; if (_vm->_timers[13]._flag == 0) { _vm->_timers[13]._flag = 1; _vm->_events->pollEvents(); if (_vm->_events->_leftButton) { // Handle moving the player whilst the mouse button is held down Common::Point pt = _vm->_events->calcRawMouse(); if (pt.x < _pitPos.x) idx = antHandleLeft(idx, buf); else if (pt.x > _pitPos.x) idx = antHandleRight(idx, buf); } else { // Handle movement based on keyboard keys buf = Amazon::PITWALK; if (_vm->_player->_move == UP) idx = antHandleStab(idx, buf); else if (_vm->_player->_move == LEFT) idx = antHandleLeft(idx, buf); else if (_vm->_player->_move == RIGHT) idx = antHandleRight(idx, buf); } } } plotPit(idx, buf); } if (!_antDieFl) { int dist = _pitPos.x - _antPos.x; if ((_antEatFl && (dist <= 45)) || (!_antEatFl && (dist <= 80))) { _vm->_flags[199] = 1; _vm->_aniFlag = 0; } } } void Ant::synchronize(Common::Serializer &s) { if (_vm->_player->_roomNumber == 61) { s.syncAsByte(_antDirection); s.syncAsByte(_pitDirection); s.syncAsSint16LE(_antCel); s.syncAsSint16LE(_torchCel); s.syncAsSint16LE(_pitCel); s.syncAsSint16LE(_stabCel); s.syncAsSint16LE(_antPos.x); s.syncAsSint16LE(_antPos.y); s.syncAsSint16LE(_pitPos.x); s.syncAsSint16LE(_pitPos.y); s.syncAsByte(_antDieFl); s.syncAsByte(_antEatFl); s.syncAsByte(_stabFl); } } } // End of namespace Amazon } // End of namespace Access