/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ACCESS_AMAZON_RESOURCES_H #define ACCESS_AMAZON_RESOURCES_H #include "common/scummsys.h" namespace Access { namespace Amazon { struct RiverStruct { int _id; int _field1; int _field3; int _field5; int _lane; int _field8; }; extern const char *const FILENAMES[]; extern const byte *CURSORS[10]; extern const int TRAVEL_POS[][2]; extern const int OVEROFFR[]; extern const int OVEROFFL[]; extern const int OVEROFFU[]; extern const int OVEROFFD[]; extern const int OVEROFFURX[]; extern const int OVEROFFURY[]; extern const int OVEROFFDRX[]; extern const int OVEROFFDRY[]; extern const int OVEROFFULX[]; extern const int OVEROFFULY[]; extern const int OVEROFFDLX[]; extern const int OVEROFFDLY[]; extern const byte *ROOM_TABLE[]; extern const char *ROOM_DESCR[]; extern const int ROOM_NUMB; extern const byte *CHARTBL[]; extern const char *const INVENTORY_NAMES[]; extern const int FONT2_INDEX[]; extern const byte FONT2_DATA[]; extern const int FONT6x6_INDEX[]; extern const byte FONT6x6_DATA[]; extern const char *const NO_HELP_MESSAGE; extern const char *const NO_HINTS_MESSAGE; extern const char *const RIVER_HIT1; extern const char *const RIVER_HIT2; extern const char *const BAR_MESSAGE; extern const char *const HELPLVLTXT[3]; extern const char *const IQLABELS[9]; extern const byte DEATH_SCREENS[58]; extern const char *const DEATH_TEXT[58]; extern const int DEATH_CELLS[12][3]; extern const int CHAPTER_CELLS[17][3]; extern const int CHAPTER_TABLE[14][5]; extern const int CHAPTER_JUMP[14]; extern const int COMBO_TABLE[85][4]; extern const int ANTWALK[24]; extern const int ANTEAT[33]; extern const int ANTDIE[21]; extern const int PITWALK[27]; extern const int PITSTAB[21]; extern const int TORCH[12]; extern const int SPEAR[3]; extern const int OPENING_OBJS[10][4]; extern const byte MAP0[26]; extern const byte MAP1[27]; extern const byte MAP2[32]; extern const byte *MAPTBL[3]; extern const int DOWNRIVEROBJ[14][4]; extern RiverStruct RIVER0OBJECTS[45]; extern RiverStruct ENDRIVER0[1]; extern RiverStruct RIVER1OBJECTS[49]; extern RiverStruct ENDRIVER1[1]; extern RiverStruct RIVER2OBJECTS[53]; extern RiverStruct ENDRIVER2[1]; extern RiverStruct *RIVEROBJECTTBL[6]; extern const int HELP1COORDS[2][4]; } // End of namespace Amazon } // End of namespace Access #endif /* ACCESS_AMAZON_RESOURCES_H */