/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_AMAZON_RESOURCES_H #define ACCESS_AMAZON_RESOURCES_H #include "common/scummsys.h" namespace Access { namespace Amazon { extern const char *const FILENAMES[]; extern const byte *CURSORS[10]; extern const int TRAVEL_POS[][2]; extern const byte *ROOM_TABLE[]; extern const byte *CHARTBL[]; extern const char *const INVENTORY_NAMES[]; extern const int FONT2_INDEX[]; extern const byte FONT2_DATA[]; extern const int FONT6x6_INDEX[]; extern const byte FONT6x6_DATA[]; extern const char *const NO_HELP_MESSAGE; extern const char *const NO_HINTS_MESSAGE; } // End of namespace Amazon } // End of namespace Access #endif /* ACCESS_AMAZON_RESOURCES_H */